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Felgard

Building stats

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Overview

Residential
Commercial
Industry
Police
Fire
Water
Sewage
Power
Buildings

Sheet 1: Residential

Name Tax
Value
Residents Kids Default
Happines
Tokens
Needed
For Uppgrade to
Density
Power
Consumer
Amount
Capacity Rate Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only
Amount
Flammable
Self
Ignite
RW1D1 10 6 2 6 36 3 9 72 3 9 72 3 72 1 90
RW1D2 80 60 15 60 540 288 864 72 288 864 72 288 72 10 90
RW1D3 200 600 100 600 66000 5760 17280 72 2880 8640 72 720 72 100 90
RW2D1 24 3 2 4 24 5 15 72 5 15 72 5 72 1 90
RW2D2 192 30 10 30 270 288 864 72 144 432 72 144 72 10 90
RW2D3 240 300 50 300 3300 2880 8640 72 2880 8640 72 720 72 100 90
RW3D1 56 3 1 3 18 9 27 72 5 15 72 5 72 2 90
RW3D2 224 10 4 10 78 96 288 72 96 288 72 96 72 20 90
RW3D3 280 100 30 100 11000 1440 4320 72 960 2880 72 480 72 150 90

Sheet 2: Commercial

Name Tax
Value
Total
Jobs
Jobs
($)
($$) ($$$) Min
Needed
RCI Total
Population
Total
Shoppers
Default
Profit
Tokens
Needed
For Uppgrade
To Density
CW1D1 20 7 5 2 0 3 14 10 8 112
CW1D2 104 38 30 8 0 10 76 47 38 608
CW1D3 260 355 300 50 5 75 76 445 356 56800
CW2D1 60 6 3 2 1 3 12 8 6 96
CW2D2 120 34 20 10 4 12 68 43 34 544
CW2D3 300 335 200 100 35 120 670 502 336 53600
CW3D1 68 5 1 2 2 3 10 7 6 80
CW3D2 256 30 10 12 8 14 60 37 30 480
CW3D3 324 310 100 150 60 110 620 387 310 49600











Name Power
Consumer
Amount
Capacity Rate Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only Amount
Flammable
Self Ignite
CW1D1 6 18 72 6 18 72 6 72 1 90
CW1D2 90 270 72 90 270 72 90 72 10 1088
CW1D3 1704 5112 72 1704 5112 72 852 72 100 90
CW2D1 15 45 72 15 45 72 15 72 1 90
CW2D2 162 486 72 81 243 72 81 72 10 90
CW2D3 3216 9648 72 3216 9648 72 804 72 100 90
CW3D1 24 72 72 12 36 72 12 72 2 90
CW3D2 288 864 72 288 864 72 288 72 20 90
CW3D3 4464 13392 72 2976 8928 72 744 72 150 90

Sheet 3: Industry

Name Tax
Value
Total
Jobs
Jobs
($)
($$) ($$$) Min
Needed
RCI Total
Population
Default
Profit
Tokens
Needed
For Uppgrade
To Density
Power
Consumer
Amount
Capacity Rate
IW1D1 80 13 10 3 0 6 13 90 270 15 45 72
IW1D2 320 86 70 10 6 40 86 180 540 414 1242 72
IW1D3 800 810 700 100 10 300 810 360 1080 11664 34992 72
IW2D1 92 12 6 4 2 5 12 90 270 42 126 72
IW2D2 368 66 40 20 6 25 66 180 540 633 1899 72
IW2D3 920 665 400 200 65 250 665 360 1080 12768 38304 72
IW3D1 104 11 2 5 4 4 11 90 270 54 162 72
IW3D2 416 46 10 30 6 20 46 180 540 552 1656 72
IW3D3 1040 520 100 300 120 200 520 360 1080 10080 30240 72














Name Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only
Amount
Air
Polution
Amount
Rate Ground
Polution
Amount
Rate Flammable
Self Ignite
-Skill Consumer-
Skill Threshold
E2
E3
IW1D1 39 117 72 15 72 4 9984 8 1248 8 90 210 210
IW1D2 441 1323 72 414 72 50 19968 8 1664 8 90 480 480
IW1D3 10080 30240 72 744 72 150 116928 8 2080 8 90 630 630
IW2D1 30 90 72 30 72 3 6656 8 832 8 90 210 210
IW2D2 474 1422 72 474 72 30 16640 8 1248 8 90 480 480
IW2D3 12768 38304 72 798 72 300 103936 8 1664 8 90 630 630
IW3D1 15 45 72 39 72 1 3328 8 216 8 90
210
IW3D2 414 1242 72 441 72 10 13312 8 832 8 90
480
IW3D3 11664 34992 72 840 72 100 90944 8 1248 8 90
630

