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Taking control over your custom residential content

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Preface / Purpose of this thread:

Did you ever want to create suburbs without any of the Maxis houses like this?
lrNp37y.jpg

Or have a uniform looking neighborhood of mid-rise appartments like this?
J0fiimt.jpg

Plopping commercial/industrial buildings works just fine. Open the landmarks menu... plop skyscrapers... downtown finished...
The problem with plopping residentials should be mostly known by everyone. While you can certainly use the Extra Cheats Plugin.dll to plop whatever building you want, they don't function right when they are plopped.

They get abandonned pretty fast and even if they not, the sims won't find their way to work because the pathing does not work. So the only way to make those residentials work in-game is to let them grow.

The techniques I will be showing are mostly for newcomers to the game who want to gain control over their residential plugins.
Of course, if some veterans want to join the conversation, feel free to share your best-practices when using custom residentials :)

IMPORTANT NOTE:
This is NOT a tutorial about demand, basic infrastructure or growth stages!
I will always assume that you meet the requirements for these buildings to actually being able to grow!
This is about growable RESIDENTIALS ONLY, the same principles can be applied to growable commercial/industrial though.

What's needed:
- Ilives reader (latest version 1.5.2 can be found here)
- BSC No Maxis Files (here)
- A general idea what look you are going for
- Patience

Basic idea:
To make sure we get the buildings we want to grow, we will use these variables to our advantage:
a) Building style (tileset)
b) Zone density
c) Zone size

Here is a quick example what this means:
Let's assume we want a specific type of house to grow in a suburb. (see 1st picture)
We know the house only (!) grows in the Chicago tileset.
Furthermore it's a small house, so it will only (!) grow when we zone for low density residential.
And finally we know the lot size of this house is 1x2.

So we pause the game, set the building style to "Chicago only" and zone low density residential with a size of 1x2.
Then we hit play again and voila, exactly the house we wanted will appear.

Another one (see 2nd picture):
We want to create a block of those w2w buildings.
We know these houses only (!) grow in the Houston tileset.
It's an appartement, so it will only (!) grow when we zone for medium density residential.
And finally we know the lot size of these houses are 1x2 and 2x3.

Pause the game, set the building style to "Houston only" and zone medium density residential with a size of 1x2
or 2x3, depending on where want each building to go.
Tadaa.

As we don't want or have enough variables to assign one to every single building we want to grow, we will form groups of buildings.
Now let's get to work:

Step 1: Organize your plugins
Here is an example folder structure to use. It makes it easy to add or remove buildings while you play.
Basically, before starting a new region, you set up your plugins for that region.

plugins
-my_region A
--res_low_density_chicago
---houses A
---houses B
---houses C
--res_mid_density_houston
---mid_rises A
---mid_rises B
---mid_rises C
--res_high_density_newyork
---high_rises A
---high_rises B
---high_rises C
.
.
.

In the top folder ("my_region A") we have our maxis blockers:
From the BSC No Maxis Files copy "Stop_R$.dat", "Stop_R$$.dat" and "Stop_R$$$.dat".

The other folders hold your downloaded plugins. You decide where you want everything to go.
In the next step, we adjust the in-game values of these downloads to match the folders.

(Again: This is for residential only! If you want to expand on this concept, you could add com_low_density_chicago, etc...)

Step 2: Edit the plugins
Open Ilives reader and go to first folder we have created ("houses A" in "res_low_density_chicago")
Depending on the download, you will find .sc4lot and .sc4desc files or a .dat file.
We now match up the plugin with our folder structure.

So we are looking for our variables we want to use:
a) Building Style (tileset)
 
That would be "OccupantGroups" (in my example in a .dat file). Style has to be only (!) Chicago.
Picture:
yz5HFrH.png

b) Zone density
That's "LotConfigPropertyZoneTypes" (in the .sc4lot file), which has to be only (!) "R - low density"
Picture:
quzYHcr.png

It's easy to change any of these values using the drop down menu. Always save before you close the file.

c) Zone size
This is not something we can change that easy. It's the way the lot was made.
What we want to do, however, is delete all .sc4lot files we don't want.
In my example I have a couple of those files like
"American Four Square 1x1_2faba7d8.SC4Lot" and "American Four Square 1x2_afac2d37.SC4Lot" etc.
So if I dont want these houses on a 1x1 lot, I just delete files with "1x1" in the name.
If the filename doesn't say anything like this, it can be found under
"LotConfigPropertySize" (in the .sc4lot file)
Picture:
cc4QOT9.png

We need to check these 3 variables for all files in the folder ("houses A") before we move to the next folder ("houses B") and do the same.
After we are done with everything in "res_low_density_chicago" we move on to "res_mid_density_houston".
There, we make sure all buildings match only (!) the Houston tileset and zone density "R - medium density".

I hope you get the principle now and can come up with a way this could work for your cities.
If you have any questions or any feedback on how to improve this guide, feel free to post :)

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Its a good way to make sure it works.. of course, it is important to check density and STAGE too, since you wont get any development if you dont have stage 1, 2, and 3 for the residentials. I like your way, and it is a good way to show the beginners how some stuff by the pros is achieve, thank you for taking the time =)

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I have the BSC no maxis files and they don't work for me. I even took them out of their subfolder and put them into the main plugins folder like I did with the extra cheats to get it to work but I still had no luck.

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    Its a good way to make sure it works.. of course, it is important to check density and STAGE too, since you wont get any development if you dont have stage 1, 2, and 3 for the residentials. I like your way, and it is a good way to show the beginners how some stuff by the pros is achieve, thank you for taking the time =)

    Thank you for the kind words :)

    Growth stage is really important, you are right. When I was first experimenting with this way of playing the game, I ran into a lot of problems because I didn't take the stages into consideration.

    So for everybody trying this out for the first time, I recommend this article about how growth stages work: HERE 

    As a side note:

    Of course, the growth stage of a building can be changed, too. I wouldn't recommend this, but if you want a skyscraper to grow on a light density tile together with small houses, you can totally do that. Having said that, I had some downloads which had growth stages set differently than I expected. So sometimes it might be a good idea to change it.

    The stage a building grows in can be found in the corresponding .sc4lot file labelled as "Growth Stage" and ranges from 1-8 for residentials.

    (This is different when using the CAM!)

    Picture:

    mhDIWAv.png

     

     

     

    While I am at it, another thing to consider is of course the wealth level.

    You schould have R$, R$$ and R$$$ buildings for different (don't have to every) growth stages.

    For example:

    If you have R$ stage 1 buildings in your plugins, but are missing R$ stage 2 buildings, the lot cannot develop into a bigger building once demand rises. This can be a bad thing or a good thing, depending on what you want to do. ;) 

     

     

    I have the BSC no maxis files and they don't work for me. I even took them out of their subfolder and put them into the main plugins folder like I did with the extra cheats to get it to work but I still had no luck.

    Hm, each of the BSC files works fine for me. No clue why they don't work for you.

    But what you could try is using another similar mod by DuskTrooper. It does basically the same as the BSC files.

    You can download it

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    On 1/3/2015 at 3:28 AM, 9gruntsand1hammer said:

    I have the BSC no maxis files and they don't work for me. I even took them out of their subfolder and put them into the main plugins folder like I did with the extra cheats to get it to work but I still had no luck.

     

    Have you extracted the files from the zip File might be obvious but you never know?

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