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KevinPaul06

Neighboring City question

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Does neighboring city affects education and health too? I mean it is possible for the people on 2nd city to go to 1st city's hospital and schools?

 

BQ: How to stop "No Bandage Healthcare" bla bla? I tried to put more clinics and hospitals but the mobs still rallying.


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No, that's not possible. A city doesn't know what is behind its borders, except numbers and class of free jobs and workers in the area (plus numbers necessary for neighbor deals). A neighbor city is definitely outside of the service radius of any of your clinics and hospitals. You have to adjust funding of clinics with the sliders or build more clinics.

 

Of course, there are also enough clinic mods available, with wider radius, larger patient capacities and other changes.

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Use the sliders on each building to raise the capacity and ambulance funding.  More buildings don't do it.  There are lots of good hospitals on the STEX with more scope but be careful you don't invoke the phantom slider bug.


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    " A neighbor city is definitely outside of the service radius" Yeah that make sense.................a lot, hehehehee bummer >.<. Well, thanks guys.


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    Use the sliders on each building to raise the capacity and ambulance funding. More buildings don't do it. There are lots of good hospitals on the STEX with more scope but be careful you don't invoke the phantom slider bug.

    What is the "phantom slider bug"? I never heard of that one. And since we are on the subject has anyone else noticed that say a hospital or school is over captivity so when you put another hospital or school nearby sims will still tend to over crowd the original. That seems to happen to my high schools and certain hospitals as well. Is there anything one can do to make a sim use a certain civic building?

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    If you add a BAT building like a big hospital whose range is considerably larger than the buildings you already have in a city, there is a bug that will automatically send your sliders for control of the buildings, all of them, to zero on every pass of the simulator.  Only solution is usually to remove them all, run for a while to let the simulation settle down and put them back, carefully, the biggest one first.  This may not work.  I had this happen once, tracked it down, dropped the lot, and wound up obliterating the city in the end.  It just wouldn't behave.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    A question bout neighbors: if one has a city on hard next to a city on medium next to a city on easy, does that affect the game in any way, shape or form?

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    Regarding the phantom slider bug, I would put it more general. The bug may happen if you add a mod that alters funding properties of any civic building with adjustable sliders, if this building already exists in your city. The easiest way to avoid it is to demolish all buildings of the kind that got modded in your city before placing the altered replacement. If the new building is not a replacement of any old one, like a completely different hospital that will exist separate from the ingame ones in your menu, you are also safe.

     

    No idea regarding the hard/easy question, but I would assume that this information is not shared between cities.

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    Adjacent cities know nothing about each other's playing parameters.  If there is anything at all it will be in the demands transfer.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I have a question???? Is having all utilities in the big city so that the neighboring cities can be ALL R$$, R$$$, Cs$$,Cs$$$; the way to Make a good suburban region???????????

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    As general rule I would say no. Cities don't develop that evenly. You are bound to have some R§ and R§§ sims in your R§§§ tiles. They are forced to cross the tile border for jobs, so each of them will have long commuting time. You could rather try to build different districts within your tiles, so that you don't loose the base of your upper level development.

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    Actually, the majority of Sims are R$.  Who do you think takes out the garbage, runs the copy machine, and acts as gofers in general?


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Not even the whole city tile. And unless you're building small towns, city tile is not city, it's rather part of a large metropolitan area or as I've said before, a small town. Even the smallest cities in RL don't fit into one single large tile in SC4. You need multiple tiles.

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