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NinoRivera

Should he be SC 2013 more Sim"Town" that "City"?

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Firts, sorry for my English. Is a direct translation of Spanish:

It's a question that you do. You will see . Maxis , since the release of SimCity 2000 (1993) created a series of games that started from that base , but differed : SimHealth , SimCopter , SimTown , Streets of SimCity , etc ... until the arrival of The Sims, which although not directly he left the SimCity series , it is clear that the idea came from the simple fact that " The sims are residents of SimCity "

Therefore, in general, for me there are three main variants:

Micromanagement - The Sims where you control the life of a small family, within a residential area, and they do evolve , but the management is clearly focused on the family unit, and the global environment is secondary. Games of this series are clear: the whole saga The Sims since 1999

Mediumnagement- SimTown: long before The Sims, appeared in 1995 a game, rather childish though, called " SimTown " where you drove a small community and very directly influías life sims living in it. Management is focused on family life part of this whole community and share in the management of the global environment , therefore we could say that is half cumin between The Sims and SimCity. The games of this series : SimsVille (canceled ) and SimCity Societies (2007)

Meganagement - SimCity : too many presentations. It began in 1989 and nearly 25 years later still on the ball . This is clearly a big manage a city, without great depths , is more global and it is important to "grow the city " even though the series has evolved and increasingly expanding concepts .

Well, with these three models of the universe SimCity games , I'd like to ask the question do you think that the model of SimCity 2013 has erred in attempting to cover the management of a big city , but with part of what SimTown mediummagement? This new SimCity has tried things truly revolutionary , the AI ​​of a real and non-random traffic (which by the way we saw in SimCity Societies) and the performance of municipal services ( buses , fire , etc ) is more difficult than it seems . Beyond the multiplayer and 3D , the volume of traffic has made the plunge and management have expanded greatly , and is much more important than ever to factors such as crime , pollution and traffic among others. But, it is obvious to all, there is a but , a BIG BUT . Spanish proverb says , it is very wise : "He who grasps at too much press" and sincerely believe that is what has suffered this new release.

00049798-photo-simsville-shot.jpg

It would have been better to develop a SimTown that a SimCity?

Perhaps it would have been much easier to focus on making all this great creation of AI traffic and others in a SimTown instead of SimCity. For the size of the city might think that clearly the game is more focused on a small management in a large management . But unfortunately , those who attempt to do a small, medium density chalets , they soon discover that they lack manpower to all, and those trying to make a big city , they realize that the AI traffic chaos and does not hold water . Personally , I think it would have been better to take the good from SimCity Societies , it was not all bad, though not a game " great" and copy things from Tropico 4 , and create a SimTown instead of SimCity. On that basis , I think they could have done a much more dignified, without many failures , with the same system : garbage trucks, ambulances , etc, but at a much lower management , much smaller populations but with "real" people you could not handle , but they had their life and in SCS and Tropico , and where the truth could have multiplayer to shine : hipercaros public buildings , which were really important that someone had a clinic and ambulances earmarked others.

simsville_0725_screen004.jpg
Notice in the image that the sims are better made ​​than in SimCity 2013 , a game developed over 10 years later.

A SimCity that convince no one : neither " mayors " and " architects "

Yes , I know I would have liked both " architects " as I have called many times to the " hard branch " of SimCity for all these years , people who have the pleasure of growth for growth and also making the city more beautiful designs possible . What I remarked , would have loved the " mayors " to people who like more micromanagement , but without being The Sims. This SimCity 2013 , as it stands , does not satisfy anyone really , does not hold water , has flaws that may be insurmountable. And above, although the 3D is spectacular in some things (buildings, city life ... ) in other such as parks and city to make a " nice " is impossible and tatty . If they had developed a SimTown , might not have been so successful , but it would have been a full game , with better customization of the city , they would have learned from experience with AI and others, and could have , based on expansions expand and closer to SC , or perhaps with the same experience , having developed a few years later a better SimCity done. With the current results of this SC , I think many are quite pessimistic , not that the game is fixed , it will develop a new version in a ...

P. D. Why Simsville canceled promised so much? basically because it failed to meet appropriate quality he believed necessary Maxis . The game was fun, but his micromanagement and the dependence of citizens on the player, eventually made ​​the game is difficult to control . A new Simsville , SimTown heir and descendant Societies as would have been very interesting. And socities a game that should be exploited and much better , because it's not bad game itself, but sinned excessive interface and simplicity.

Click on spoiler to see this text on Spanish lenguague.


AHORA EN ESPAÑOL

Es una pregunta que os hago. Veréis. Maxis, desde la publicación de SimCity 2000 (1993) creó una serie de juegos que partieron de esa base, pero que se diferenciaron: SimHealth, SimCopter, SimTown, Streets of SimCity, etc... hasta la llegada de Los Sims, que aunque no es que partiera directamente de la saga SimCity, es evidente que la idea surge del simple hecho que "Los sims son habitantes de SimCity"

Por tanto, en general, para mí existen tres variantes principales:

Microgestión - Los Sims: donde controlas la vida de una pequeña familia, dentro de una zona residencial, y les haces evolucionar, aunque la gestión está claramente orientada a la unidad familiar, y el entorno global es secundario. Los juegos de esta saga son claros: toda la saga Los Sims desde 1999

Mediagestón - SimTown: mucho antes de Los Sims, apareció en 1995 un juego, bastante infantil eso sí, llamado "SimTown" donde manejabas una pequeña comunidad e influías muy directamente en la vida de los sims que habitaban en ella. La gestión se centraba parte en la vida familiar de toda esta comunidad y parte en la gestión del entorno global, por tanto podríamos decir que está a medio comino entre Los Sims y SimCity. Los juegos de esta saga: SimsVille (cancelado) y SimCity Societies (2007)

Macrogestión - SimCity: sobran las presentaciones. Comenzó en 1989 y casi 25 años después sigue al pie del cañón. Se trata claramente de gestionar a lo grande una ciudad, sin grandes profundidades, es más global y lo importante es "hacer crecer la ciudad" pese a que la serie ha ido evolucionando y ampliando conceptos cada vez más.

Bien, con estos tres modelos de juegos del universo SimCity, a mi me gustaría hacer la pregunta ¿creéis que el modelo de SimCity 2013 ha errado al pretender abarcar la gestión de una gran ciudad, pero con parte de mediagestión a lo SimTown? Este nuevo SimCity ha intentado cosas verdaderamente revolucionarias, la IA de un tráfico real y no aleatorio (algo que por cierto ya vimos en SimCity Societies) y la actuación de servicios municipales (buses, bomberos, etc) es más difícil de lo que parece. Más allá del multijugador y el 3D, la importancia del tráfico ha hecho que la inmersión y gestión se hayan ampliado mucho, y es mucho más importante que nunca factores como delincuencia, polución y tráfico entre otras. Pero, y es evidente para todos, hay un pero, un GRAN PERO. Dice el refranero español, que es muy sabio: "el que mucho abarca, poco aprieta" y sinceramente creo que es lo que ha padecido esta nueva entrega.

00049798-photo-simsville-shot.jpg

Hubiera sido mejor desarrollar un SimTown que un SimCity

Quizá hubiera sido mucho más sencillo centrarse en realizar toda esta gran creación de IA del tráfico y demás en un SimTown en lugar de un SimCity. Por el tamaño de la ciudad podría pensarse que claramente el juego está más centrado en una pequeña gestión que en una gran gestión. Pero por desgracia, quienes intenten hacer una ciudad pequeña, de chalets o media densidad, pronto descubren que les falta mano de obra para todo, y quienes tratan de hacer una gran urbe, se dan cuenta que el caos circulatorio y de IA hace aguas. Personalmente, creo que hubiera sido mejor coger lo bueno de SimCity Societies, no todo fue malo, aunque no es un juego "genial" y copiar cosas de Tropico 4, y crear un SimTown en lugar de un SimCity. Partiendo de esa base, creo que habrían podido hacer un juego mucho más digno, sin tantos fallos, con el mismo sistema: camiones de basura, ambulancias, etc, pero a una gestión mucho menor, poblaciones mucho más reducidas pero con gente "real" no que pudieras manejar, sino que tuvieran su vida como en SCS y Tropico, y donde el multijugador de verdad habría podido brillar con luz propia: edificios publicos hipercaros, donde fuera de verdad importante que alguien tuviera un ambulatorio y destinara ambulancias a los demás.

simsville_0725_screen004.jpg
Nótese en la imagen que los sims están mejor hechos que en SimCity 2013, un juego desarrollado más de 10 años después.

