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Danny50205

SimCityR (RU) or editor and debugging Discussion

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This is a topic i want to start about SimCityRUI and or editor mainly because i want users to know what dependencies the game\editor needs and i do want users and modder  to put there input in to this. so we can find away to edit the region and the game and improve SCP  

 

first things first 

i dont know if this is a repost so sorry if it is 

 

ok now the game depends on 2 program as far as i see 

 

• http://raphaeljs.com/ the javasripts libary that they must have used 

• http://www.sencha.com/ a HTML5 program that create programs

_________________________________________________________

now with the editor first it's main program is editor.html from there it wants a few css js and ttf files

 

the code


<!-- UI Manager Required Headers: -->
<link rel="stylesheet" href="Styles/EditorStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/GeneralStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/WindowStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/ButtonStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/WindowNineSliceStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/ButtonNineSliceStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/AutoGenWindowNineSliceStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/AutoGenButtonNineSliceStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/TextStyles.css" type="text/css" />
<link rel="stylesheet" href="Styles/TextInputStyles.css" type="text/css" />
<script type="text/javascript" src="closure-library/closure/goog/base.js"></script>
<!--
<script type="text/javascript" src="Packed/SCRUIEditor_min.js"></script>
-->
<script type="text/javascript" src="SCRUI/project/SCRUIDeps.js"></script>
<script type="text/javascript" src="SCRUI/project/SCRUIEditorProject.js"></script>

<!-- Game Specific Headers: -->

<!-- Page Specific Code: -->
<script type="text/javascript">

/////////////////////////////////////////////////////////////////////////////////////
// Game specific:
function Initialize()
{
    // Initialize the UI system:
    scrui.Initialize("editorconfig.json");
    scrui.StartEditor();
}
</script>
<style>
	@font-face { 
		font-family: "EAAGSimCityStdBk"; 
		font-weight: normal;
		src: url('Fonts/EA_AG_SimCityStd-Bk.ttf'); 
	}
	@font-face { 
		font-family: "EAAGSimCityStdBk"; 
		font-weight: bold;
		src: url('Fonts/EA_AG_SimCityStd-Bk.ttf'); 
	}
	@font-face { 
		font-family: "Lucida Typewriter Std"; 
		src: url('Fonts/LucidaTypewriterStd.ttf'); 
	}
</style>
</head>

<body class="editorBody" onload="Initialize()">

</body>
</html>

that is the main code ok it is mainly for the UI but it is getting us some where

______________________________________________________________

 

OK now on to the map or city box

i found a ID yesterday 

 

ok the id is 90x63f685e1

the name is (CityBox Marker) and the size of a box is 2048x2048

if  we find a way to get that in a city then we might be able to edit it 

but then again i do know for a fact that the city boxes are compiled when they build the games exe

 

there is also appstate and different modes for the game unfortunately none are working

 

2 things i am trying to find out is 1 how to start the game with no launcher and 2 how to make version 1.0 to start with no online check i do how ever own the disc copy and i am able to see some stuff that they left under the first release  

 

 

going back to the SCRUI

i do know and this is something every one know and that is 

SCRUI_min but i think the true name is SCRUIEditor_min

a few files wroth looking for is 

 

SCRUIDeps

SCRUIEditorProject

base

all files are .js files

 

 

but thats all for now

 

-Daniel 

 

 

 

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I think most of us reading this have seen videos where teraforming etc in debugging mode was possible but also as i understand was removed from the game in later versions, could this be extracted from older versions and put back into latest versions.

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    I think most of us reading this have seen videos where teraforming etc in debugging mode was possible but also as i understand was removed from the game in later versions, could this be extracted from older versions and put back into latest versions.

    thats is why i am starting this. a perfect example is The sims 1 in the exe and some of the data there was hidden data for a program called edith. now edith is the sims 1 game engine which also ran on simantics. thats for users who don't know what it is

    _________________

     my point is not to show user what they have seen but more start something where we can start building our own editor for the regions and getting debug mode back.

     

    and yes i do think we can take the old data and import it to the new versions 

     

    -Daniel

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    even if only to understand how terraforming worked with to enhance boc mod, you sound like you did some modding on the sims?

    would it be possible to compare game versions to look for differences?

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    yes it is possible to look at different game versions to compare.

     

    i am still doing alot of modding on the sims 1 still today

    i have been doing alot of research on the game and i can tell you that there is a lot that was not in the game 3 stories for instance 

    or like the lot that was never put in (lot11.iff) 

     

    but my hope is more for the debugging modes so we can debug buildings and get stuff like test objects.

    and yes to have terraforming would be nice 

     

    but thats is why i am trying to find the data so i can get a bit of the devs editor 

     

    -Daniel

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    yes it is possible to look at different game versions to compare.

     

    i am still doing alot of modding on the sims 1 still today

    i have been doing alot of research on the game and i can tell you that there is a lot that was not in the game 3 stories for instance 

    or like the lot that was never put in (lot11.iff) 

     

    but my hope is more for the debugging modes so we can debug buildings and get stuff like test objects.

    and yes to have terraforming would be nice 

     

    but thats is why i am trying to find the data so i can get a bit of the devs editor 

     

    -Daniel

    have you tried looking at the simcity beta version (drmless)

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