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gsena

real cities (validation)?

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Just to validate this simulation program (SimCity is running a model, after all...), has anybody tried to reproduce a real city in its details?

How well can SimCity do in that?

This will give you an idea on how realistic this game might be...

 

Just curious!

 

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  • Original Poster
  • Is that right? That would be a major flaw because then I don't understand how any of this (sustainability through taxes, division in residential-commercial-industrial, power productioand distribution, etc) could work...

    What is the largest community that could be simulated in SimCity? Maybe you cannot a do really big one (how did the guy with Tokyo did, anyway?), but a small village should be possible, c'mon!

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    Yeah, when I saw this thread my first thought was the guy who's attempted some major neighborhoods in Tokyo. Problem with recreating even the smallest part of Tokyo in SC2013 is that you can't get close to the same level of tightly packed building density. You can do the roads just fine and the rail lines to some extent. But you'll have awkward bits of open space between the buildings and the roads behind them and between each other. If someone here hasn't seen Tokyo before... well, just Google Map Ueno, Tokyo for example and you'll see what I mean.

     

    Not to mention the building style doesn't exist in the game. 

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    SimCity's map isn't really large enough to create a 1:1 representation of any real-world city.

    The city of St Davids would be possible with about 1800 residents Simcity should have no issue.

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    SimCity's map isn't really large enough to create a 1:1 representation of any real-world city.

     

    Yep.  And Pittsburgh is at the confluence of three rivers.  Not only does such a map tile not exist, but it would be mostly water.

     

    pittsburgh.jpg

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