Jump to content
Sign In to follow this  
powpowhunter

Armagin commuter station help/fix

11 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I really love these commuter stations, but I'd like if the platform lots were not functional- they seem to cause routing/path problems when they behave as functional stations. I'd like the main station to stay as it is, and the rest of the platfrom lots to be eye-candy. I have tried, but just can't figure out how to do this on my own in the lot-editor. Can someone help me out?

I've searched for Armagin, but can't seem to find him active in any of the forums here or SC4D. Asking here instead of ressurecting threads from 2010.

Link to STEX files here:

Thanks in advance for any help you can give, including references on how to do this on my own.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If the creator was contactable, I would drop a line with the NAM transit station team and they have a whole process for fixing and adjusting stations to work properly.  Since that's not the case (last active 4 years ago on SC4D), the stations can't be re-released, so you'll have to make any changes on your own.

 

What you can do is change the properties of the buildings in the necessary SC4LOT files.  You'll need the

 

What you want to do is change the building type (which is what decides what the lot does: whether it's a train station, a park, or whatever).  But you still want to reference the models used on these stations.  So you open up the .SC4LOT file of one of the stations.  Click on the second Exemplar entry to bring it up in the right pane.  Now open up some park lot you have in your plugins and find the matching Exemplar (it won't have the exact same info in it, but it will look similar).  Copy and paste the Exemplar from the park file into the station file.  Right click on the station exemplar and "Copy Entry ID".  Then "Paste Entry ID" onto the newly copied park exemplar.  This will match it up with the station lot file.

 

065FuWA.png

 

 

Then you want to delete at least the following three properties from the pasted park exemplar and replace them with the matching properties in the station exemplar (copy and paste).  You can replace more things, like the Icon ID, if you want the lot to have the old icon, etc.

 

4AelzY9.png

 

Once you've replaced the properties, you can go ahead and delete the entire station exemplar entry.  After doing this, right click in the left pane of the station file window and "Reindex" as well as "Rebuild Directory File."  This is vital to patch up the file so it will work.  Don't forget to save!  The lot should appear next to the park lot you copied files from.

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Since that's not the case (last active 4 years ago on SC4D), the stations can't be re-released, so you'll have to make any changes on your own.

You actually can re-release the station; the only files you need to care about is just the exemplar, nothing else. Redistributing just that is on part with a re-lot. That's how all of the NAM station fixes are handled.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    You actually can re-release the station; the only files you need to care about is just the exemplar, nothing else. Redistributing just that is on part with a re-lot. That's how all of the NAM station fixes are handled.

    ^This sounds much easier than the first option. I had half-heartedly tried in the lot editor before, but could never even find the file. I'll wait a day or two for a reply to see whether this is something that someone else (that knows how) may be interested in fixing and redistributing, or if not I'll give it a go on my own. 

    The problem I experience is that with multiple active stations lined up next to each other traffic seems to get very confused.

    stationpaths_zps36b364a5.png

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This sounds much easier than the first option. I had half-heartedly tried in the lot editor before, but could never even find the file.

    That's because Lot Editor won't help you at all with this exercise; the only tool that will is the Reader.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    You actually can re-release the station; the only files you need to care about is just the exemplar, nothing else. Redistributing just that is on part with a re-lot. That's how all of the NAM station fixes are handled.

    ^This sounds much easier than the first option. I had half-heartedly tried in the lot editor before, but could never even find the file. I'll wait a day or two for a reply to see whether this is something that someone else (that knows how) may be interested in fixing and redistributing, or if not I'll give it a go on my own. 

    The problem I experience is that with multiple active stations lined up next to each other traffic seems to get very confused.

     

     

    All he was saying was that you can publicly share the exemplar file after doing exactly what I described.  I wish you luck in waiting for someone else to do it, but if you learn the process, it will be very helpful to you in the future.   ;)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    If the creator was contactable, I would drop a line with the NAM transit station team and they have a whole process for fixing and adjusting stations to work properly.  Since that's not the case (last active 4 years ago on SC4D), the stations can't be re-released, so you'll have to make any changes on your own.

     

    What you can do is change the properties of the buildings in the necessary SC4LOT files.  You'll need the

     

    What you want to do is change the building type (which is what decides what the lot does: whether it's a train station, a park, or whatever).  But you still want to reference the models used on these stations.  So you open up the .SC4LOT file of one of the stations.  Click on the second Exemplar entry to bring it up in the right pane.  Now open up some park lot you have in your plugins and find the matching Exemplar (it won't have the exact same info in it, but it will look similar).  Copy and paste the Exemplar from the park file into the station file.  Right click on the station exemplar and "Copy Entry ID".  Then "Paste Entry ID" onto the newly copied park exemplar.  This will match it up with the station lot file.

     

    OK. I'm giving it a go. But I'm already running into trouble. I've got one of the commuter station files up in 'Loaded DAT', and a different eyecandy railway platform lot as well (I assume this should work for when you say 'park'). I'm a bit confused as to which I should copy- it reads that I should copy the eyecandy over to the functional lot, since I want to remove the functionality, but then you describe it the other way 'round. Either way, I can't seem to copy either one over to the other. I copy entry ID from one, paste entry ID to the other, but nothing changes in the display. Same exemplar name, type, etc. etc. different between the two files.

    What am I missing?

    This is the lot whose behavior I'd like to emulate:

    eyecandyraillot_zps1ca42323.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    You want to "Copy Files (CTRL + C)" instead of "Copy Entry ID."  The IDs are like the names of the files.  I tried my best to describe it step-by-step, sorry if it's confusing.  You want to take the exemplar file that you are viewing there from your eyecandy lot and paste it into the Armagin station lot.  It will at this point have TWO of these files.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    You want to "Copy Files (CTRL + C)" instead of "Copy Entry ID."  The IDs are like the names of the files.  I tried my best to describe it step-by-step, sorry if it's confusing.  You want to take the exemplar file that you are viewing there from your eyecandy lot and paste it into the Armagin station lot.  It will at this point have TWO of these files.

    Yes, OK, that worked. I copied the file across, generating two exemplar files. I copied and replaced the three lines you had highlighted, from the original into the park file, as well as the Item Icon line. I then deleted original exemplar, reindexed, rebuilt, and saved.

    Unfortunately it still seems as though the lot is transit enabled when I tried plopping it again.

    It is getting late enough that I will have to try it again (earlier) tomorrow evening. I'm too tired to post screenshots or a text file of the changes now. If I try the whole process again fresh tomorrow maybe I'll get it right.

    Thank you for all of you help though. You've put me on the right track- I just need to get the details sorted out right.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Original exemplar file:
    ParentCohort                0x00000000,0x00000000,0x00000000    
    Exemplar Type    0x00000010    Uint32    0    Buildings    
    Exemplar Name    0x00000020    String    0    commuterstationopen    
    Bulldoze Cost    0x099AFACD    Sint64    0    0x0000000000000064    
    Occupant Size    0x27812810    Float32    3    16,5.22399998,7    
    Resource Key Type 1    0x27812821    Uint32    3    0x5AD0E817,0xB8D3DA55,0x00050000    
    Wealth    0x27812832    Uint8    0    None    
    Demand Created    0x27812841    Uint32    12    Jobs $,0x0000005F,Jobs $$,0x00000005,Jobs $$$,0x00000000,Amenities $,0x0000005F,Amenities $$,0x00000005,Amenities $$$,0x00000000    
    Pollution at center    0x27812851    Sint32    4    0x00000000,0x00000000,0x00000000,0x00000000    
    Power Consumed    0x27812854    Uint32    0    0x0000003D    
    Flammability    0x29244DB5    Uint8    0    0x0A    
    Query exemplar GUID    0x2A499F85    Uint32    0    0x4A565D13    
    Exemplar Category    0x2C8F8746    Uint32    0    0x0C8FBD07    
    MaxFireStage    0x49BEDA31    Uint8    0    0x01    
    Plop Cost    0x49CAC341    Sint64    0    0x000000000000012C    
    Pollution radii    0x68EE9764    Float32    4    0,0,0,0    
    PluginPackID    0x6A871B82    Uint32    0    0x58DA6D63    
    Building foundation    0x88FCD877    Uint32    0    0x00000000    
    Item Name    0x899AFBAD    String    0    Modular Commuter Station Platform    
    Item Description    0x8A2602A9    String    0    A place for commuting sims to wait for trains.    
    Item Icon    0x8A2602B8    Uint32    0    0x58DA6D63    
    Item Order    0x8A2602B9    Uint32    0    0x00000001    
    OccupantGroups    0xAA1DD396    Uint32    5    Building: Transportation,Building: Rail,Building: Strikable Transit,Building: Taxi_Maker,Building: PassengerRail    
    SFX:Query Sound    0xAA1DD397    Uint32    0    0x2A55BD56    
    Water Consumed    0xC8ED2D84    Uint32    0    0x00000000    
    SFX:Default Plop Sound    0xC9B93A56    Uint32    0    0x4A5EC571    
    Transit Switch Point    0xE90E25A1    Uint8    20    Outside-to-Inside,All Sides,Walk,Walk,Outside-to-Inside,All Sides,Drive Car,Walk,Outside-to-Inside,All Sides,Ride Train,Walk,Inside-to-Outside,All Sides,Walk,Ride Train,Inside-to-Outside,All Sides,Walk,Walk    
    Transit Switch Entry Cost    0xE90E25A2    Float32    0    0    
    Transit Switch Traffic Capacity    0xE90E25A3    Float32    0    3000    
    Lot Resource Key    0xEA260589    Uint32    1    0x58DA6D63    
    Budget Item: Department    0xEA54D283    Uint32    1    Mass Transit    
    Budget Item: Line    0xEA54D284    Uint32    1    0x00000001    
    Budget Item: Purpose    0xEA54D285    Uint32    1    Mass Transit Switch    
    Budget Item: Cost    0xEA54D286    Sint64    1    0x000000000000000A    

    Copied, edited, and reindexed and rebuilt, saved file:
    ParentCohort                0x05342861,0x07BDDF1C,0x00000002    
    MiscType1    0x00000000    Sint32    1    0x00000000    
    Exemplar Name    0x00000020    String    0    commuterstationopen    
    Bulldoze Cost    0x099AFACD    Sint64    0    0x000000000000000A    
    Occupant Size    0x27812810    Float32    3    1,0,1    
    Resource Key Type 0    0x27812820    Uint32    3    0x5AD0E817,0xBADB57F1,0x0E110000    
    Wealth    0x27812832    Uint8    0    High Wealth    
    Pollution at center    0x27812851    Sint32    4    0x00000000,0x00000000,0x00000001,0x00000000    
    Power Consumed    0x27812854    Uint32    0    0x00000000    
    Flammability    0x29244DB5    Uint8    0    0x00    
    Query exemplar GUID    0x2A499F85    Uint32    0    0x0A562A05    
    MaxFireStage    0x49BEDA31    Uint8    0    0x00    
    Plop Cost    0x49CAC341    Sint64    0    0x000000000000000A    
    Pollution radii    0x68EE9764    Float32    4    0,0,0,0    
    Item Icon    0x8A2602B8    Uint32    0    0x58DA6D63    
    User Visible Name Key    0x8A416A99    Uint32    3    0x2026960B,0x0A554AE0,0x00000000    
    OccupantGroups    0xAA1DD396    Uint32    2    Building: Civic,Building: Rail    
    SFX:Query Sound    0xAA1DD397    Uint32    0    0xCA9B8233    
    Water Consumed    0xC8ED2D84    Uint32    0    0x00000000    
    SFX:Default Plop Sound    0xC9B93A56    Uint32    0    0xEA5EC59F    
    Item Description Key    0xCA416AB5    Uint32    3    0x2026960B,0x0A554AE0,0x00000000    
    Transit Switch Point    0xE90E25A1    Uint8    6    Walk,Ride Train,Drive Car,Ride Train,Ride Train,Walk    
    Lot Resource Key    0xEA260589    Uint32    1    0x58DA6D63    
    Budget Item: Department    0xEA54D283    Sint32    1    0xC921CEEB    
    Budget Item: Purpose    0xEA54D285    Sint32    1    0x00000000    
    Budget Item: Cost    0xEA54D286    Sint64    1    0x0000000000000001  
     

     

    But, when I plop the lot, even in a previously unused region (but with testable population, e.g. "Berlin") the lot still acts very much as a functioning train station.
    Any ideas?

     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    There is an easier way, albeit a little longer.

     

    Go into your PIM and create a new exemplar (park would be fine) for three of the 4 model files in the package, I'd recommend keeping the stationentrance as your station, so just redo the others.

     

    When you've your three new .sc4Desc files, create three new lots, each with one of the 3 new models, but now the new lots will no longer be transit enabled, mere eye candy.

     

    Ditch the three old lots (the ones you remade) and the sc4Desc files and replace them with your new ones, you will need to replop any lots you already have after this. (you may also want to ditch an errant .sav file in the package too, this could cause problems).

     

    Whilst you're at it, since it looks like you can use the reader, change the station lot (original one) according to this information to ensure it's up to modern NAM standards :D. These properties are in the building exemplar that's integrated with the lot, but you may want to change the matching .sc4desc file for the model as usually it's set there too.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections