Jump to content
Sign In to follow this  
Marcuria

Sim City 2013 on CRY Engine?

15 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Has anyone else seen this;
 


 
 
 
It makes Glass Box look like rubbish! It makes me so sad, if only EA actually invested some money in their simulation games  :/

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

True.

But the Crytek's engine is built for shooters in mind.

Crytek's engine have less moving stuff on screen and less variables to account for.

Their engine is only used for shooters and requires high end PCs to use.

 

Glass box on the other hand is simulation based.

This means it is built to simulate tons of variables and stuff on the screen.

This also means you won't high end graphics as Crytek.

 

With that said very few people in general will have a PC powerful enough to run the new Crytek engine.

 

Point I'm making, is you cannot compare engines based on graphics without knowing what they are built for.

  • Like 4

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Precisely what Xenocity said :) that engine wasn't/isn't made for city-builders such as SimCity. It would not be able to handle the simulation correctly and efficiently, and would lead to horrible gameplay.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I really wouldnt mind a statistical model SC like SC4 but with those graphics... and a ton of variety in buildings, services, etc.

 

But yes, lets be real, that isnt a game.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I really wouldnt mind a statistical model SC like SC4 but with those graphics... and a ton of variety in buildings, services, etc.

 

But yes, lets be real, that isnt a game.

I'd rather they fix and improve the Glass Box engine.

I want Simcity to truely be a SIM instead of statistical model.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Im pretty sure the engine is junk so they'd have to start all over.

 

A more advanced statistical model of SC4 would simulate much more realistically than SC2013 with less processing power needed.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Im pretty sure the engine is junk so they'd have to start all over.

 

A more advanced statistical model of SC4 would simulate much more realistically than SC2013 with less processing power needed.

Actually neither of this is true.

 

The statistical engine used in the first 4 Simcities hit its limit with 2000.

Simcity 3000 had issues with the engine and Simcity 4 was left almost unable due to the nature of the stastiical engine and sheer city size.

 

Without NAM, CAM and other significant add-ons the modding community created, Simcity 4 Deluxe would have been left mostly unplayable.

 

The Glassbox Engine has issues as do most new engines, but they get patched in time.

Many of the issues have been patched in Glassbox.

 

Simcity 3000 was originally going to use the first 3D simulation engine but due to issues with creating the engine and the power it consumed forced Maxis to redevelop the game on the statistical engine.

Simcity 4 was then slated to use the 3D simulation engine, but due to on going issues was redeveloped for the statistical engine as well.

 

The switch to the Glassbox engine has been in the works for over a decade.

 

The 3D Simcity 3000 is pictured below:

 

SimCity3000-3D.jpg

 

simcity3d2.jpg

 

http://www.youtube.com/watch?v=zZ0nqzauVHw

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@ xenocity

 

The thing is, real people want games that they can play and understand... Who cares if it is statistical or simulation in the end? Thats the problem when you give decision power to a technician/programmer... they know how to use the screwdrivers but don't know exactly where to use it... lol (kiddin)

 

The funniest part of all this thread is that glassbox engine is being used to do a work that's actually not being accomplished... it's supposed to be an agent based engine but it does almost anything but a good management of the agents...  

I'm thinking now of a sc4 with cry engine would be greeeeat ... lol

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

SimCity 2000 had what it called "microsims", statistics for certain buildings. But a lot of it was number crunching based on other factors or just random numbers.

1997!SC3K had a host of problems: noticed that they only displayed stills! A circa 1998 computer would've had a lot of trouble with it. The technology is certainly better than what SC4 has to offer, though...


~ COMING SOON! Exciting new projects! ~

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Unfortunately it was made for architecture and real world city planning, not as a game. Still, I would LOVE it if they would release it as a game with a reasonable price, they could make so much just on that merit, and if they allowed people to give feedback and ideas, they could probably make it that much better (when it comes to the money, people, happiness, etc aspect).

 

It was taken from www.enodo.fr and their video is here:

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@ xenocity

 

The thing is, real people want games that they can play and understand... Who cares if it is statistical or simulation in the end? Thats the problem when you give decision power to a technician/programmer... they know how to use the screwdrivers but don't know exactly where to use it... lol (kiddin)

 

The funniest part of all this thread is that glassbox engine is being used to do a work that's actually not being accomplished... it's supposed to be an agent based engine but it does almost anything but a good management of the agents...  

I'm thinking now of a sc4 with cry engine would be greeeeat ... lol

You can easily play Simcity 2013 and Simcity 4.

 

You cannot easily understand the data the game use.

Simcity 4 also fails to render data properly causing many issues regarding the development of zones, traffic (even with NAM), health and  education (even with all the mods installed).

 

Even Simcity 2000 had issues with computations and data rendering, making it hard to properly manage a city.

 

With this all said only Simcity 3000 Unlimited actually functioned right allowing players to actually build cities with no major issues.

 

It is really hard to build simulation software and simulation games due to all the variables at be.

Arena Simulation software still has severe issues which cause it not to work right and regularly crash.

This software is used by major corporation to build their simulators.

 

I really can't think of any simulation software or game released since 2001 that actually stable and functions properly.

 

The point is simulation software and games do not perform as expected in real world usage due to many variables.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

As for CryEngine being used for shooters. That is changing. CryEngine 3 is being used in Star Citizen ( https://robertsspaceindustries.com/ )  which is a huge universe. It is a monumental task they have generated a lot of interest and money in already. The dog fighting module (Arena Commander) will be released soon.

 

With enough talent and money, a city sim could be made using this engine.


Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

https://www.youtube.com/c/FlexibleGames

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

As for CryEngine being used for shooters. That is changing. CryEngine 3 is being used in Star Citizen ( https://robertsspaceindustries.com/ )  which is a huge universe. It is a monumental task they have generated a lot of interest and money in already. The dog fighting module (Arena Commander) will be released soon.

 

With enough talent and money, a city sim could be made using this engine.

Not to nitpick but...

Star Citizen is classified by the developers as a first person space combat/first person shooter!

This why they are using this engine.

 

 

You could use Crytek's engine to build a simulator, though you'd have to heavily modify the engine.

Though getting approval from Crytek is highly unlikely.

This is why developers build their own engines.

 

Anyways Star Citizen's release date is TBD 2015 as it has been delayed yet again.

Right now they are trying to hit the $45M mark.

Though if what they say is true, then them needing $100M+ to complete the game isn't out of the question.

 

I personally see Star Citizen being delayed until 2017 if not canned all together.

 

I honeslty will be surprised if the game

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I think this thread is getting a bit away from the actual idea.

It doesn't matter if Cryengine is made for shooters or not or which game is an FPS or not to justify the use of Cryengine (I don't even mention all the non-shooter games and Cryengine experiments).

The fun part of SimCity on Cryengine, like any other "modded" game shown off on youtube utilizing Cryengine, are the graphics and obviously not the gameplay mechanics (duh)

You can easily change the latter to your needs and only keep the graphics frame, altho I think it would be easier to completely write your engine frome scratch, not just because of legal puropses but also because there's a hell of a lot of specific stuff within Cryengine you just can't use in a city builder.

And don't forget the resulting cpu/gpu time needed to get a usefull gameplay experience. I don't think it's any fun to play a city builder at 3 frames per hour just to have picture perfect visuals.


k1v7e2y.jpg

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections