Jump to content
Sign In to follow this  
1131989

Residential lots don't find roads!

6 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

In two of my larger cities (+250,000 residents), some residential lots grow without properly finding road connections and promptly abandon. It takes up to a decade in game for them to become inhabited again. What is going on? This doesn't happen in smaller cities.

 

blogentry-131807-0-72799900-1402861921_t

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Did you inspect the lot to see which direction the arrows were pointing?  Was the building plopped?

  • Like 1

Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yes, do make sure the arrows are facing the road when you're zoning them. Sometimes the game might be stupid and try and make the zones face away from a street/road. If this happens, press the Alt key while zoning to change the direction that the zones are facing.

 

Even still, I occasionally see the no-car zots pop up on recently-grown residentials even when the zone is facing the road. However, they go away fairly quickly.


Check out my roadgeek CJ, United States of Simerica! Last updated: March 5th, 2017

NAM Associate

Cofounder of the United SimNations

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If the lot is OK with respect to orientation, sometimes a no-road zot will appear briefly when the lot is being considered for upgrading.

  • Like 1

Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    "If the lot is OK with respect to orientation, sometimes a no-road zot will appear briefly when the lot is being considered for upgrading."

     

    That may be it. A number of these lots briefly abandon and then get replaced with something else of higher or (occasionally) lower wealth.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    "If the lot is OK with respect to orientation, sometimes a no-road zot will appear briefly when the lot is being considered for upgrading."

     

    That may be it. A number of these lots briefly abandon and then get replaced with something else of higher or (occasionally) lower wealth.

     

    You could have used the quote button and saved yourself some keystrokes.

    • Like 1

    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections