Jump to content

powpowhunter

Member
  • Content Count

    8
  • Joined

  • Last Visited

Community Reputation

0 Clean Slate

About powpowhunter

  • Rank
    Freshman

Recent Profile Visitors

62 Profile Views
  1. Armagin commuter station help/fix

    Original exemplar file: ParentCohort 0x00000000,0x00000000,0x00000000 Exemplar Type 0x00000010 Uint32 0 Buildings Exemplar Name 0x00000020 String 0 commuterstationopen Bulldoze Cost 0x099AFACD Sint64 0 0x0000000000000064 Occupant Size 0x27812810 Float32 3 16,5.22399998,7 Resource Key Type 1 0x27812821 Uint32 3 0x5AD0E817,0xB8D3DA55,0x00050000 Wealth 0x27812832 Uint8 0 None Demand Created 0x27812841 Uint32 12 Jobs $,0x0000005F,Jobs $$,0x00000005,Jobs $$$,0x00000000,Amenities $,0x0000005F,Amenities $$,0x00000005,Amenities $$$,0x00000000 Pollution at center 0x27812851 Sint32 4 0x00000000,0x00000000,0x00000000,0x00000000 Power Consumed 0x27812854 Uint32 0 0x0000003D Flammability 0x29244DB5 Uint8 0 0x0A Query exemplar GUID 0x2A499F85 Uint32 0 0x4A565D13 Exemplar Category 0x2C8F8746 Uint32 0 0x0C8FBD07 MaxFireStage 0x49BEDA31 Uint8 0 0x01 Plop Cost 0x49CAC341 Sint64 0 0x000000000000012C Pollution radii 0x68EE9764 Float32 4 0,0,0,0 PluginPackID 0x6A871B82 Uint32 0 0x58DA6D63 Building foundation 0x88FCD877 Uint32 0 0x00000000 Item Name 0x899AFBAD String 0 Modular Commuter Station Platform Item Description 0x8A2602A9 String 0 A place for commuting sims to wait for trains. Item Icon 0x8A2602B8 Uint32 0 0x58DA6D63 Item Order 0x8A2602B9 Uint32 0 0x00000001 OccupantGroups 0xAA1DD396 Uint32 5 Building: Transportation,Building: Rail,Building: Strikable Transit,Building: Taxi_Maker,Building: PassengerRail SFX:Query Sound 0xAA1DD397 Uint32 0 0x2A55BD56 Water Consumed 0xC8ED2D84 Uint32 0 0x00000000 SFX:Default Plop Sound 0xC9B93A56 Uint32 0 0x4A5EC571 Transit Switch Point 0xE90E25A1 Uint8 20 Outside-to-Inside,All Sides,Walk,Walk,Outside-to-Inside,All Sides,Drive Car,Walk,Outside-to-Inside,All Sides,Ride Train,Walk,Inside-to-Outside,All Sides,Walk,Ride Train,Inside-to-Outside,All Sides,Walk,Walk Transit Switch Entry Cost 0xE90E25A2 Float32 0 0 Transit Switch Traffic Capacity 0xE90E25A3 Float32 0 3000 Lot Resource Key 0xEA260589 Uint32 1 0x58DA6D63 Budget Item: Department 0xEA54D283 Uint32 1 Mass Transit Budget Item: Line 0xEA54D284 Uint32 1 0x00000001 Budget Item: Purpose 0xEA54D285 Uint32 1 Mass Transit Switch Budget Item: Cost 0xEA54D286 Sint64 1 0x000000000000000A Copied, edited, and reindexed and rebuilt, saved file: ParentCohort 0x05342861,0x07BDDF1C,0x00000002 MiscType1 0x00000000 Sint32 1 0x00000000 Exemplar Name 0x00000020 String 0 commuterstationopen Bulldoze Cost 0x099AFACD Sint64 0 0x000000000000000A Occupant Size 0x27812810 Float32 3 1,0,1 Resource Key Type 0 0x27812820 Uint32 3 0x5AD0E817,0xBADB57F1,0x0E110000 Wealth 0x27812832 Uint8 0 High Wealth Pollution at center 0x27812851 Sint32 4 0x00000000,0x00000000,0x00000001,0x00000000 Power Consumed 0x27812854 Uint32 0 0x00000000 Flammability 0x29244DB5 Uint8 0 0x00 Query exemplar GUID 0x2A499F85 Uint32 0 0x0A562A05 MaxFireStage 0x49BEDA31 Uint8 0 0x00 Plop Cost 0x49CAC341 Sint64 0 0x000000000000000A Pollution radii 0x68EE9764 Float32 4 0,0,0,0 Item Icon 0x8A2602B8 Uint32 0 0x58DA6D63 User Visible Name Key 0x8A416A99 Uint32 3 0x2026960B,0x0A554AE0,0x00000000 OccupantGroups 0xAA1DD396 Uint32 2 Building: Civic,Building: Rail SFX:Query Sound 0xAA1DD397 Uint32 0 0xCA9B8233 Water Consumed 0xC8ED2D84 Uint32 0 0x00000000 SFX:Default Plop Sound 0xC9B93A56 Uint32 0 0xEA5EC59F Item Description Key 0xCA416AB5 Uint32 3 0x2026960B,0x0A554AE0,0x00000000 Transit Switch Point 0xE90E25A1 Uint8 6 Walk,Ride Train,Drive Car,Ride Train,Ride Train,Walk Lot Resource Key 0xEA260589 Uint32 1 0x58DA6D63 Budget Item: Department 0xEA54D283 Sint32 1 0xC921CEEB Budget Item: Purpose 0xEA54D285 Sint32 1 0x00000000 Budget Item: Cost 0xEA54D286 Sint64 1 0x0000000000000001 But, when I plop the lot, even in a previously unused region (but with testable population, e.g. "Berlin") the lot still acts very much as a functioning train station. Any ideas?
  2. Armagin commuter station help/fix

    Yes, OK, that worked. I copied the file across, generating two exemplar files. I copied and replaced the three lines you had highlighted, from the original into the park file, as well as the Item Icon line. I then deleted original exemplar, reindexed, rebuilt, and saved. Unfortunately it still seems as though the lot is transit enabled when I tried plopping it again. It is getting late enough that I will have to try it again (earlier) tomorrow evening. I'm too tired to post screenshots or a text file of the changes now. If I try the whole process again fresh tomorrow maybe I'll get it right. Thank you for all of you help though. You've put me on the right track- I just need to get the details sorted out right.
  3. Armagin commuter station help/fix

    OK. I'm giving it a go. But I'm already running into trouble. I've got one of the commuter station files up in 'Loaded DAT', and a different eyecandy railway platform lot as well (I assume this should work for when you say 'park'). I'm a bit confused as to which I should copy- it reads that I should copy the eyecandy over to the functional lot, since I want to remove the functionality, but then you describe it the other way 'round. Either way, I can't seem to copy either one over to the other. I copy entry ID from one, paste entry ID to the other, but nothing changes in the display. Same exemplar name, type, etc. etc. different between the two files. What am I missing? This is the lot whose behavior I'd like to emulate:
  4. Armagin commuter station help/fix

    ^This sounds much easier than the first option. I had half-heartedly tried in the lot editor before, but could never even find the file. I'll wait a day or two for a reply to see whether this is something that someone else (that knows how) may be interested in fixing and redistributing, or if not I'll give it a go on my own. The problem I experience is that with multiple active stations lined up next to each other traffic seems to get very confused.
  5. I really love these commuter stations, but I'd like if the platform lots were not functional- they seem to cause routing/path problems when they behave as functional stations. I'd like the main station to stay as it is, and the rest of the platfrom lots to be eye-candy. I have tried, but just can't figure out how to do this on my own in the lot-editor. Can someone help me out? I've searched for Armagin, but can't seem to find him active in any of the forums here or SC4D. Asking here instead of ressurecting threads from 2010. Link to STEX files here: Thanks in advance for any help you can give, including references on how to do this on my own.
  6. Yes, finally. Thank you. Not to sound ungrateful, but it's about time. I know you guys did a lot more than just fix this one glitch, and I really do appreciate it. Thanks again and a million more times.
×