Un SimCity que no convencen a nadie: ni "alcaldes" ni "arquitectos"

Sí, sé que no habría gustado tanto a los "arquitectos" como he denominado muchas veces a la "rama dura" de SimCity durante todos estos años, gente que tiene el placer de crecer por crecer y además haciendo los diseños de ciudad más bonitos posible. Lo que yo comento, habría encantado a los "alcaldes" a la gente que le guste más la microgestión, pero sin llegar a ser Los Sims. Este SimCity 2013, tal y como está, no satisface a nadie realmente, hace aguas, tiene fallos que posiblemente sean insalvables. Y encima, aunque el 3D sea espectacular en algunas cosas (edificios, vida de la ciudad...) en otras como los parques y poder hacer una ciudad "bonita" es imposible y cutre. Si hubieran desarrollado un SimTown, quizá no habría tenido tanto éxito, pero habría sido un juego más íntegro, con mejor personalización de la ciudad, habrían aprendido de la experiencia con la IA y demás, y habrían podido, a base de expansiones ampliar y acercarlo a SC, o quizá con esta misma experiencia, haber desarrollado unos años después un SimCity mejor hecho. Con los resultados actuales de este SC, creo que muchos son bastante pesimistas, no ya con que se arregle el juego, sino que vaya a desarrollarse otra nueva versión en un tiempo...

P.D. ¿Por qué se canceló SimsVille que prometía tanto? básicamente porque no llegó a cumplir la calidad idónea que creyó necesaria Maxis. El juego era divertido, pero su microgestión y la dependencia de los ciudadanos sobre el jugador, hizo que a la larga el juego fuera difícil de controlar. Un nuevo SimsVille, heredero de SimTown y con Societies como descendiente, hubiera sido muy interesante. Y Socities un juego que debió explotarse y hacerse mucho mejor, porque no es mal juego en sí, pero pecó interfaz y su excesiva sencillez.

www.capitalsimcity.com - Spanish lenguage community

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Ok...

 

Simcity 2013 is leagues more complicated than SimTown ever was (yes I owned SimTown).

Also the cities are much bigger than SimTowns Towns.

 

On that note here are some fun facts about the world:

 

  • The smallest country in the world is 0.17 miles (0.44km) which is Vatican City
  • Vatican City is the world's smallest city as well
  • City of London, UK is 1 square mile in area at the heart of London, UK.
  • City of Clarkston, Michigan is 0.51 square miles it total area with a population of 882 (yes it is legally a city) and is only a few miles from me
  • Rochester, Michigan another city near me, has 3.83 square miles of land with a population of 12,711
  • We have plenty of cities in Michigan that are under 5 square miles in land size.
  • Monaco the world famous city is only 0.7 square miles in area, oh it is also a country as well.

There are plenty more micro cities and countries to add to this list.

 

The legal definition of a city does not have a land minimium.

 

Also I hate to say this, sales determine how long a game is supported before a game is no longer supported.

This includes DLC sales data.

 

With this all said, I wouldn't mind getting new SimTown.

SimTown is  a very fun game.

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Seems like a good idea, the new Simcity seems great for micromanaging and designing beautiful, individual communities. The problem comes with building large cities because of the small city sizes and the distance between cities. The depth of the game play seems great with the new engine. But my biggest concern is the way they completely deviated away from the original concept. It's a great game for focusing on small parts. Maxis took a few steps forward, but also took a few steps backwards.

 

--Themaroonday

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