Jump to content
Sign In to follow this  
clickonnick

Probably simple NAM questions

4 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I downloaded the NAM probably about a month ago, and I'm still working up to using it at its full potential.  The NAM user's manual shows roads ending in cul-de-sacs, but that's not the case in the game.  They still have their classic look.  Does that affect the draggable FAR capability as well, because that's not working either.  How do I enable these road mods?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Did you select the cul-de-sacs during the installation? No, it doesn't affect draggable FAR capability.

 

Happy gaming!

-Geo


x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I downloaded the NAM probably about a month ago, and I'm still working up to using it at its full potential.  The NAM user's manual shows roads ending in cul-de-sacs, but that's not the case in the game.  They still have their classic look.  Does that affect the draggable FAR capability as well, because that's not working either.  How do I enable these road mods?

There is an option in the custom install of the NAM that will allow you to check the box for the cul de sacs.  Just make sure to do the custom install.  It is there you just have to look for it.  Everytime I install the NAM(which is pretty frequently)  I open up every option as I go down just to make sure I did not miss something and I go through it line by line, sometimes I double check it and go through line by line all over again.

 

Sadly I cannot answer your question about the draggable FAR though, I have no increased my skill with the NAM up to that point yet.  I still use the puzzle pieces for it.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The cul-de-sacs are an optional item under the Custom Install.../Additional Features.../Road Texture... item. You need to select it as it is not selected by default.They should not affect the Draggable FAR. Just be sure you don't de-select it when installing. It is selected by default.


A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections