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NAM: Requests

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Originally posted by: Andreas Roth

You mean something like this?

quote>

Yes!  Just saw them in the latest NAM Release, they're excellent.  Now I can use FAR roads for more than just in-the-middle-of-nowhere roadways.  Only intersections that we need now as far as I can tell is some sharp angle ones (and some BATers to model some overhanging Flatiron buildings!)

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If possible, maybe an option for major reduction of commute time. If theres already one out there please PM me as i have no idea how to really find it. But heres my problem, i've noticed that the commute time is just off. Someone in my city who lives a block away from work, around a couple hundred feet or so has a commute time of long. I can walk that distance in less than 5 mins. Someone who lives on one end of the city has to drive to the other side to get to work, that person should have a medium commute time not a long time. If anyone has a solution to my problem please tell me how to fix it and not just build a monorail ect....

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At least part of the commute time calculations are broken in the executable, so it is impossible for us to fix it.  It's even impossible to get the data in the Commute Time Graph to display data completely consistently.  However, Simulator Z has a workaround built into it so that these bugs don't actually affect your game play.  Actual commute time is also lower in this traffic simulator due to the way it does pathfinding.

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Not sure if this belongs in the BAT request thread or if it already exists, but is it possible to create a RHW toll booth?

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This may have been asked already, but are there any canal locks for the new can-am. Also are there any canal to SC4 water locks. For the canals used with the can-am.

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What would really be cool is if we could seesome new trains and car automata or an expansion of maxis highways (like 8 lane and a custom parclo interchange)

but what would be the best is if we saw custom bus routes

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Originally posted by: spore415

but what would be the best is if we saw custom bus routesquote>

I'm sorry to say that that's not possible.  Buses are much like cars in that they are actually single-person vehicles (to the extent that they are vehicles at all), and their routes are optimized for each Sim that takes them.  This is hardwired in the executable, and cannot be changed.

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While making intersections, there were a few things that I found needed/missing:

http://img39.imageshack.us/img39/2078/example1f.jpg

A one-way-road onramp to elevated highway, but now with 2 lanes

http://img8.imageshack.us/img8/8151/example2d.jpg

Elevated RHW to Elevated Highway  (2 lanes -->3 lanes)

http://img8.imageshack.us/img8/9119/example3c.jpg

Elevated RHW to Elevated Highway (2 lanes +onramp -->3 lanes)

Are those possible to make?  Or have they perhaps already been made?

Anyway, I would really like to see those in Simcity 4. (pictures made with paint 3.gif)

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I would like double height elevated highway, or half height el rail (for suburban areas).

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i like the nam incluide rial traffic situation for example slow speed in highway congestion.more realist traffic acident for example slow crash you can see the sim talk to other sim no like rush hour multiple fictional acident. and hevy acident. and call the all emergency cars like rush hour foto trian crash. and more realist higway with emergency line

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two elavted rail or monarail over higghway with a station above the highway


() ()

( V )

(O)(O)

Its a bunny!

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i think make a tunel highway like avenue tunel and the cars chance the line like real life and higway with emergenc line and cars with emergency light in emergercy lane. now i like a brigh open and close on water

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Originally posted by: dariancaribe

i think make a tunel highway like avenue tunel and the cars chance the line like real life and higway with emergenc line and cars with emergency light in emergercy lane. now i like a brigh open and close on waterquote>

That is not possible in my knowledge, it requires editing the EXE. files, which is impossible and illegal.

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I would love to see an RHW-2 Y-splitter. (see diagram)

 \ \  / / =MIS (both left and right)

  \ \/ /

   | | | = RHW-2

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Multi-lane avenues. for higher capasity and unlimited access to buildings

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Originally posted by: Gn_leugim

Hello there.. since a long time I don't request nothing ^^

I've being wondering, and as we know there are some mods to allow people to have sidewalks on the gentle curves for avenues and roads (specially made by Sithlord)

the issue is that those models (is what they are after all right?) don't fit places where we don't have development. a road with a large sidewalk and trees in a no man land? don't fit! By now you should be saing "then remove the mod! duh! Worried" but the issue is when you want both things on one city at the same time! in the middle of the city\town curves with sidewalks, in the wilds with no sidewalk..

so? what I sugest\request? two models, or better, the same model(for each piece) but twice. so one would be free to be targeted by mods (like Sithlord's) to have sidewalks while the other remain untouched.

Hope you get the point quote>

Working on that one>>>https://www.sc4devotion.com/forums/index.php?topic=5706.msg256375#msg256375

The first one is a Maxis set.

Jayson


NAM Associate

BSC

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Concorde static models that are actually good. if not, more canal barges for the CAN-AM and perhaps a few reskins?

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Originally posted by: D2629

Multi-lane avenues. for higher capasity and unlimited access to buildingsquote>

That's the NWM (Network Widening Mod) project, which is well underway.

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posted in another thread:

diagonal rail over FLUP pieces, FLUP highway, more highway interchanges (maybe a different diagonal freeway interchange)

if not im happy with whatever you guys make, the NAM makes tha game soo much more addictive.

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Here are my requests:

1. Elevated pieces for RHW 2, 6, 8, and 10.

2. RHW 6, 8, and 10 underneath elevated pieces.

3.  RHW 10 splitters:

 \ \  / / = RHW 4 on one side, RHW 6 on the other

  \ \/ /

   | | | = RHW-10

----------------------

 \ \  / / =RHW 6 (both left and right)

  \ \/ /

   | | | = RHW-10

-------------

 \ \  / / =RHW 4 (both left and right)

  \ \/ /

   | | | = RHW-10

---------------

  \ \  / / =RHW 8 on one side, RHW 2 on the other

  \ \/ /

   | | | = RHW-10

--------------------------

4. Elevated pieces for all of the RHW splitters

5. Bridges for RHW 6S, RHW 8, RHW 10, and MIS.

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Here Are my requests:

1) Michigan U-turns

2)Two-tiered freeways like the Alaskan way viaduct in Seattle.

3)Slightly modified elevated Roads (specifically the textures.

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Originally posted by: A.Aperson

I would love to see an RHW-2 Y-splitter. (see diagram)

 \ \  / / =MIS (both left and right)

  \ \/ /

   | | | = RHW-2quote>

This is already work in progress. Here's the (Euro) texture I made:

RHW_MIS_Y_split.png

There's more in the RHW thread over at SC4D.

- riiga

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Here's my request:

1) Tram-in-road / Tram in Ave. props and design. I think the tram-in-road and the tram-in-ave. is too plain now. There should be more decoration on the sidewalks and a wire line on the top. Something like this.

9125.1238463465.jpg

2) There should be a lighted highway interchanges for downtown highways. Is it possible to have small signs added to the interchanges? Here is a exemple

427_20.jpg

3) The tram-in-ave. intersection is always on a green signal, which I think it's not functioning

LED-Green-Signal.jpg

4)Tram-in-ave. highway on ramp

streetcar-4108-10.jpg

5)Tram-in-ave. bridge

20061111_Spadina_skyline_northwest.jpg

6) Ave under highway

92a.jpg

7) We have always see HOV signs, but we never saw the real HOV highway

404_dv_17_south_lg.jpg

hybrid-car-hov-decal-1.jpg

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