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I have played this game for a week and a half. At first I was having fun. Actually when you first start a new city you have fun. Seeing it grow slowly and look like a village. 

 

The fact that 90% of my city has to be residential to satisfy worker needs? 

 

The endless looping of buses/ garbage trucks/ sims? 

 

The stupidity of water shortages? 

 

The ridiculously small map sizes? 

 

The bus stops the size of elephants heads?

 

The broken education system?

 

The "i got fired from work" because the whole traffic system is broke?

 

The fact that great works well are useless?

 

The way terrain snaps back to previous states after you demolish a structure? (I mean really WTF)

 

Oh you know what i could just go on and on  it would not make a difference. To put it simply, it is broke, and i say that feeling extremely let down. I feel that many others like myself will now stack this game to the shelf and turn their attention to GTA, Rome and the other releases in the run up to christmas.

 

A word to those at Maxis: We know you read these posts. You have made millions from this game but what you have missed out on is the chance to make anything further. The way you have treated this community, picking what you chose to answer and refusing to engage with the community is nothing short of disrespectful. The arrogant tone of media releases and the sheer refusal to correct the wrongs and instead release stupid gimmicks like the simcity launch park is as good as a spit in the face for me. Yes there will be those who try to defend you but the fact that these forums have slowly died down with player numbers set for a massive drop is something you will have to sit down and think about. 

 

So thank you again for ruining this wonderful game for a lot of people. Enjoy making some horshoe shaped maps with hills steeper than a coal mine shaf. 


  Edited by CaptCity  

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You raise some good points. I really hope that SimCity 2013 gets improved somehow. I really want to play it but not the way it is right now. I would love to see traffic flow improved--possibly through AI improvements or the addition of higher capacity transport (such as monorail or subway); I would love to see Great Works improved to be more powerful and diverse; I would love to see something like "small/weak" versions of Great Works, possibly called "Regional Minor Works;" I would love to see Regional Parks, working forests (for making wood to turn into charcoal for power plants or paper for offices); Eco-resort areas (like Regional Parks but with small hotels), suburbs (working like Arcologies, only smaller and cheaper), regional agriculture, better commerce (shops and hotels stay the same, restaurants and grocers consuming food and producing meals, a new requirement for sims, and offices consuming paper and a small amount of computers to offer high paying jobs and telecommunications/office services), and better industry (each factory having a base freight production in addition to a per-worker freight production with an overall increase in freight production), better freight shipping (more capacity, better AI, and ability to import and export freight on the global market). I also think that bus stops should shrink when zoomed it (so different sizes for different LOD's). About water, I think that there should be more ways of producing water, such as through a regional water reservoir or desalination plants. It seems like making an enjoyable SimCity is within reach, possibly through an expansion pack?

 

--Ocram

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I'm still trying to figure out why I have to pay for the operation of a clinic/business when the profits of said business are supposed to be paying their costs.

 

And casinos and landmarks - if no one visits them you end up paying an amount roughly equal to the profits you would get.  That monument doesn't cost nearly that much to just sit there with no one looking at it.  Casino not attracting tourists?  That's a loss but not $100,000 a day loss.

 

Also the varying money earned.  If an RCI building is being rebuilt or upgraded, you get zero taxes for it and no population credit.  That's somewhat understandable.  This gets ridiculous in a large city as you have no control over when buildings do this.  Commercial buildings usually take out a loan for the interim and continue to pay taxes on the land as construction happens.  Residential apartments that are being rebuilt as density increases - the residents usually go elsewhere in the same city, they don't *poof* disappear.  In a large city you can be in the red one game hour, then in the green, then back in the red all due to these shifting buildings.

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You raise some good points. I really hope that SimCity 2013 gets improved somehow. I really want to play it but not the way it is right now. I would love to see traffic flow improved--possibly through AI improvements or the addition of higher capacity transport (such as monorail or subway); I would love to see Great Works improved to be more powerful and diverse; I would love to see something like "small/weak" versions of Great Works, possibly called "Regional Minor Works;" I would love to see Regional Parks, working forests (for making wood to turn into charcoal for power plants or paper for offices); Eco-resort areas (like Regional Parks but with small hotels), suburbs (working like Arcologies, only smaller and cheaper), regional agriculture, better commerce (shops and hotels stay the same, restaurants and grocers consuming food and producing meals, a new requirement for sims, and offices consuming paper and a small amount of computers to offer high paying jobs and telecommunications/office services), and better industry (each factory having a base freight production in addition to a per-worker freight production with an overall increase in freight production), better freight shipping (more capacity, better AI, and ability to import and export freight on the global market). I also think that bus stops should shrink when zoomed it (so different sizes for different LOD's). About water, I think that there should be more ways of producing water, such as through a regional water reservoir or desalination plants. It seems like making an enjoyable SimCity is within reach, possibly through an expansion pack?

 

--Ocram

 

^I would buy this SimCity if EA ever made it.

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I have played this game for a week and a half. At first I was having fun. Actually when you first start a new city you have fun. Seeing it grow slowly and look like a village. After a certain point it just starts to look stupid, act stupid, sound stupid and well as the saying goes then it is stupid.  Where do i start?

 

The sheer lack of brain cells to create one entrance to a city? 

 

The fact that 90% of my city has to be residential to satisfy worker needs? 

 

The endless looping of buses/ garbage trucks/ sims? 

 

The stupidity of water shortages? 

 

The ridiculously small map sizes? 

 

The bus stops the size of elephants heads?

 

The broken education system?

 

The "i got fired from work" because the whole traffic system is broke?

 

The fact that great works well are useless?

 

The way terrain snaps back to previous states after you demolish a structure? (I mean really WTF)

 

Oh you know what i could just go on and on  it would not make a difference. To put it simply, it is broke, and i say that feeling extremely let down. I feel that many others like myself will now stack this game to the shelf and turn their attention to GTA, Rome and the other releases in the run up to christmas.

 

A word to those at Maxis: We know you read these posts. You have made millions from this game but what you have missed out on is the chance to make anything further. The way you have treated this community, picking what you chose to answer and refusing to engage with the community is nothing short of disrespectful. The arrogant tone of media releases and the sheer refusal to correct the wrongs and instead release stupid gimmicks like the simcity launch park is as good as a spit in the face for me. Yes there will be those who try to defend you but the fact that these forums have slowly died down with player numbers set for a massive drop is something you will have to sit down and think about. 

 

So thank you again for ruining this wonderful game for a lot of people. Enjoy making some horshoe shaped maps with hills steeper than a coal mine shaf. 

LOL, you are oh so right, and some people just still don't get it and keep supporting the crappy game.

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I'll be the first to admit that Simcity 3000U was the peak of the series.

Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

Simcity 2000 and Simcity 3000U were great games.

Simcity 4 was decent at best due to all the issues original game suffers from.

You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

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3000 was great... I started playing SC4 a few months ago and got so into I was excited about the new game. I ran out and bought it and thought the graphics are AMAZING! just what I always wanted in 3000... But the game itself lacks everything that made the original games great. The small tile size kills me. I keep opening the game, playing for a few minutes, then closing it because there's no point in playing. And is it just me, or are there only like 20 buildings in the game? I feel like SC4 had hundreds????

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I'll be the first to admit that Simcity 3000U was the peak of the series.

Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

 

You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

Simcity 2000 and Simcity 3000U were great games.

Simcity 4 was decent at best due to all the issues original game suffers from.

You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

 

You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

 

 

We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

 

I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

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I'll be the first to admit that Simcity 3000U was the peak of the series.

Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

 

You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

Simcity 2000 and Simcity 3000U were great games.

Simcity 4 was decent at best due to all the issues original game suffers from.

You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

 

You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

 

 

We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

 

I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

 

Actually the bugs I am referring to are still in the game and were only fixed via NAM and other mods.

Maxis never fixed Simcity 4 (Remove all the mods if you want to experience the game Maxis built).

 

Simcity 2013 is no less chidlish than the previous Simcitys.

Simcity has always had goofy, colorfully, bright, graphics with funny and colorful disasters.

 

Maxis has yet to make a graphically realistic game.

 

If you want a realistic city simulator, then Cities XL is for you.

 

Also uneducated sims in any Simcity will cause trouble for your city in the form of crime, fires, and diseases.

 

Even my University city is profitable thanks to mass regional recycling which massively offsets the budget losses.

I have no trouble making my cities profitable in 2013.

 

We should find out soon if Simcity 2013 has finally out sold Simcity 1 (it has already outsold Simcity 4).

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  • Original Poster
  •  

     

    I'll be the first to admit that Simcity 3000U was the peak of the series.

    Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

    Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

     

    You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

    Simcity 2000 and Simcity 3000U were great games.

    Simcity 4 was decent at best due to all the issues original game suffers from.

    You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

     

    You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

     

     

    We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

     

    I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

     

    Actually the bugs I am referring to are still in the game and were only fixed via NAM and other mods.

    Maxis never fixed Simcity 4 (Remove all the mods if you want to experience the game Maxis built).

     

    Simcity 2013 is no less chidlish than the previous Simcitys.

    Simcity has always had goofy, colorfully, bright, graphics with funny and colorful disasters.

     

    Maxis has yet to make a graphically realistic game.

     

    If you want a realistic city simulator, then Cities XL is for you.

     

    Also uneducated sims in any Simcity will cause trouble for your city in the form of crime, fires, and diseases.

     

    Even my University city is profitable thanks to mass regional recycling which massively offsets the budget losses.

    I have no trouble making my cities profitable in 2013.

     

    We should find out soon if Simcity 2013 has finally out sold Simcity 1 (it has already outsold Simcity 4).

     

    Just because Simcity13 outsold the other titles doesnt necessarily mean its a good game! 

     

    Maxis played two sides of the coin here. They used the publicity and anticipation created by previous simcity games, talking about building "cities" and making comparisons to games gone past whilst also at the same time trying to portray the idea that this was not a sequel. They done the latter to cover their backs, as they knew before launch that this game was way to simple. It is effectively a facebook game they have created. 

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    LOL, you are oh so right, and some people just still don't get it and keep supporting the crappy game.

     

     

    If no one had bought it or continued to play it, then EA may have just dropped it and the improvements that have made the game playable may not have happened.  Yes, EA dropped the ball at launch, releasing a crappy, buggy game.  That can't be undone.  However the game continues to show promise and is getting better.

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    I'll be the first to admit that Simcity 3000U was the peak of the series.

    Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

    Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

     

    You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

    Simcity 2000 and Simcity 3000U were great games.

    Simcity 4 was decent at best due to all the issues original game suffers from.

    You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

     

    You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

     

     

    We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

     

    I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

     

    Actually the bugs I am referring to are still in the game and were only fixed via NAM and other mods.

    Maxis never fixed Simcity 4 (Remove all the mods if you want to experience the game Maxis built).

     

    Simcity 2013 is no less chidlish than the previous Simcitys.

    Simcity has always had goofy, colorfully, bright, graphics with funny and colorful disasters.

     

    Maxis has yet to make a graphically realistic game.

     

    If you want a realistic city simulator, then Cities XL is for you.

     

    Also uneducated sims in any Simcity will cause trouble for your city in the form of crime, fires, and diseases.

     

    Even my University city is profitable thanks to mass regional recycling which massively offsets the budget losses.

    I have no trouble making my cities profitable in 2013.

     

    We should find out soon if Simcity 2013 has finally out sold Simcity 1 (it has already outsold Simcity 4).

     

    Just because Simcity13 outsold the other titles doesnt necessarily mean its a good game! 

     

    Maxis played two sides of the coin here. They used the publicity and anticipation created by previous simcity games, talking about building "cities" and making comparisons to games gone past whilst also at the same time trying to portray the idea that this was not a sequel. They done the latter to cover their backs, as they knew before launch that this game was way to simple. It is effectively a facebook game they have created. 

     

    Obviously you've never played a Facebook game.

    If you don't like the game fine, but no need to make stuff up or deride those who like it.

     

    Maxis received a huge earful from people on how complicated Simcity 2000 was, causing them to make Simcity 3000/3000U more simplified (we also losted a good amount of features)

     

    Maxis market research told them people wanted a more complicated game, so they designed Simcity 4.

     

    Maxis again received a huge amount of market research explaining why Simcity 4 failed to sell, one of the reasons was due to how complicated the game was.

    Believe it or not most people do not enjoy laying waterpipes, powerlines, and micromanaging their games.

    Also people were open about the lack of multiplayer with Simcity 4.

     

    Maxis tried to make a Simcity that addressed the reasons why people avoided Simcity 4.

    EA on the other hand was very reluctant to fund a new Simcity after Simcity 4 failed to break even and sell well.

     

    Believe it or not companies do not like to fund games that don't sell well and fail to breakeven.

     

     

    If you add highways to Simcity 2013, you get Simcity 3000.

    If you add three global building sets and highways you get Simcity 3000U

     

    Right now Simcity 2013 is more complicated than:

    • Simcity 1
    • Simcity DS
    • Simcity Creator Wii
    • Simcity Creator DS
    • Simcity iOS
    • Simcity Deluxe iOS
    • Simcity Societies
    • Simcity 64
    • Call of Duty
    • Halo
    • Shooters in general
    • Final Fantasy XIII trilogy
    • Most Nintendo games
    • Etc...

    None of these games are Facebook games, unless the definition changed.

     

    Also you want a genuine complicated city simulator I suggest you play CityOne from IBM!

     

    It's free and browser based.

    http://www-01.ibm.com/software/solutions/soa/innov8/cityone/

     

    The above link will take you the game's page at IBM.

    The game is heavily based on decision making and making a smart city.

     

    http://www.youtube.com/watch?v=QtSL3YeVWdk

     

    http://www.youtube.com/watch?v=_4Ts7BenlsM

     

    Though If you still want to play a Facebook game, I hear Simcity Social is good (or did they finally shut it down?).

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    Why not take a break from SimCity 2013 and buy SC4? You will really love SC4, especially when combined with the NAM and other goodness filled mods...

     

    I am just waiting for Sim City and the Sim coming together. Where you have the city builders on one hand and the the people playing in the city on another...

    SimCity 4 had a "My Sim Mode" where you can move in a Sim to your city. But that's pretty much it other than keeping the citizen satisfied in your city, customize his vehicle, etc. You can't do something like in the Sims where you can create and control an entire family...

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    You can't do something like in the Sims where you can create and control an entire family...

     

    Use... toilet... oh, wait - the sewage outflow pipe is overloaded again.  Yer just gonna have to hold it until I can put the utilities upgrade on the town hall and save up 64k for a treatment plant....

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    I'll be the first to admit that Simcity 3000U was the peak of the series.

    Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

    Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

     

    You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

    Simcity 2000 and Simcity 3000U were great games.

    Simcity 4 was decent at best due to all the issues original game suffers from.

    You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

     

    You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

     

     

    We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

     

    I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

     

    Actually the bugs I am referring to are still in the game and were only fixed via NAM and other mods.

    Maxis never fixed Simcity 4 (Remove all the mods if you want to experience the game Maxis built).

     

    Simcity 2013 is no less chidlish than the previous Simcitys.

    Simcity has always had goofy, colorfully, bright, graphics with funny and colorful disasters.

     

    Maxis has yet to make a graphically realistic game.

     

    If you want a realistic city simulator, then Cities XL is for you.

     

    Also uneducated sims in any Simcity will cause trouble for your city in the form of crime, fires, and diseases.

     

    Even my University city is profitable thanks to mass regional recycling which massively offsets the budget losses.

    I have no trouble making my cities profitable in 2013.

     

    We should find out soon if Simcity 2013 has finally out sold Simcity 1 (it has already outsold Simcity 4).

     

     

    I think you didn't get it. Maxis didn't fixed it because of the same reasons they didn't make the new simcity much more micromanageable (it was not profitable and THEY THOUGHT ppl wanted only CASUAL gaming)-  thats simcity 2013 - CASUAL and SOCIAL - that was the emphasys and who can blame them?

     

    Well, anyways if maxis allow modding maybe we get a very much better game. I was counting on simtropolis for that...

     

    HELLO MAXIS, ALLOW MODDING and OFFLINE mode and let the pros take over!!!

     

    (i think they would save a lot of money dismissing ppl and would sell even more licenses doing that - lmao)

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    I'll be the first to admit that Simcity 3000U was the peak of the series.

    Every game that followed was rittled with major bugs and other issues that rendered them nearly unplayable.

    Maxis please go back and use Simcity 3000U as the base for the next game and make sure it has all the features from Simcity 2000 versions, so we can forget the last 15 years.

     

    You took a great game simcity 4 and made this, and seem to be proud of it, you guys fell head ways down off the retarded tree.

    Simcity 2000 and Simcity 3000U were great games.

    Simcity 4 was decent at best due to all the issues original game suffers from.

    You need to remove all the mods including NAM and watch the numerous bugs cripple your cities and force buildings to be abandoned.

     

    You're right but you have to consider that sc4 is far more complex than it's predecessor. so it would eventually justify any launch inconsistency ...

     

     

    We'll anyway I'm sure maxis had a bold project (in the beggining) but to make it real they started castrating each aspect of the game they thought were too complex to develop. They ended up with a child game instead of a city simulator...

     

    I've decided to give a third chance to sc13 past week, and decided to create a village with dirty roads with no public services or anything (cash maker) ... you know something funny? Ppl ended up burning the whole city (wtf just because they are poor and uneducated they don't know how to magane a stove or what? lol) ...

     

    Actually the bugs I am referring to are still in the game and were only fixed via NAM and other mods.

    Maxis never fixed Simcity 4 (Remove all the mods if you want to experience the game Maxis built).

     

    Simcity 2013 is no less chidlish than the previous Simcitys.

    Simcity has always had goofy, colorfully, bright, graphics with funny and colorful disasters.

     

    Maxis has yet to make a graphically realistic game.

     

    If you want a realistic city simulator, then Cities XL is for you.

     

    Also uneducated sims in any Simcity will cause trouble for your city in the form of crime, fires, and diseases.

     

    Even my University city is profitable thanks to mass regional recycling which massively offsets the budget losses.

    I have no trouble making my cities profitable in 2013.

     

    We should find out soon if Simcity 2013 has finally out sold Simcity 1 (it has already outsold Simcity 4).

     

     

    I think you didn't get it. Maxis didn't fixed it because of the same reasons they didn't make the new simcity much more micromanageable (it was not profitable and THEY THOUGHT ppl wanted only CASUAL gaming)-  thats simcity 2013 - CASUAL and SOCIAL - that was the emphasys and who can blame them?

     

    Well, anyways if maxis allow modding maybe we get a very much better game. I was counting on simtropolis for that...

     

    HELLO MAXIS, ALLOW MODDING and OFFLINE mode and let the pros take over!!!

     

    (i think they would save a lot of money dismissing ppl and would sell even more licenses doing that - lmao)

     

    You know Simcity has always classified as a kiddy and "casual" game since kids and nerds are the main market that plays simulators.

    "hardcore" gamers/real gamers won't touch a simulator with 10 foot pool.

    also "casual" and social are two different segments.

     

    Also RPGs, Puzzles, and Platforms are now considered "casual" games as well.

     

    For fun NPD states these are the 6 types of gamers now:

    http://www.gamesindustry.biz/articles/2013-06-05-free-and-mobile-gamers-outnumber-all-other-segments-npd

    • Free & Mobile gamers (those who play free games or on their phones and portable non gaming devices.)
    • Avid Omnigamer (those who own multiple systems, but aren't considered "hardcore"/core)
    • Causal Gamers (redefined, but definition not given)
    • "Hardcore" and Core are now merged into one type
    • Social Gamers
    • Family Gamers

     

    On that note market research doesn't lie ;)

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    The bottom line is that when it comes to city-building, realism, and complexity, we want progress, not regress, and unfortunately Simcity 2013 is regress instead of progress. SC4 is still thriving after 10 years, whereas SCS is dead for all intents and purposes and SC13 is a disappointment so far - the last two were made for casual gamers, and the first was not. See the difference? As for market research, if Maxis followed the conventional market wisdom in the 1980's, Simcity would never have been made. The reason all of the post-4 Simcity games have consistently failed (relatively speaking) is that EA and Maxis have lost touch with Simcity players.

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    SC4 is still thriving because it could be expanded to suit the tastes of a hardcore city builder niche, a group of gamers that it was essentially responsible for creating in the first place. SC 2013 was designed to appeal to a broader market than that, as previous SimCity games had done. Where it failed was in execution; Maxis released the game several months too early and with far too many bugs. If they had waited until Sept-Oct to release and spent those months testing the game to its limits, polishing the RCI balance, stomping out bugs, and getting a reasonable server infrastructure, the game could have been launched smoothly and without the wasted time due to broken systems.

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    The bottom line is that when it comes to city-building, realism, and complexity, we want progress, not regress, and unfortunately Simcity 2013 is regress instead of progress. SC4 is still thriving after 10 years, whereas SCS is dead for all intents and purposes and SC13 is a disappointment so far - the last two were made for casual gamers, and the first was not. See the difference? As for market research, if Maxis followed the conventional market wisdom in the 1980's, Simcity would never have been made. The reason all of the post-4 Simcity games have consistently failed (relatively speaking) is that EA and Maxis have lost touch with Simcity players.

    First off Simcity 4 doesn't have realism, it has a dark cartoonish look to it.

    It also has unrealistic disasters as well.

    Simcity 4 is not considered a success to Maxis and EA because it sold 70%+ less than Simcity 3000U.

    When your game takes a few years to sell 1 million copies, you need to take a hard look at said game.

    When the same game fails to breakeven, that is even a bigger issue.

    Simcity 4 still hasn't passed the 2 million mark worldwide.

    Simcity 4 sold barely better than the much hated Simcity Societies.

    Maxis and EA didn't lose touch with the market, the market rejected Simcity 4 and accepted The prior Simcitys and Simcity 2013.

    You just don't go from 5M+ sales (Simcity 3000U) to 1M+ sales (Simcity 4) for no reason.

    Where did those fans go?

    The low Simcity 4 sales is why Maxis quit patching the game and canceled the other expansion packs they had in development.

    Only diehard Simcity 4 fans and modders still play Simcity 4, which consists of a very small niche market.

    The majority of players moved on like they do with every game after the second year.

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  • Original Poster
  • Ok Simcity 2013 is not a facebook game, it is a very simplistic city builder. Let me put it this way, I was able to build a city that made millions with very little effort, planning or thinking. I just kept expanding and the city would grow, plop a bus station here, put a airport next to the university, plop the empire state next to the industrial plant whatever everything goes. There is no attention to any factor apart from traffic. And even with traffic if sims do not get to their job in time well it does not matter, just demolish the building and immediately a new one pops up. A real city builder makes the user think about where to place certain zones, buildings, stations, parks etc etc. Look at SC13 you can have high wealth residential across the road from a factory because you place a few plazas, it is this one dimensional gameplay that I really dislike. And when i call it a facebook game it is because of the simplicity, casualness and lack of thinking involved. Like i have said here many times I was eagerly anticipating the release of this game and there are some things i love but these are all ruined by the game itself. For example the beauty of the curved roads, ruined by tiny tile size, watching sims go about their daily business, ruined by the stupidity of them running in and out of houses like its sesame street, the ability to zoom down to street level, only to be hit in the face with a bus stop the size of a UFO etc etc. 

     

    Now when  it comes to the numbers, this game may have sold millions more than simcity 4 etc but you cannot make a comparassion. Firstly simcity 4 was released 10 years ago, or longer, a time when the gaming industry was much smaller. Simcity 2013 had a massive media and advertising campaign, a very well run and oiled machine which hyped the game to be something it never was, i doubt there were these resources back when simcity 4 was released. Apart from this it does not matter if EA thinks its a success, what counts is if I the CUSTOMER yes I AM NUMBER ONE in this equation as they make these games to take my money, not for joy, or pleasure or out of love(like it usto be) believe this game to be a true success and well 80% of people are screaming the same thing it is a BROKEN DISGRACE. A true gauge of how successfull this game is/was would be if EA said ok here is the game if you do not like it return it in 1 week and your money back. Now even casual gamers play for more than a week if the game is half decent. If this was done I for one would have returned the game, and so would that 80%. EA and Maxis have sucker punched people here, like i said made use of the hype, got the pre orders, then well there is no return policy. 

     

    I wish, i hope and I may even pray that this game is fixed. That they listen to the community and if it means an expansion pack then so be it I will buy it but only if it contains what WE the CUSTOMER wants i.e larger maps(much larger), more buildings, fixed AI, terraforming, offline mode and so on. Oh let me add to that if they think they will release them one by one and make me pay £30 a pop well like george bush said fool me once shame on you fool me twice shame on me or something along those lines. :)

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    Now when  it comes to the numbers, this game may have sold millions more than simcity 4 etc but you cannot make a comparassion. Firstly simcity 4 was released 10 years ago, or longer, a time when the gaming industry was much smaller. Simcity 2013 had a massive media and advertising campaign, a very well run and oiled machine which hyped the game to be something it never was, i doubt there were these resources back when simcity 4 was released. Apart from this it does not matter if EA thinks its a success, what counts is if I the CUSTOMER yes I AM NUMBER ONE in this equation as they make these games to take my money, not for joy, or pleasure or out of love(like it usto be) believe this game to be a true success and well 80% of people are screaming the same thing it is a BROKEN DISGRACE. A true gauge of how successfull this game is/was would be if EA said ok here is the game if you do not like it return it in 1 week and your money back. Now even casual gamers play for more than a week if the game is half decent. If this was done I for one would have returned the game, and so would that 80%. EA and Maxis have sucker punched people here, like i said made use of the hype, got the pre orders, then well there is no return policy. 

     

    First off PC gaming has only grown slighly over the past 10 years.

    Console gaming has shrunk (PS3, 360 and Wii sold less than the previous generation)

    The only part of the gaming industry to grow over the past 10 years is smartphone gaming and handheld gaming.

     

     

    Simcity 4 had a bigger marketing campaign, better reviews, better press coverage, etc... than Simcity 2013.

    It launched at $50 on both PC and Mac.

    8 months later it recieved an expansion pack for $20 along Simcity 4 Deluxe which retailed for $30.

     

    Even with a quick price drop, Simcity 4 still sold ~4M less than its predecessor and didn't even turn a proift.

     

    Also when did you buy your copy?

    On August 19th 2013, EA started a refund policy for all digital downloads through Origin.

     

    What is your refund policy for PC digital downloads?

    For PC digital downloads, we've introduced the Great Game Guarantee.

    The Great Game Guarantee allows you to return EA digital game downloads (PC/Mac) purchased on Origin for a full refund within 24 hours after you first launch the game, within seven days from your date of purchase or within seven days from the game's release date if you pre-purchased/pre-ordered, whichever comes first.

    The Great Game Guarantee help article has information on how to request a refund. For full details, see the Origin Great Game Guarantee Policy.

    https://help.ea.com/article/returns-and-cancellations

    http://arstechnica.com/gaming/2013/08/ea-begins-offering-refunds-for-its-digital-game-sales-on-origin/

     

    FYI no retailer will allow you to return your physical game for a refund once it has been opened regardless of system.

    They will only allow you to exchange the game for another copy of the same game.

     

    Same goes for CDs, DVDs, and Blu-rays.

     

    At least Origin allows you to return games for a refund, too bad Steam doesn't.

     

     

    You can now go back to your Anger filled rant againt the game.

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    All I will add to this rather stirring debate is that bigger maps and the ability to have freeways and some sort of terraforming will do the trick for me. I can stomach the online part...

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  • Original Poster
  • Video game industry sales adjusted to inflation 2003: $29.01 billion

     

    Video game industry sales adjusted to inflation 2011: $66.2 billion (NOTE THIS IS 2011; 2012 would have been even higher!)

     

    I think you will say absolutely anything to try and argue a non point. Simcity 2013 was advertised on youtube, on tv, packaging, gaming conventions etc etc back when simcity 4 was launched most of this campaigning did not exist in the games industry. Furthermore how can you even post something as non sensical as the gaming industry has shrunk in the past 10 years when budgets to make games are hitting over $150million commonplace? Have these companies gone mad? Have they decided that the industry is shrinking so the best thing to do is pump more money in. Baffled! 

     

    Why did EA not offer the same refund policy back in march when the game launched, like many asked for, instead forcing more of their games on people by offering a free one? Seriously i do not even think I need to respond to this. The fact that you have 24 hours to make your mind up is even worse. How can you determine if a game is worth playing in 24 hours? Give people a week, let them truly experience it and then make their mind up.  

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    Nice try merging PC gaming into total video game industry sales.

     

    PC gaming only accounts for games bought on Windows.

    That number is ~$20B for 2011/2012.

    That is only a few billion more than where it was in 2003/2004 (The PC market experienced a sizable slowdown and a slight decline from 2006- 2009)

     

    Most of the PC gaming growth is driven by the MMORPG genre, Online FPS, and huge sales.

    http://www.ign.com/articles/2013/09/04/why-pc-gaming-has-exploded

     

    Mac gaming is not calculated in that number.

     

    Video game industry figures includes Nintendo systems, Microsoft systems, Sony systems, Windows Mobile, iOS, and Android.

     

    Currently the growth in gaming have come from the the sheer amount of software Wii owners, iOS and Android owners have purchased

    Right now iOS and Android are accounting for nearly half of all the growth in gaming revenue at the moment.

    Console revenue has seen double digit drop over the past year, showing the NA market is contracting in sales.

     

     

    Right now the Gaming industry sales in North America are down 16% over 2012.

    The North American market has seen a monthly sales down by at least 20% each month since December 2012.

    http://wallstcheatsheet.com/stocks/analyst-video-game-sales-are-tumbling.html/

     

    The European and Japanese market have declined even further due to their bigger economic problems.

     

     

    Lastly why should Origin offer a return policy when Steam, Amazon, Windows Store, GoG and phsyical retailers  do not offer any form of returns for any games?

     

    24 hours is more than enough time when you can download demos for most games this day in age.

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    It is understood that many don't agree with the direction in which this particular game was made. It is also understood that many do. As with many, many topics started to merely discuss perceived limitations or to point out several problems at once, they do tend to wander all over the place. For this reason, it is usually best to be specific when starting or posting in a topic. Many of the points raised here have been posted in numerous other topics. If there are specific new issues, feel free to discuss solutions or ask for advice, but to include a variety of issues in one topic invites confusion and chaos. Hopefully this will help bring this topic around to a specific, purposeful direction. Thanks.

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    Here's my thoughts.. In SC4 you could pickup a city and move it around, or into an entirely different region. You could build avenues without worrying about what would or wouldn't develop on them because you controlled it. Subways, highways...

     

    You know what, they should have just released the original SimCity with better graphics and called it a day.

     

    I'd really like my solar power plant to show up for more than one city

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    I agree with the OP.  I bought this game a couple of weeks ago, and it is so boring.  For me, I've always loved the design element more than the city management element.  The one thing I love about this game is the Sandbox Mode.  However, the lot size is so ridiculously small.  I love that I run out of power and water all the time, yet I have no space to build anything.  It's like if you built everything the city needed, you'd have no space for residents.  This game is such a huge bummer.  I also hate how you lay things in this game. It's impossible to keep things straight and neat.  This is a huge misfire.  On the plus side, it helped me to find Simtropolis and I'm back on SimCity 4 and having a blast downloading all the wonderful buildings created by it.  

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