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Indiana Joe

Question About Puzzle Piece Textures

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As I was working on my own rail textures designed after the RRW project, I noticed this shading problem with puzzle piece textures.

 

yssi.jpg

 

 

Is this something done by the NAM that I can change?  Or do I just need to make the textures darker than normal?

 

I also noticed that when I have the RRW files installed, the draggable network textures become lighter.  Would I be best off just darkening all textures in that case?  What's the deal with this?

 

Thanks in advance.

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What's the deal with this?

Depending on your viewpoint, S3Ds (models) make everything brighter or textures appear darker in-game than they would normally. That's why there always have been colour-corrected textures assigned to zoom value A-E. (Usually, puzzle piece textures are colour-corrected to be darker.)

That's why the RRW is 100% model-based, to prevent this inconsistency and to prevent the need for colour-corrected textures.

From a developmental standpoint, you'd need to "hijack" a dev copy of RRW to get the model-based rail tiles, and by the looks of it, any RRW texture variations will need to use the RRW models.

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    More things make sense now.  I do have a dev copy of the RRW, as I mentioned--and I now understand why it makes the fsh textures appear lighter.  That is a smart development; kudos to Willy and everyone else behind it.  Thank you for your help.

     

    Actually, I have one more question.  Do you know off the top of your head what the brightness correction needs to be?  I suppose it would vary by program.  I use both Photoshop and GIMP.  If you're not sure, don't worry about it, I can find out easily enough.

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    Actually, I have one more question.  Do you know off the top of your head what the brightness correction needs to be?

    The closest I can get using Paint.NET is -14 Brightness and -10 Contrast (Actually, that's for darkening; not sure if the inverse of that would work for brightening). I have no idea what it would be for other programs... 0_x

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    In GIMP, I used these to go from model-based standard to color-corrected lot display (or non-model display):

     

    gamma ("levels"): 1.20
    saturation: +15
    contrast: +10
    (in that order)

     

    Cheers

    Willy


    NAM Team Member   ||   Check RealRailway development   ||   Visit Port St Claire

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