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sparkythepenguin

The Portland & Oregon BAT Team, Chapter 1

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looking good!! like what i'm seeing. like the roof texturing

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It was a compliment, I like this building very much.

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The textures don't (for the most part) sit right with me. Granted, though, that it's a hard one to texture.

The "garden", however, looks *perfect*. As does the nightlighting.

Like Jason, I really do think there needs to be at least *some* blue in the window colour - I think it'd give the thing some life in-game The windows to be fair probably won't ever look right because of the fact they're so reflective, so I won't be too harsh on that point... Also, the horizontal trim around the windows is far too noticeable - in fact, it doesn't look like there's any on the top of the windows, except right at the top of the building.

This must be near torture to texture.

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    Really quickly, I went thru the wall textures and re-did them. I used the real pics that I linked to from Emporis to find a sort-of compromise between the vivid and faded colors. Plus I added a tiny bit more blue to the lighter colored textures. I think it made a difference, thanks Jason!

    It's not too hard to texture this, it was a pain to model it though... Each of the panels in the wall were seperate objects that I joined together by color as a single mesh. I thought ahead on this one b/c texturing gets really tough if you have to find *every* little object needing that color. I only do this for things that don't need a seperate and detailed texture.

    bofa-wallsredone.jpg

    Oh, don't get upset about the skylite windows, the texture is there but GMax isn't remembering to render them for some weird reason. Also this is just a low-quality render.

    Still need to slightly "dirty up" the roof. Having been in a good spot to see one of the roofs, they are gravel, so I don't know exactly how they will look yet...

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    Yeah, I think it looks better too.

    Maybe the blocks on the roof could be a little more grey though? Right now it seems like they stick out a lot. .6678992 (??) has a similar roof on the university building he was working on, so you can look to that for a guide.


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    School's taking a beating on me. But I still persist! I managed to implement your other comments Jason. I think your suggestions are paying off. 4.gif

    Here's close-ups of the roofs:

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    School's taking a beating on me. But I still persist! I managed to implement your other comments Jason. I think your suggestions are paying off. 4.gif

    Here's close-ups of the roofs:

    bofa4-13-07_1.jpg

    bofa4-13-07_2.jpg

    Zoom 4

    bofa4-13-07_3.jpg

    Added:

    -Tinted all window textures toward a bluish hue.

    -New gravel texture-not too dirty, but looks more gravelly

    -Added a new texture to the little roof path tiles. A little greyer in some spots, light in others.

    OK hope this is up to the standards everyone is hoping for and dreaming of. Only a small minor problem that will be immediately fixed exists (deleted an old texture and forgot it was on another set of objects). Other than that, Shall I run the final export?

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    That roof texture is still bugging me. Give it a little grunge and desaturate it. Make it look worn from city pollution and such. It looks absolutely pristine. 3.gif

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    I was referring to the tile roof, but now that I think about it, the idea would hold fast to both. 4.gif

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    Got caught up on all my schoolwork yesterday. I have a couple of tests at PSU this week, so that's a relief. Been working out the texturing issues today, so here's shots of zooms 1-5 with a new tiled texture and an even gravelly texture!

    Zooms 1-4:

    bofa4-15-07_z1-4.jpg

    Zoom 5. (almost 800x600, but wanted to show you the full effect):

    bofa4-15-07_z5.jpg

    If this isn't the final product, it's pretty darn near close to that! So how's it look? 4.gif Thanks for all the imput!

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    I have to say, the improvements have made a big difference.  It's looking great.

    Just make sure to fix all of your textures.  Don't forget about the red mullions on the bottom awnings, and the top curved area.

    For the gradient, make sure your blending mode isn't set to "normal".  Instead of looking like light, it looks like dust, because it covers up the details underneath.  Set it to overlay or multiply, and it will look much better.

    Other than that, I don't think I have anything else to say.  I think this is your best BAT yet. 1.gif


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Jason, what do you mean by "fix all [my] textures"? Just need that all cleared up. I never use "normal" on my layers. The tile and gravel roofs were made using "soft light" and setting the opacity down. It escapes me the exact percentage that I used, but it looked real good-so it stayed!

    If this is my best BAT, you were a big part of helping make it so! Thanks again Jason!

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    I can't quite put into words how much better that looks now. In particular the window reflections really help to convey the high reflectivity that the building according to the pictures I've seen has. They're also just subtle enough to not stand out, which is good, because reflections that stand out look bad in SC.

    Also, I think you've added just the right amount of blue tint - don't change it.

    I'm not quite sure *where* I'll put this one, but it looks like a good building to include somewhere in one of my CBDs.

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    I meant make sure you replace them all.  You said you accidentally deleted one of your textures.  But it turns out you just said one.  I also noticed the funny green color of the pots, and how the mullions have a not-as-good red color (too saturated, imo).  Yeah, try using overlay or multiply for the roof instead.  I think if you tweak these three things, it will be ready to export.  Should only take a minute each.

    lol, well thanks for seriously considering my advice!  I give a lot of suggestions to people but most of them aren't taken.


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Sorry to ask another question, but which roof Jason? The tile or gravel ones? 

    I'm always needing advice, and I'm glad to incorporate it into my BATs. 4.gif After all, I'm not the only persion that's going to use them! 9.gif

    Nice to see you on here again Andreas!

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    2 out of 3 done so far. Can't get to the tile roof yet, got an early class with a quiz today!

    How's this look now?

    bofa4-16-07.jpg

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    IT's already been a good BAT to begin with, but the continuous progress here is really amazing. I'm beginning to wonder just how much better it can get... o_O


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    All righty then, let's try this....

    overlay.jpg

    multiply.jpg

    Which one looks better? Can these be improved? Should I just use what I had before??? I'm leaning toward the overlay version.

    Would have posted earlier, but had to catch up on some sleep! School is running me ragged.

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    hmmm, either one could be used. It still looks "dusty" to me, so I don't know. I'd cut the opacity down from 1/2 to 1/3 of what you have now though.

    For the other roof, see what it looks like when you apply a gaussian blur of .5 or 1 pixel. The noise is really intense compared to how blended the rest of the building is.


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    Posted:
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    It's looking mighty fine but a couple of the overlaying textures seem to be just a bit dull. I think it's the pinkish/redish texture around the windows.

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