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greener07

GMax Texture won't Load

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Hi,

OK I hope I am posting the question in correct section.

 

I am total new to GMax and the other Batting and Lotting tools.

 

OK, I have watched the YouTube GMax tutorial videos and trying to do like them but I am stuck.

 

I have made a Model but when I go to apply texture on it, the texture won't show up on the Model.

 

This is what I am doing:

1. Going to GMax Material Editor.

2. Then clicking New.

3. Then I get only 2 options... Standard & Multi-material.

4. I select Standard.

5. Then I click that small icon, double click on that Bitmap icon, select the jpeg or .bmp file and then click Apply.

6. Then I activate UVW Mapping

 

But nothing happens.

Any idea of what I am doing wrong.

Thank you

 

gmax.JPG

 

Edit:

 

Also if I am making a model of 12*12 meter dimensions then what shall be the texture dimensions in pixels? Shall it be 256*256 pixels?

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  • Original Poster
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    When you go to "maps" what do you see ? Is the bitmap set to 100%

     

    What is "maps" ? How to go there?

     

    Also if I am making a model of 12*12 meter dimensions then what shall be the texture dimensions in pixels? Shall it be 256*256 pixels?

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    Posted:
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    When you go to "maps" what do you see ? Is the bitmap set to 100%

     

    What is "maps" ? How to go there?

     

    Also if I am making a model of 12*12 meter dimensions then what shall be the texture dimensions in pixels? Shall it be 256*256 pixels?

     

     

    It's right under the part of the texture menu you posted.

     

    And well... a texture won't apply straightforward. UVW wrapping is the way the texture conforms to a shape

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  • Original Poster
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    I am already struggling with GMax and those 3DsMax, Blender, C4D all are more complex software... 

     

    Reddon.. I have also done that but nothing...

     

    Just thinking what I am doing wrong... Can the size of textures be a prob... Is their some options in preferences that needs to be checked.

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