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NAM: Requests

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thats already possible with out NAM, just drag a elevated highway into a ground highway and they will connect.

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would it be possible to make elevated train-stations for normal trains. the ground-to-elevated rail transition is a good idea, but the normal trains don't stop at el.-train-stations

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Posted:
Last Online: A long, long time ago... 
 

I'm not sure if this has already been requested or if it can be made...

I know that you can make a highway turn into an avenue and that avenue can turn into one way roads... but why not skip the avenue part and make it so that one highway turns into 4 one way roads?

This is common in places where large highways feed into a downtown area. In order for this to work, the one way roads would have to be evenly spaced lets say... 3 tiles from eachother. Another catch, they must be one way realistic... like in real life. When I say this I mean that there is a north bound one way and then next to it is a south bound and then next to that is a north again. Does that make sense? I'm not sure if I explained that well! This picture will explain it fully:

idea.jpg

This may be a dumb idea, but I'd love to see a real cool interchange in cities that feed into downtown areas that dont turn into avenues!

Thanks! 1.gif

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Date: 1/6/2005 12:29:02 AM
Author: emomoose
I'm not sure if this has already been requested or if it can be made...

I know that you can make a highway turn into an avenue and that avenue can turn into one way roads... but why not skip the avenue part and make it so that one highway turns into 4 one way roads?

This is common in places where large highways feed into a downtown area. In order for this to work, the one way roads would have to be evenly spaced lets say... 3 tiles from eachother. Another catch, they must be one way realistic... like in real life. When I say this I mean that there is a north bound one way and then next to it is a south bound and then next to that is a north again. Does that make sense? I'm not sure if I explained that well! This picture will explain it fully:

idea.jpg

This may be a dumb idea, but I'd love to see a real cool interchange in cities that feed into downtown areas that dont turn into avenues!

Thanks! 1.gif
quote>


I think you can do something like it using a T-junction and splitting the 2 highway ends into one-ways. The actual NAM allows that. With the junction you make two highway ends. You can connect two one-ways in the t-junction and the two others in he real highway end. Both ends need to be ground highway.

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What about making highways/avenues have a retaining wall, so they don't automatically dig into the terrain, it would look realistic if they used the hill to build the road, wouldn't it?

ubercrappypic3lg.jpg


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Posted:
Last Online: A long, long time ago... 
 
What I think would be a cool addition to the modd, is having more options for your road networks. here is an example(try to keep up with me).
 
Say I lay out soe road right(plops down stretch of road),
 
Then a text box appers with a button to toggle bariers on/off,
 
under(or above) that button, is a place where you can type in a number between 2 and 6 (yes even three lanes are possible),
 
Plus(yes it gets better), you can do the same with highway, but instead of 2-6 it's 2-8(2 lane highway for rural area),
 
And theres more, with the highway, you can toggle sound walls on/off instead of barriers.
 
Do you get it, could it be done?29.gif
 
P.S. this modd would not conflict with any other modd(likethe turning lanes)35.gif35.gif35.gif35.gif35.gif35.gif

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emomoose, great idea. it could be done.

screamomatic. it would be cool but well, No.

it's impossible

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Well, I'm sure that 2 lane highways without walls could be done, along with 3 lane avanues. Trust me, if I could do it my-self, I would.

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emomoose: I know exactly what you're talking about. Just like the Ohio Feeder here in Chicago. The east-bound starts as Ontario St, and the west-bound becomes Ohio St.

Good idea. Maybe sargeantcm would be willing to model it.

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Posted:
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What about puzzle pieces for EL-trains running on ground or street level?

In rural parts of many cities the subways run like a tram or railway but on it's own tracks. The EL->Rail transition ramp has to be modified bit. Then we ned puzzle pieces and special ground-level EL-stations.

I am still studying the game internals and I am still trying to find out a solution but I am working since a few days with a virtual machine on a Mac, too slow for graphical works and the only things I understand actually are PATH and RULE definitions.

If you set the height-value of an EL-path-definition to -20, the vehicle runs on ground-level.

