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Show us your farms!

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Does anyone know where I could get a mod that makes the fields bigger, and removes those ugly buildings?

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My attempt at English style farmland. Very much a work in progress since it takes bloody ages to do. 

How did you get the brown fields?

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On 12/7/2015 at 7:08 PM, Speedbird48 said:

How did you get the brown fields?

Gravel ploppable sections. They're exactly the same texture as the gravel path but you can get 1x1, 2x2, 4x4 etc. sections on the workshop.

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A shot of my first farm on my new region. Haven't been playing for months so I'm a bit rusty.

Jesper

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Started work on some rural areas of my own. Like kemikalkadet I'm trying to do British inspired farms, since I'm from the UK myself. Started with the hills near the edge of the map. Used the Cross the Line to add a few of those rural highways and to create a road to the highway for effect. Issue with some workers which is down to the game. Despite putting houses there and the Schools Out policy to have them work, the game has decided to use university educated workers on my farms and have them commute in from the city. I also had a citizen decide to go on a drive out of one of the city districts to do a bit of shopping in a rural shop. No idea why. The game's logic is defeated on me at times. Anyway.

 

2015-12-27_00002.thumb.jpg.5414a56bf082b

 

It's also decided to ignore the theme manager for a couple of those buildings for some reason as well. Not quite the village effect I was after. Oh well...

 

EDIT: Whoops, seems I forgot to extend the district to cover the new village.

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Regarding the theme manager, do i need to use the district tools or can i select what theme to use on a per-building manner? Nice pic btw!

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22 minutes ago, jesper107 said:

Regarding the theme manager, do i need to use the district tools or can i select what theme to use on a per-building manner? Nice pic btw!

You need to use the district tools.

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So, there aren't too many good and large rice paddies styled farms, or really, too many asian assets at all, for my Hong Kong themed city. So, in what I'll only describe as an experiment in failure so far, I'm going to attempt to manually make them using Gula's grass and the water physics in CS:S. So far....it's working, but not without it's quirks. Totally WIP for the time being.

2015-12-29_00003.jpg

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Beautiful! I wish my Surface could run C:Sl better and that I was faster/more efficient with my college assignments...

Do you use plopabble RICO to make your large fields productive?

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Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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10 hours ago, OcramsRzr said:

Beautiful! I wish my Surface could run C:Sl better and that I was faster/more efficient with my college assignments...

Do you use plopabble RICO to make your large fields productive?

No, I am not using RICO. I just place some industry / residential areas and then adding plops and brushes.

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