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Hey Everyone, I'm new to BATing. I've been playing the game since it was first released and have remained a silent member downloading lots ever since. I have always wanted to make my own lots and tried to when I was much younger. Now that I'm 21 and more computer savy/mature I thought id give it another go. I played around with gmax but was having issues with gmax not rendering objects under 20cm in size, so Ive been playing around with 3DS max 2014 instead and thought Id give my first building a go.

 

The following is not a final copy, its not nearly finished yet as I need to work on the roof junk + texturing, I need to add some modelling to the back of the building to make it true to the real life building, finally I need to explore nightlighting. Additionally I would appreciate it if you guys could provide me with some constructive criticism. So that I can improve the quality of this building. If there is anything that doesn't look right lemme know. Im unsure about the ground texture im using for the reflections as well so any advice on that would be nice. 

 

 

The building is Brookfield Place, Perth Australia

Currently Occupied by BHP Billiton. 234 metres tall. 

 

2s0inmf.jpg

 

2r4t07t.jpg

 

317du35.jpg

 

ajlaf4.jpg

 

1z3coyd.jpg

 

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It's looking good so far from what I can see, but in order to judge it better, we'd need screenshots taken from SC4 perspective and zoom level because these convey better what the building will ultimately look like in game.

 

What I did notice is that your ground map for window reflections isn't ideal for SimCity because it features clouds and sky - which the windows wouldn't reflect when viewing the building from above, like in SimCity. A good choice is an aerial photo of a city (or even of a SimCity!), possibly not 1:1 but somehow garbled so that you don't have too clearly discernible structures, just a general city-ish impression.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Thanks Guys!

    @T Wrecks, I will definitely add some more photos then at camera zooms and probably an in game pic. I did try using a different pic for the ground map, but it made the glass look very jagged, Ill have to experiment around with a few different things to find the right mix, and no clouds :)

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    Hey Just uploading a few shots in game. I think the glass is probably way too dark. I changed the ground map, so hopefully its better. 

     

    25iw47c.jpg

     

    33upc7p.jpg

     

    With the back ^^ above I need to add some more modelling to make it similar to the real life building. 

     

    2vrseva.jpg

     

    Ill try and aim for the colour of the water, for the glass. Im also getting a white line on the metal for the trusses, so im thinking thats a lod issue. 

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    Blue glass tends to look more black from above, so the reflections will probably be on the darker side anyway. Reddon's Rialto Towers are an example of this. 

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    Looks great mate, always good to see more Aussie buildings here on the STEX! :)

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    Blue glass tends to look more black from above, so the reflections will probably be on the darker side anyway. Reddon's Rialto Towers are an example of this. 

     

    Funnily enough, I only just last week made another version which is now blue (After seeing comments about Andisart's blue tower)... Rialto Towers is blue, and a black version just doesn't look like the Rialto, even though that's more 'realistic'. I was always very dissatisfied with the black version.

     

    Aeon, not sure I can quite work out what's happening with your glass, but it's looking very cartoony/ gmax-ish, which I think is normally a result of changing the reflection colours or ground plane to something unnatural and/or the IOR settings aren't quite right. If you want to PM me we can work through it together, up to you, the offer is there if you want to :)

     

    Oh, the model is great though, just need to nail the glass :thumb:

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    TBH, everything seems to look very dark in game, not just the glass. Could it be the gamma settings? The colour hue also seems to be pretty much on the cold (blue) side, so gamma/hue/brightness is definitely something to experiment with - even more so because the model itself looks top-notch so far! :golly: It's really not something I expected when I read "I'm new to BATing".

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    @Wei Yes haha, definitely adding roof junk sooner or later, going to try replicate the original building roof junk.
     
    @Thanks Reddon. Ill pm you. :)
     
    @ Roger,  Yep have already started the modelling of the back. However I'm not too sure what to do with the small attached low rise offices, whether to incorporate them or not. If I do incorporate them, it will be staying true to the original design however due to the extension of the offices ill have to make a plaza and fill it with things, which I'm not too confident with at all....  
     
    @Twrecks, I think soo too, ill definitely play around with this, and see also what advice reddon has. btw thankyou, I started about a month ago with this building on gmax, stuffed it and begun making it on 3dsmax last week. All I can say is youtube + omnibus are great resources. 
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    Wow!! Another Aussie BATer!! Brookfield Place is a really iconic building that really stands out in Perth's skyline, can't wait to use it :D


    Walk.gif

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    @Roger Yes I was. I'm currently still working on the modelling of the back. Trying to get the depth right for the different sections. As you can see in the image below the back of the building has some interesting depth. 

     

    20gzfiv.jpg

     

    Additionally the support trusses on the side of the building are going to need to change as well as they don't appear detached from the building as they are in the picture above. I think I can get them to better reflect real life..

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    Very interesting building! Always nice to see new BATers joining the scene.

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    Just an update, remodelled the roof and side trusses (probably doesn't look too different). There has been some progress in regards to glass, however this is not final. I've started on modelling the back of the building, so this is just a little taste :P

     

    2vv5hxz.jpg

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    It's coming along beautifully! For a first BAT, I don't think it gets much better than this. If you can only get the nightlights just right, I'm sure you'll get a Trixie for best newcomer BAT! :thumb:

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     1947 - 2016 

     

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    Well, the gap between the trusses and the glass wall is clearly visible now, so that's definitely a huge improvement over the previous version! I agree with Borgmästarjojje that you're on to creating a good candidate for the "Best first upload" Trixie if you continue along this path. :)

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    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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