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Cities: Skylines Announced (Release date 10th March)

Cities: Skylines  

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  1. 1. Are you excited for the upcoming Cities: Skylines?

  2. 2. Are you planning on buying it?



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This is very good news. Thanks guys for the info and links.

 

The ship-with 3D import and mod tool is just wow.

 

Now I need to find out whether it'll have terraforming, variable tree spray, and ground texture spray options. SC4 God Mode method of sculpting the environment is very important to me and many others.

 

Pedestrian paths including bridges and over/underpasses important too.

 

This kind of upfront 'we have listened" attitude makes me want to support Colossol Order, apparently a tiny little Finnish company.  $29.90 is nothing, to be honest. Let's hope they generate enough to breakeven and keep our SC4 successor dream alive.

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Agree with Softcore.

Godmode is a must have for a proper fifth sc

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Now I need to find out whether it'll have terraforming, variable tree spray, and ground texture spray options. SC4 God Mode method of sculpting the environment is very important to me and many others.

 

They said in the AMA that terraforming will be possible in the external map editor.

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The original announcement said there would be a multiplatform release.  This is great news for those of us on Linux.

 

Now, we have to wait for the release in 2015.  Hope they don't mean 12-2015 though it would make a nice Christmas present.

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I am reserved, only because I have had hopes up for other titles only to be let down. 

 

Some of the features mentioned seem to good to be true? Am I insane for thinking this? 

 

Yes, yes I am.

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Yeah sounds good but honestly Ive seen companies promise all kinds of wonderful stuff before only to fail. 

 

We'll just have to see. 


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It is too soon to tell.  The proof will be in the release and early reports from those on the bleeding edge.


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Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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These are the same makers of CiM2 which seemed to be rushed out right after SimCity was released and was getting backlash. It's been a while since I read through the Cities in Motion 2 forums (because I pretty much gave up on them). Can someone tell me if they ever made the game moddable? I got really excited about CiM2 and was ready to purchase. But then I found out we could not make our own content to put into the game. That made me put my wallet away. The modding solution they came up with was more game parameter stuff but you could not make your own buildings or vehicles and add real content like we can for SC4 or like the previous CiM and more focus seemed to be on selling DLC. It's just my personal taste but I cannot play a city building game and be stuck with what comes in the box save for buying limited DLC that adds very little to the fuinctions and aesthetics of the game. So I'm not gonna get all excited about this one. I will read carefully after the game is released.

 

I will admit I was impressed with the road building system in CiM2 though....just no real mods was a deal breaker.

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These are the same makers of CiM2 which seemed to be rushed out right after SimCity was released and was getting backlash. It's been a while since I read through the Cities in Motion 2 forums (because I pretty much gave up on them). Can someone tell me if they ever made the game moddable? I got really excited about CiM2 and was ready to purchase. But then I found out we could not make our own content to put into the game. That made me put my wallet away. The modding solution they came up with was more game parameter stuff but you could not make your own buildings or vehicles and add real content like we can for SC4 or like the previous CiM and more focus seemed to be on selling DLC. It's just my personal taste but I cannot play a city building game and be stuck with what comes in the box save for buying limited DLC that adds very little to the fuinctions and aesthetics of the game. So I'm not gonna get all excited about this one. I will read carefully after the game is released.

 

I will admit I was impressed with the road building system in CiM2 though....just no real mods was a deal breaker.

Skyline is suppose to have mod support from the beginning, and CIM is about transportation, not building a city, so it's not surprising they didn't focus on making it possible to add new buildings to the game. 

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Kanimir- Cities in Motion 1 had modding support to add community made custom content including vehicles.

Take a look at this link and compare the mods from CiM1 and 2. http://www.cimexchange.com/files/category/40-cities-in-motion/

 

I'm not saying it's a bad game, just like I said, a city builder without giving me the ability to custom make my own content is not for me. I'm only speeking for myself here. I am hoping this new one grants that capability. If they do this, I will be buying this game.

 

They say mod support from beginning, but to modify what? is the question.

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In order for mods to work properly in any situation, the program has to be table driven.  If there is a lot of code rather than simply table processing, then modding will be extremely difficult and require code rather than just data files.  Most gamers don't want to have to learn to write code, however pseudo.  So let's see what they do.


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The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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This gives me some hope:

 

"Can you please explain a bit more what you mean with modding support? Will we (the community) be able to create and load own 3D-Models?

Yes, actually, with specially designed tools icon_smile.gif We will reveal a bit more on the exact nature of the modding tools later, they are still in development.

Yes, that’s the plan!"

 

Taken from this thread:

http://www.skylinescity.com/2014/08/cities-skylines-ama-transcript/

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Definitely agree modding should be accessible to those who havent got twenty diplomas in programming. A simple interface design tool can do anything. No need to complicate.

However godmode should be in game with ability to landscape during play especially in ideal cities with a god cheat. Not just heightmaps.


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You mentioned mod tools, could you elaborate a little bit more on that? (Map editor, Building editor…. something else?)

Sure!

First of all we will have a lot of built in tools: Map editor, 3d-importer with building editor, beautification tool.

Besides that we also try to make the actual code, or at least bits of it, available. Unity is not the most open engine, so it required a bit of work, but we are trying as good as we can.

;)

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Hello! I'm the community manager for this game.

 

We're super glad to see such positive reactions already, especially as it has resulted in quite some activity on our forums and channels which gives us TONS of great feedback. As you can see we're trying to reach out as much as possible, answering questions and spreading information. Unfortunately we're not available everywhere at all times, so I recommend that you head over to our forums if you want direct contact with developers and producers.

 

You can find us here: http://forum.paradoxplaza.com/forum/forumdisplay.php?859-Cities-Skylines

 

My apologies if your site rules do not allow linking to other forums. I'm not trying to steal traffic from you but give a better chance for the interested users to interact with us :)

 

I'll try to monitor this thread for eventual questions posted here, otherwise you'll find me over on Paradoxplaza!

 

Cheers,

John

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This looks extremely good if they can do it correctly, I'm really looking forward to it! Any hint of a release date?

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They were talking about the first half of 2015 if I'm not mistaken.

 

@TotalyMoo, It's just as nice as seeing developers being so open for discussion and actually caring about their customers :D Keep up the good work!

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There is a very active board on the Paradox site for this game, which is a positive, & shows the interest in the genre. As you have also noticed the developers are really hands on & willing to answer questions about the game.

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@TotallyMoo:  We do not object to external links provided they don't break the PG13 rule.  So feel free to link.

 

Welcome to Simtropolis.  When you release your game you should ask the webmaster for a section on it.  If you look at the first control bar at the top you'll find a 'male' symbol on the extreme right.  This opens the general site index.

 

Any city building game is welcome.  You might want to have a look at some of the independent projects around, here.  One of these is very active (Citybound) with live contributors getting together regularly on the web. 

 

I think you'll find this is a very active site.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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This looks extremely good if they can do it correctly, I'm really looking forward to it! Any hint of a release date?

The current scope is Q1 2015, more info on this will be available as we get closer to launch.

 

They were talking about the first half of 2015 if I'm not mistaken.

 

@TotalyMoo, It's just as nice as seeing developers being so open for discussion and actually caring about their customers :D Keep up the good work!

Thanks! I've managed several communities prior to this but I have never been so impressed by one as the general city builder one. It's amazing to see so many kind, enthusiastic, intelligent and active posters as I do on these forums (ours, simtropolis, cimexchange et cetera.) It's going to be so much fun to work with you all :)

 

There is a very active board on the Paradox site for this game, which is a positive, & shows the interest in the genre. As you have also noticed the developers are really hands on & willing to answer questions about the game.

Correct! There's tons of positive feedback there, but also a lot of valid concerns and important questions. Having an active forum is great for us as it helps us with managing expectations and spreading information. For example a lot of people seem to miss the fact that we're a 9 man team developing this game ^^

 

@TotallyMoo:  We do not object to external links provided they don't break the PG13 rule.  So feel free to link.

 

Welcome to Simtropolis.  When you release your game you should ask the webmaster for a section on it.  If you look at the first control bar at the top you'll find a 'male' symbol on the extreme right.  This opens the general site index.

 

Any city building game is welcome.  You might want to have a look at some of the independent projects around, here.  One of these is very active (Citybound) with live contributors getting together regularly on the web. 

 

I think you'll find this is a very active site.

Thanks a lot! I'm loving this site already, especially the forum software and layout. Very functional and accessible.

 

I'll definitely be contacting you around release to set up a CSL subforum here, if you have any other ideas on how we could work together please do not hesitate to contact me personally (pm, add me on steam, whatever suits you). I'm very open for such discussion and I think it's important to co-operate for the best possible community.

 

Cheers,

John

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^  Well, every Tom, Dick and Harry seems to be name John including you and I.

 

John.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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Cities Skyline look good , but for the Gameplay no idea

Oh it definitely looks good, and game play should be equally as good.    CO/Paradox produced the games Cities in Motion and Cities in Motion 2, the latter of which is the framework for Cities:Skyline.  Game play for those two titles which focus on the management of transportation systems are extremely deep ( allowing seasoned players of the genre to jump right in ), but provide enough for those new to the genre to get the hang of playing.  The latter allowed broader micro-management right down to where you could set the schedules.  In Cities:Skyline you'll most likely have a ton of options right at your disposal for micro-managing roads, zoning, and public transport ( a little less micro-management than that of CIM 1&2 ) just to name a few.       

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Cities Skyline look good , but for the Gameplay no idea

Oh it definitely looks good, and game play should be equally as good.    CO/Paradox produced the games Cities in Motion and Cities in Motion 2, the latter of which is the framework for Cities:Skyline.  Game play for those two titles which focus on the management of transportation systems are extremely deep ( allowing seasoned players of the genre to jump right in ), but provide enough for those new to the genre to get the hang of playing.  The latter allowed broader micro-management right down to where you could set the schedules.  In Cities:Skyline you'll most likely have a ton of options right at your disposal for micro-managing roads, zoning, and public transport ( a little less micro-management than that of CIM 1&2 ) just to name a few.       

 

Correct, although expect a bit less depth in the transport management and more stuff when it comes to managing the city, policies, taxes, budgets et cetera.

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If better then Simcity and like City XL Platinum with lots real buildings made in terns of Commercial like Target,Shopko,McDonalds,Publix,Pizza Ranch and so on.

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If better then Simcity and like City XL Platinum with lots real buildings made in terns of Commercial like Target,Shopko,McDonalds,Publix,Pizza Ranch and so on.

The game itself probably won't include "real" businesses such as Target, Shopko, McDonald's, and Publix.  However if the game can be easily modified as advertised than it's not out of the question that "real" businesses could be a reality in game.  Again I have my faith in CO/Paradox that they will deliver in this category, the rest is up to the modding community after that.   

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I meant is people make them for the game when it comes out if we can make Custom Stuff.

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Looks dull but this only alpha right, so hopefully there will be much, much more at the end.

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