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RHW - Questions, Errors, and Testing

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RHW Problems and Testing Thread

Now that the RHW has been released, please use this thread for all errors and problems you encounter, questions you have, and comments related to the testing of the mod.

Current release: Alpha version 0.12
Visit the RHW Project Homepage for information.

And remember, a picture is worth a thousand words.

Bugs already known
1) Double icon in menu. (currently unfixable)
2) Preview model does not display for Road x RHW Puzzle Piece.
3) GLR Puzzle Piece does not rotate in sensical order.
4) El-Train, Monorail, and Ground Highway Overpass paths are incorrect.

Things that are not bugs
1) Various instances of tiles of original ANT appearing at or near intersections. (These are unsupported intersections.)
2) Loss of network stability/Appearance of ANT after placing accessory pieces next to each other (ie rail crossing, street intersection, and puzzle pieces all count as accessories)

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Uh, extreme lag when converting the ANT into RHW, and bulldozing them?

Also, an inability to create emergency U-turn bays in the median strip, UNLESS the two RHW are next to each other.

Too bad there aren't any standard at-grade intersections, but I'll fix that soon enough.

1) Double icon in menu. (currently unfixable)
quote>
Ah. I've actually noted that the second icon of the two produces marginally less lag when drawing them. What's the difference between them? Do they do opposite directions or something?

And for the RHW puzzle piece... I'd like to see a fix for the Euro mod, also. But that's not your field - that's up to frimi to include it.

Nine degrees of separation??

NAM Team member | NYBT Member | NHP Member

Download the Network Addon Mod and its related components here.

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    Acutally, if you make the U-turn bays with the street tool, then they can be dragged across a several tile median..a special thin lane that matches up with the U-turn piece appears.  But I guess the fact that I didn't also create code for making U-turn bays with the ANT counts as a bug.

     
    As for the two buttons, they're exactly the same; one is from the ANT_Plugin file, and one is from the RHW file.  I can't simply replace the ANT button with a new image, because that button exemplar refers directly to the PNG that is used for the road icon (replacing it would override the road image too).  Adding another button exemplar, unfortunately makes two instances of the button.
     
    The top button is slower?  I'd guess because that button makes the system go back and forth between the two plugins several times. The bottom button goes from RHW Exemplar directly to the RULs.  Bada bing, bada boom.
     
    Next release will have an optional DAT for users of the euro road mod with correct textures (the road puzzle piece is already finished...if you want me to send you the DAT, just PM me)

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    qurlix-I still can't get it to work. When you download RHW and put into the NAM folder, do you put it on the MOD files section or just in the general NAM folder?

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    @highways1:: You can put it anywhere, as far as I know. 2.gif At least not out of your plugins folder.

    And qurlix, my RHW's become invisible, look:
    rhwerror3kr.jpg
    It's invisible. That's a problem. 30.gif Got a way to fix it?

    40.gif//1D3

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    Well, you can't put it anywhere. I really didn't explain well in the readme. The RHW has to load after the NAM (and the NAM's other DATs). The system reads plugins alphabetically, then subfolders alphabetically. Since the RHW mod starts with R and the Network_Addon_Mod and all of its optional plugins with N, the RHW would load after them if you put it in the exact same folder. Always favoring the easier side, I instructed everyone to put it in their NAM folder, rather than giving the full afterload instructions. Sorry! 14.gif

    So, highways1, if putting the NAM in Plugins >> NAM and the RHW in Plugins >> Z RHW doesn't work, then I'm not exactly sure what's wrong with yours.

    1dera3: Do you have the NAM_Optional_Plugin_ANT_Beta.DAT installed? (Come with the NAM) That would be my first guess...it's required for the RHW to function. And make sure the RHW loads after the NAM, too.

    Or are you saying you had the textures, but then lost them?

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    I'm lovin' the RHW!!! I have but one glitch to report:

    stloganoct70611322624122xv.jpg
     
    Notice that the white line at the rail crossing is on the wrong side. If sim drivers took this configuration literally (which they probably would), they would be stopped for a train while on the tracks! Unless you drive on the left-hand side, that is. I've experienced no major problems, hence why I am pointing out the finer details. 33.gif

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    Ah, yes. There was not enough time to separate the right side and left side textures. Most tiles work for both, but some are only sensical for one; the Rail Crossing is left-hand, and the street intersection and GLR piece are right hand. Luckily, all the paths work on either version.

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    Don't know if this is an ANT thing or a RHW thing, but I did notice that dezoning will destroy the RHW pieces. Currently only streets are destroyed by dezoning. Didn't know if there was a property you could turn on (or off) that would keep that from happening.

    So far so good. I have started working on laying down some RHW and besides the occasional finagaling needed to get them to act right, it has worked fine. Right now it's a chore finding out which textures work and which don't, but that is half the fun. Anyway, good work on this.

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    Holla MODDERS,

    I've tested the RHW MOD, and found something peculiar. When I placed the network next to residential zones, I noticed that the cars appeared to be going in reverse. Also, is it possible to adjust the speed at which the cars travel on the RHW because they appear to be moving as if they were on a street. GOOD JOB WITH THIS MOD BY THE WAY!!!9.gif9.gif9.gif

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    brtim2: That's something I didn't think of testing. I'm pretty sure it's hard-coded to be destroy-able. (It was going to be the dirt-road tool, something even lower than streets on the heiarchy) As for what intersections work, there aren't that many to find, but I would have to say the only hidden one is the median crossing extender. HINT: If you don't know what I'm talking about, check out my reply to shadow_assasin above.

    kmarisetty: Another thing I forgot to put in the readme...since it uses the ANT, any zoning directly on it cannot use it. I'm guessing that's what you meant by reverse...they used the roads behind them?

    -qurlix

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    Date: 11/17/2005 8:34:08 PM Author: qurlix
    since it uses the ANT, any zoning directly on it cannot use it.


    If you say that they can't use the ANT to go directly to a zone, then how come they do it anyway? In one of my cities some sims get on the RHW, and then they transition directly from the RHW to an industrial zone to go to work, without getting on a street or other road first.

    <ahttps://www.simtropolis.com/idealbb/files//Traffic.JPG align=baseline>
    This is the way they do it, with the red block being a stand in for the industrial development. I would also like to see the street be able to go all the way across still looking like a street and have the turnarounds only if you draw it between the 2 sides without continuing on, like the one on the left side of the picture.

    Leech Labs: Where weird stuff is made. Your results may vary.

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    hi,  i really want this to work so will someone please help!!   i have 3 icons that look the same but i cant get any of em to work.  wut should i do?

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    Um I don't know if the RHW caused this problem but when I played SC4, I have noticed some intersections that are invisable. I think it caused it because when I took out the mod, there was no
    more. I post a picture soon about what I am talking about.                                                                
     
     ::Edit::Here's a picture of what happened after after the RHW was in,like an invisable intersection:
    Freehttp://img297.imageshack.us/img297/4051/crystroplisnov291111322885754s.th.png border=0>

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    The RHW is great. Shame I can't get it to work - when I draw two ANT roads alongside each other, nothing happens.

    What file confilcts are there? It might be one of the (many) other mods and files in my plugin folder.

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    @qurlix: I do have the ANT plugin inside my folder for the NAM (called zzzzzzzzzzzzzzzzzzzzzzzzzzzz Nam Files 3.gif) and I made sure it was the last one to load by putting one heck of a lot of Z's in front of it... I even tried re-installing the NAM... 32.gif I'm pulling my hair out here! 14.gif I guess my SC4 is not able to play with the RHW... 8.gif15.gif

    40.gif//1D3

    EDIT: It works now, after NAM re-installation. Here's what I did with it:

    armontcountyapr5041132356275co.jpg

    armontcountyapr1041132356230co.jpg

    armontcountyapr3041132356259co.jpg
    quote>

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    christhebull and swordstalker2008: The easiest way for me to figure out what problem you're having is what icons you have...(None, One ANT, One RHW, Two ANT, Two RHW, or Three RHW)

    Also, the loading order of files must be as follows:

    1) NetworkAddonMod.DAT
    2) NetworkAddonMod_ANT_Plugin_BETA.DAT
    3) RHW-public-v012.DAT

    Since the game loads plugins alphabetically, if these three are in the exact same folder, it should work.

    There are no known conflicts with other mods, but I could be wrong. Any mod using the instances 5eee#### could be a potential conflict. Otherwise try reinstalling the NAM (that worked for some people).

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    Holla,

    Qurlix, when trucks, cars, buses, etc use the RHW, they appear to be moving at a very slow rate (like I've said before). Click Here to see exactly what I'm talking about (the video is a little laggy and opaque). In the flash video, I'm comparing how fast the cars are moving on the RHW with how fast the cars are moving on the highway. Is this something you can adjust? Some people might like the slowness, but, in my opinion, others might want it to be a little faster (maybe as fast as the highway).

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    ok i finally got it to work.  i played around with it for a while and i ended up with 4 icons that show the double highway/ant thing.  it works tho so im not gonna mess with it.  and seems that sims are usind it right.    Thanx for this great addition to simcity

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    I've found something that could be considered a bug and that is when coming near an intersection or u-turn, cars will slow down from the speed they were going, they dont keep their speed constant so they lower it from the RHW normal speed to street speed. This causes massive lines of transit, specially in U-drive it mod.

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    Date: 11/20/2005 12:43:31 AM
    Author: debussyman
    I've found something that could be considered a 'bug' and that is when coming near an intersection or u-turn, cars will slow down from the speed they were going, they dont keep their speed constant so they lower it from the RHW normal speed to street speed. This causes massive lines of transit, specially in U-drive it mod.
    quote>
    The street intersections for avenues, one-way roads, and roads cause the cars to slow down. So it really isn't a bug. But I thought the cars on the RHW travel as fast as they would on streets, so this slowing down of the cars shouldn't be noticeable. If the cars do move faster on the RHW than on the street, then I might be having a problem with the MOD.

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    Date: 11/17/2005 11:26:29 PM
    Author: da_sim_dude
    Um I don't know if the RHW caused this problem but when I played SC4, I have noticed some intersections that are invisable. I think it caused it because when I took out the mod, there was no


    more. I post a picture soon about what I am talking about.




    ::Edit::Here's a picture of what happened after after the RHW was in,like an invisable intersection:


    Free Image Hosting at www.ImageShack.us
    quote>

    I am having the same problem with the highway mod. I tried isolating it with the NAM but it didn't help. I thought I could ignore this problem but it is progressive (it gets worse as you play). Does anyone have this problem? 42.gif

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    That's odd. I would try re-installing the NAM. It worked for me. 2.gif Some other stuff with the NAM that wouldn't work previously even started to work, like road turning lanes. Try it, it should work. 19.gif

    40.gif//1D3

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    Thanks, I didn't realise the RHW files should be inside the NAM folder. Also, I use the left-hand drive version of the game.

    EDIT: It still won't work.

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    I am also having troubles getting mine to work. I just deleted all my NAM files and reinstalled it and it still doesn't work. I have the RHW inside my NAM folder, and it's last in alphabetic order. In case this helps, I have the Radical Ordinance Mod, and the Cul-de-sac mod. Anything else... in the highway menu I see 2 ANT buttons, both with the RHW icons, and neither is turning into the RHW once I draw two parallel networks. I hope this is enough information to help you out trying to figure what the problem is.

    I can't wait to get this working, I know exactly where it's going in my cities. Thanks to all those who helped out!


    Fortune_City_signature.png

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    you know that smooth curve you can get when you have a diagonal make a 90 degree change in direction? there isnt a piece for one of those, it shows up as the default road texture in those cases.

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    @hamsterTK That's a texturing issue... It might not be clearly stated anywhere, but the mod only has the most essential textures included as of now, others will show as the default ANT textures - which are identical to the default road textures. 34.gif It will be covered in some future release.

    @qurlix Regarding above, you should add to the first post that there are still many textures (others than intersections, too), which are not yet included in the mod.

    /Zed

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    Whenever I drive with UDI when I try to pass a RHW and road intersection the car just disappears, is this a bug? how can i fix this problem?

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    I can't access the IP-based address to get to the RHW site. Is there a www.~ type address to access it at?
     
     
    Edit: Never mind, I used the Finnish mirror.

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