Actually if you use the descripted ramp followed by an usual railway, it looks like if the passengers change on the ramp from an EL-train to a passenger train and thats not realistic.

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Posted:
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One transportation type free?

Regarding the transportation type IDs, it looks like if ID 5 is unused and regarding the instange IDs, it looks like ID F is unused.

So would it be possible to establish a completely new transportation service which uses the ID F on the rule files and ID 5 on the vehicle pathes?

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A few people and me are studying the NAM internals with the goal to implement new transportation items.

The INI-File with ID 0x10000000 is used to declare new puzzle sets and the items of new and existing sets. The comments in this file are not enough to understand every declaration there. Is there another documentation about it or somebody likes to create one?

Since the most NAM developers are gone, further NAM versions are only possible if new modders have a chance to understand it. Reverse-engineering it is hard.


@smoncrie: This means if you set a station transit-enabled to energy you can convert passengers into energy? That would be a great cheat solution - less traffic, more kilowatts.

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Technically, there is no electricity in SC4. It's just a little thing in the exe that says that lots must be either contiguous, or connected by power lines. Otherwise, you get No Power zots and eventually dilapidation.

Because of this, ALL lots conduct electricity. Water is slightly different with the coverage radii, but the basic principle is the same: utilities aren't Transit, so they don't need a Transit I/O property.

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if it is possible to add a whole new transporation option, then add high-speed rail, it would be electric or regular and would allow super fast electric or diesel trains, it would be ground or elevated and would have extremly low commute time, and also you could add elevated ground rail, which is ground rail that is above ground and under ground ground rail which would just be rail built underground, so that you could make functional grand central and indinapolis union station.

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the high speed rail lines would become unrealistic when people put train stations very close to each other. As the trains would do 200 mph in a one block span, I'm not a modder or anything but the modder that creates it would have to come up with an automata train that would increase speeed gradually, right? and even then they wouldnt be high speed.I personally never have Sims travel a really long distance to go to work, It would probably be useful for Island regions where the trains would have to travel great distances. I even keep my monorail stations far apart from each other, with other modes of transportation in between, In hopes that the train will travel faster, I dont know if this is true though.

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Would it be possible to make an avenue without a divider? It can't be too hard i guess if you look at what the guys are doing at the turning lane project.

Or maybe there's a way to replace the avenue textures with the textures of the bridge. Then there would only be a small divider line.<ahttps://www.simtropolis.com/idealbb/files/351.jpg align=baseline>

I hope you guys take this in consideration.

Thanks

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Oh please someone should do it!!!
I really want an avenue without a median!!!

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Just a thought but how about clover leaf intersections from highways to road/ ave. those are the most common interchanges around here
G

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would it possible to make something like this?

syh_ave_ave_interchange.png

its a avenue-avenue interchange with 1 lane over/underpass for the straight traffic.

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How about an at-grade transition from ground to elevated highway? This would be perfect for making underpasses in hilly areas where the el could cover the dip and the ground continues on seamlessly.

Also, bring the continuous one-way offramps from the perpendicular elevated one-sided ramps to ground highways please. That will make a lot of turnpike-like ramps look a lot cleaner for making custom interchanges with frontage roads.

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Date: 2/22/2005 6:19:58 PM
Author: zilfondel
How about this new 5-level freeway interchange?
quote>

You can already build something similar to that first stack with the NAM. You can't rotate it yet though.

I posted a thread on removing the retaining walls from ground highways a while back:

https://www.simtropolis.com/idealbb/view.asp?topicID=53641

I think if we could remove the retaining walls from the ground highways they would look a lot more realistic.

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Posted:
Last Online: A long, long time ago... 
 

I definately agree that having the 1-way 1-sided continuous parallell on/off ramps for ground highways would rock.  Especially with sunken ground highways, you could have an access road stem off the highway, run along the top of the embankment and then dump back onto the highway.  I love them for el-highways, but they are really more realistic for ground highways.

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Posted:
Last Online: A long, long time ago... 
 

definately, definately in need of one way streets... one lane, low capacity street textured one-ways... with stop signs, not lights and the whole street bit... except one way and only one lane... That would be SO providence


 

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