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roberto tomás

req: Guide for how to make a landmark.

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We need this. I imagine it would be 5 parts:

 

1. Build the model in Blender/etc and export

2. Build the basic attributes key in a package, handling model import, bounding, etc.

3. How to add it to the menu

4. How to configure lights

5. Costs/stats/services or effects

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OK i Wrote out a guide a few months ago 

 

 

along with the Guide is the Script unfortunately you can't use blender for making buildings. as the script is only for 3ds max 

 

this is due to the way the game reads buildings and how SimCityPak imports them

as the building materials have to have color palettes, layers and what not 

i did not go to much into the scripting side as it is very difficult to understand but something you can do is download the world trade center and use it as a template to see how things work but i do cover how it is done in the guide 

 

hope that helps 

 

PM me if you need any other help 

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    OK i Wrote out a guide a few months ago 

     

     

    along with the Guide is the Script unfortunately you can't use blender for making buildings. as the script is only for 3ds max 

     

    this is due to the way the game reads buildings and how SimCityPak imports them

    as the building materials have to have color palettes, layers and what not 

    i did not go to much into the scripting side as it is very difficult to understand but something you can do is download the world trade center and use it as a template to see how things work but i do cover how it is done in the guide 

     

    hope that helps 

     

    PM me if you need any other help 

    hmm, how hard would it be to modify that for use in a free tool, like Blender?

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    ok porting the script tool won't be hard however it does require python for blender. it's not to hard just a lot of man hours

     

    what would need to be made is a RGB tint and croppers for the UV maps also to make the names generate the (what i call) "Building layer sequence" i.e 1.2.6.0.0.0.0.6.09.5 etc this is to allow the building to read in SCP and also allow for  the game to read what material is on what this is were it becomes hard also this will have to work on the "open collada" exporter 

     

    unfortunately i have no experience in blender. only in 3ds max and maya.

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    OK i Wrote out a guide a few months ago 

     

     

    along with the Guide is the Script unfortunately you can't use blender for making buildings. as the script is only for 3ds max 

     

    this is due to the way the game reads buildings and how SimCityPak imports them

    as the building materials have to have color palettes, layers and what not 

    i did not go to much into the scripting side as it is very difficult to understand but something you can do is download the world trade center and use it as a template to see how things work but i do cover how it is done in the guide 

     

    hope that helps 

     

    PM me if you need any other help 

    hmm, how hard would it be to modify that for use in a free tool, like Blender?

     

    also you can always download the 3ds max student version wich is free to use

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    also you can always download the 3ds max student version wich is free to use

     

    the thing is, I'm not a student, and they actually require you to be a student to use that. But if I could, I'd give it a try :)

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