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City-building game(s)

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  1. Firts, sorry for my English. Is a direct translation of Spanish: It's a question that you do. You will see . Maxis , since the release of SimCity 2000 (1993) created a series of games that started from that base , but differed : SimHealth , SimCopter , SimTown , Streets of SimCity , etc ... until the arrival of The Sims, which although not directly he left the SimCity series , it is clear that the idea came from the simple fact that " The sims are residents of SimCity " Therefore, in general, for me there are three main variants: Micromanagement - The Sims where you control the life of a small family, within a residential area, and they do evolve , but the management is clearly focused on the family unit, and the global environment is secondary. Games of this series are clear: the whole saga The Sims since 1999 Mediumnagement- SimTown: long before The Sims, appeared in 1995 a game, rather childish though, called " SimTown " where you drove a small community and very directly influías life sims living in it. Management is focused on family life part of this whole community and share in the management of the global environment , therefore we could say that is half cumin between The Sims and SimCity. The games of this series : SimsVille (canceled ) and SimCity Societies (2007) Meganagement - SimCity : too many presentations. It began in 1989 and nearly 25 years later still on the ball . This is clearly a big manage a city, without great depths , is more global and it is important to "grow the city " even though the series has evolved and increasingly expanding concepts . Well, with these three models of the universe SimCity games , I'd like to ask the question do you think that the model of SimCity 2013 has erred in attempting to cover the management of a big city , but with part of what SimTown mediummagement? This new SimCity has tried things truly revolutionary , the AI ​​of a real and non-random traffic (which by the way we saw in SimCity Societies) and the performance of municipal services ( buses , fire , etc ) is more difficult than it seems . Beyond the multiplayer and 3D , the volume of traffic has made the plunge and management have expanded greatly , and is much more important than ever to factors such as crime , pollution and traffic among others. But, it is obvious to all, there is a but , a BIG BUT . Spanish proverb says , it is very wise : "He who grasps at too much press" and sincerely believe that is what has suffered this new release. It would have been better to develop a SimTown that a SimCity? Perhaps it would have been much easier to focus on making all this great creation of AI traffic and others in a SimTown instead of SimCity. For the size of the city might think that clearly the game is more focused on a small management in a large management . But unfortunately , those who attempt to do a small, medium density chalets , they soon discover that they lack manpower to all, and those trying to make a big city , they realize that the AI traffic chaos and does not hold water . Personally , I think it would have been better to take the good from SimCity Societies , it was not all bad, though not a game " great" and copy things from Tropico 4 , and create a SimTown instead of SimCity. On that basis , I think they could have done a much more dignified, without many failures , with the same system : garbage trucks, ambulances , etc, but at a much lower management , much smaller populations but with "real" people you could not handle , but they had their life and in SCS and Tropico , and where the truth could have multiplayer to shine : hipercaros public buildings , which were really important that someone had a clinic and ambulances earmarked others. Notice in the image that the sims are better made ​​than in SimCity 2013 , a game developed over 10 years later. A SimCity that convince no one : neither " mayors " and " architects " Yes , I know I would have liked both " architects " as I have called many times to the " hard branch " of SimCity for all these years , people who have the pleasure of growth for growth and also making the city more beautiful designs possible . What I remarked , would have loved the " mayors " to people who like more micromanagement , but without being The Sims. This SimCity 2013 , as it stands , does not satisfy anyone really , does not hold water , has flaws that may be insurmountable. And above, although the 3D is spectacular in some things (buildings, city life ... ) in other such as parks and city to make a " nice " is impossible and tatty . If they had developed a SimTown , might not have been so successful , but it would have been a full game , with better customization of the city , they would have learned from experience with AI and others, and could have , based on expansions expand and closer to SC , or perhaps with the same experience , having developed a few years later a better SimCity done. With the current results of this SC , I think many are quite pessimistic , not that the game is fixed , it will develop a new version in a ... P. D. Why Simsville canceled promised so much? basically because it failed to meet appropriate quality he believed necessary Maxis . The game was fun, but his micromanagement and the dependence of citizens on the player, eventually made ​​the game is difficult to control . A new Simsville , SimTown heir and descendant Societies as would have been very interesting. And socities a game that should be exploited and much better , because it's not bad game itself, but sinned excessive interface and simplicity. Click on spoiler to see this text on Spanish lenguague.
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