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I think I made a mistake im not sure but one of my cities wasnt getting demand for people so I zoned for low wealth small job jobs. Over time biggers shops and then office buildings/services were popping up. Should I build an airport? The taffic guy says bigger business won't function without an airport or something like that. Will do anything to increase demand? I put a municpal airport but had to be upgraded right away from the traffic guy.

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You should get the NAM. It'll increase the airport capacity for you significantly. Gives you more room to breathe. 

 

Airports are important cap-relief buildings. Plopping one and upgrading as needed will entice your commerce to grow, and lets business commuters commute. 

Every city you build with enough offices will need an airport at some point.

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Let's be on a level playing field here.  Is the game in question loaded from CD or downloaded?  If from CD, is it up to at least 1,1,638?  This member may not be able to use the NAM unless this is so.

 

And Welcome to the Conversation.

 

A question like that does need a description of your game version as there are several.


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    Thank you for your help and explaining why airports are needed. 


    I have another problem, well a neighboring wont increase in population. Theres more commercial jobs than industrial jobs. Should I build industrial jobs instead of commercial (small jobs etc)? Thank you in advance. I know this is off topic but...

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    You should open a fresh topic for this with shots of your cities showing the demand graphs.

     

    Do you zone for low density C?  Large industrial zones are something I avoid.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
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  • Original Poster
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    Sorry...

    I will try to get screenshots.

     

    I zoned a lot of high density industry.

     

    Why do you avoid large industrial zones?

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    Sorry...

    I will try to get screenshots.

     

    I zoned a lot of high density industry.

     

    Why do you avoid large industrial zones?

    I only zone HD industry when I am sure I have met the conditions for CO$$$ in the same area, and small patches (8 x 8 ) at that.

     

    Since I don't have the I-HT patch installed, I generally go for CO$$$ instead as a rule to employ my R$$$ (however few I have to put up with).  A large industrial zone is a waste of real-estate.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    You should get the NAM. It'll increase the airport capacity for you significantly. Gives you more room to breathe. 

     

    Airports are important cap-relief buildings. Plopping one and upgrading as needed will entice your commerce to grow, and lets business commuters commute. 

    Every city you build with enough offices will need an airport at some point.

     

    I have a question on this topic. Wouldn't this be extremely unrealistic? I'm building a region with three core cities next to each other, this would mean that there would be three airports on a very short distance. Aren't there effects of airports that go across the borders of a city?

     

     

     

     

    Sorry...

    I will try to get screenshots.

     

    I zoned a lot of high density industry.

     

    Why do you avoid large industrial zones?

    I only zone HD industry when I am sure I have met the conditions for CO$$$ in the same area, and small patches (8 x 8 ) at that.

     

    Since I don't have the I-HT patch installed, I generally go for CO$$$ instead as a rule to employ my R$$$ (however few I have to put up with).  A large industrial zone is a waste of real-estate.

     

     

    I develop industrial zones in some situations. Since industrial zones need to be close to the city border to function better I always use them in large city-tiles. In these cases I build large zones next to the border, because it is far away from the city center/residential zones it wouldn't have that much jobs as commercial offices. I've experienced that in these cases commercial services will be developed in those areas. Services don't provide as much jobs as offices (roughly the same as I-HT). As long as there is room for development I keep my industrial zones, whenever I need more room for commercial zones  or the effects of industry turns out to be undesirable for the rest of the city I dezone. However, this last one isn't really important with I-HT (only with I-D) since the effects of High Tech are mainly positive.

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    In reply to the question about airports, there is no spillover between cities.  However, airports are only needed as C cap busters.  Otherwise they are eye-candy and provide no commuter links, and the game is about getting to and from work.  It may be called 'Deluxe' but what it really is is SC4+Rush Hour.  This fact is getting submerged in all the traffic.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

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    That's too bad. Would've been better if it had effects on other cities, but since it is an old game I could see why they didn't add that to the simulation. However, I have another question about this topic. In one city I have an airport (the default Maxis airport) that is separated from all the zones, there is a highway connected to it and the airport has a functional parking garage. However, whenever I use the traffic query tool I see 1200 cars moving from and to the airport. That seems quite strange because Rush Hour only simulates traffic to and from work. For as far as I know airports don't provide jobs, at least I've never seen this sort of traffic to an airport. Does this mean that the airport actually provides jobs or is it a malfunction?

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    According to the Reader, the default Airports do in fact create and supply jobs.

     

     

    Small Terminal = $65   $$45    $$$20

     

    Medium Terminal = $90   $$60   $$$25

     

    Large Terminal = $130  $$85  $$$35

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    According to the Reader, the default Airports do in fact create and supply jobs.

     

     

    Small Terminal = $65   $$45    $$$20

     

    Medium Terminal = $90   $$60   $$$25

     

    Large Terminal = $130  $$85  $$$35

     

    Interesting, but the number of jobs provided don't get even close to the amount of traffic I'm seeing. There is nothing except a parking garage and airport on that road, it seems logic that there are 175 commuters maximum (it is a medium terminal). 1200 is weigh too much.

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    Could the airport some how act like a neighbor connection to "Simnation"?  Though there is no real travel from the airport, could it soak up workers sort of like when making any type of land neighbor connection to "Simnation"? Since there are no REAL jobs in "Simnation", there has to be some factor or percentage built into the kernel that tells it to soak up a certain amount of Sims to employ. If that makes sense to anyone but me?

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    The simulator responds to Moore's law.  If the roads are there, the simulator will fill them.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Truth be told ... Sc4 also suffered from the same problems of his younger brother and had to be released without some concepts that were forgotten inside.
     
    There are parameters for setting up the possible SimNation that does not actually exist in the game.
     
    The flow of the airport does not count sims going or coming from other cities is therefore illusory as well as many other aspects of the simulation.
     
    For those who have time of course .read the PrimaGuide from SC4 is certainly a good way  to know more about the simulation especially for those who do not just want if distracted by the constructions.

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    ^And that's what I did.

     

    Pulled from the Prima Guide

     

    "Airports work differently because their primary concern is Commercial. The Industrial

    Demand Cap Relief offered by Airports is a presumed amount of Industrial air traffic based
    on the current Co populations that can reach the Airport. It is 10% of the Commercial Office
    population. The larger the Co population using the Airport, the more Demand Cap Relief

    you’ll get for Industrial."

     

     

    It sounds like the traffic is actually being generated by the "city" itself in order to lift some Industry Caps.

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