Sheet 4: Police

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost
Cell's Units
Ammount
Sign






200

Flagpole






20

Police Station 400 7 5 2
1 17 30000 10 2
- Car Lot 225 6 5 1

6 10000
2
- Jail Cell's 300 6 5 1

6 15000 15
Police Precinct 1700 38 30 8
7 55 95000 50 4
- Helipad 750





20000
1
- Tower 525 12 6 4 2
12 10000

- Car Lot 600 12 10 2

12 15000
6
- Jail Cells 700 12 6 4 2
12 22000 70
- Detectives 750 16 4 10 2
16 60000
1
- Crime Prevention Center 400 12 6 4 2
12 30000
1











Name Patrol Rate Power
Consumer
Amount
Capacity Rate Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only
Amount
Sign

0

0



Flagpole

0

0



Police Station 60 90 270 72 90 270 72 90 72 10
- Car Lot 60
0 24
0



- Jail Cell's
5 15 72 5 15 72 5 72 5
Police Precinct 30 1704 5112 72 90 270 72 90 72 100
- Helipad 60
0

0



- Tower
10 30 72 15 45 72 10 72 10
- Car Lot 30
0

0



- Jail Cells
10 30 72 15 45 72 10 72 10
- Detectives 35 10 30 72 15 45 72 10 72 10
- Crime Prevention Center 35 10 30 72 15 45 72 10 72 10

Sheet 5: Fire

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost
Unit
Ammount
Patrole Rate
Sign 0





200

Flagpole 0





100

Fire Station 400 13 10 3
2 13 20000 1
- Truck Garage 200 6 5 1

6
1 55
- Fire Alarm 75





3000

L.Fire Station 1300 86 70 10 6 18 86 70000

- Truck Garage 400 6 4 2

6 15000 1 70
- Hazmat Garage 250 6 4 2


40000 1 25
- Tower 525 6 3 2 1
6 10000

- Fire Marshall 500 6 3 2 1
6 20000 1 30
- Helipad 1400 4 2 2

4 60000 1 60











Name Power
Consumer
Amount
Capacity Rate Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only
Amount

Sign
0

0




Flagpole
0

0




Fire Station 15 45 72 15 45 72 15 72 10
- Truck Garage 5 15 72 5 15 72 5 72 2
- Fire Alarm
0

0




L.Fire Station 414 1242 72 414 1242 72 414 72 100
- Truck Garage 5 15 72 5 15 72 5 72 5
- Hazmat Garage 5 15 72 5 15 72 5 72 5
- Tower 5 15 72 5 15 72 5 72 5
- Fire Marshall 5 15 72 5 15 72 5 72 5
- Helipad 5 15 72 5 15 72 5 72 5

Sheet 6: Water

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost


Tower 100 0 0 0 0 0 0 3500

Pumping Station 200 66 40 20 6 10 66 14000

- Basic Pump 200 6 5 1 0 0 6 30000

- Filtration Pump 400 6 5 1 0 0 0 60000












Name Producer
Amount
Minimum
Rate One Over
Steps
Per Step Pumprate
Per Hour
Power
Consumer
Amount
Capacity Rate Garbage
Only
Amount
Capacity
Tower 80 2 0,00666 2 6000 8 24 72 0 0
Pumping Station 1000 2 0,00666 0 80000 633 1899 72 60 240
- Basic Pump 1000 2 0,00666 18 80000 211 633 72 20 80
- Filtration Pump 1000 2 0,00666 18 80000 211 633 72 20 80

Sheet 7: Sewage

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost
Sewage
Consumer
Amount
Rate
Outflow Pipe 100 0 0 0 0 0 0 3500 0 999
Treatment Plant 200 86 70 10 6 10 86 24000 0 666
-Tank 200 10 10 2 0 0 12 40000 7000 8











Name Max Sewage
Flow Rate
L/hr
(0x0ecaebc5)
Max Sewage
Flow Rate
L/hr
(0x0ecaeec6)
Max Ground
Polution Rate
Ppm/hr
Power
Consumer
Amount
Capacity Rate Garbage
Only
Amount
Capacity

Outflow Pipe 11700 N/A 120000 0 0 72 0 0

Treatment Plant 52500 70500 N/A 414 1242 72 60 240

-Tank 52500 N/A N/A 106 318 72 20 80


Sheet 8: Power

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost
Power
Production
Power
Producer
Amount
Resource
Input
Amount
Rate Consumer
Skill
Threshold E2
Consumer
Skill
Threshold E3
Wind Power Plant 1 40 13 10 3
1 13 3000 3000

2
10
Wind Power Plant 2 250 13 10 3
1 13 10000


2
10
- Small Horisontal Turbine 40





5000 3000

2

- Large Horisontal Turbine 60 1 1


1 10000 5100

2

- Vertical Turbine 170 1
1

1 20000 15000

2

Solar Power Plant 40 12 10 2
1 10 17000 8040




- Fixed Solar Array 105 2 2


2 16000 12060 402
2

- Concentrated Solar Array 320 2
2

2 40000 37500 1250
2

Coal Power Plant 25 13 10 3
1 13 12000 75000

2

- Dirty Generator 425





5000 75000 2500 6 2

- Advanced Generator 375 1 1


1 15000 75000 2500 12 2

- Clean Generator 600 1
1

1 20000 75000 2500 8 2

Oil Power Plant 100 28 20 6 2 1 28 20000 150000

2

- Conventional Oil Generator 756





7500 150000 5000 12 2

- Combustion Turbine Generator 1185 1 1


1 20000 150000 5000 4 2

- Clean Oil Generator 1295 1
1

1 27000 150000 5000 8 2

Nuclear Power Plant 100 520 100 300 120 100 520 100000 200000 300000
2 200 200
- Gen I Thermal Reactor 1200 52 10 30 12
52 45000 200000 6667
2
200
- Gen II Thermal Reactor 2300 52 10 30 12
52 75000 400000 13334
2
400
- Fast Neutron Reactor 3000 52 10 30 12
52 130000 600000 20000
2
600















Name Resource
Usage
Per Day
Resource
Storage
Capacity
Max Ground
Polution Rate
Ppm/hr
Water
Consumer
Amount
Capacity Rate Sewage
Produced
Rate Garbage
Only
Amount
Capacity Air Polution
Transmitter
Amount
Rate Ground Polution
Transmitter
Amount
Rate
Wind Power Plant 1


10 30 72 4 72 10 30



Wind Power Plant 2


10 30 72 4 72 10 30



- Small Horisontal Turbine













- Large Horisontal Turbine













- Vertical Turbine













Solar Power Plant


10 30 72 4 72 10 30



- Fixed Solar Array













- Concentrated Solar Array













Coal Power Plant
20000
414 1242 72 414 72 50 150



- Dirty Generator 4320
99840 40 120 72

5 15 6496 8 832 8
- Advanced Generator 8640
266240 80 240 72

10 30 2436 8 624 8
- Clean Generator 5760
99840 160 480 72

20 60 2436 8 416 8
Oil Power Plant 8640 20000 99840 414 1242 72 414 72 10 60



- Conventional Oil Generator 360
99840 40 120 72

5 15 2436 8 832 8
- Combustion Turbine Generator 120
226240 80 240 72

10 30 5684 8 624 8
- Clean Oil Generator 240
99840 160 480 72

20 60 1624 8 416 8
Nuclear Power Plant


13500 40500 72 540 72 100 300



- Gen I Thermal Reactor


108000 324000 72 135 72 25 75



- Gen II Thermal Reactor


144000 432000 72 135 72 25 75



- Fast Neutron Reactor


180000 540000 72 135 72 25 75




Sheet 9: Buildings

Name Maintenance
Cost
Total
Jobs
Jobs ($] ($$) ($$$) Min
Needed
RCI Total
Population
Construction
Cost
Power
Consumer
Amount
Capacity Rate
Recycling Center 100 66 40 20 6 10 66 80000 633 1899 72
Ore Mine 75 86 70 10 6 21 86 12500 2333 6999 72
Hospital 1700 34 20 10 4 5 154 120000 162 486 72
Fire Station 400 13 10 3 0 2 17 20000 15 45 72
Train Station 375 34 20 10 4 5 17 40000 162 486 72
Buss Terminal 500 38 30 8 0 7 38 30000 40 120 72












Name Water
Consumer
Amount
Capacity Rate Garbage
Only
Amount
Air
Polution
Amount
Ground
Polution





Recycling Center 12 36 72 5 0 0




Ore Mine 2016 6048 72 50 39936 4992




Hospital 81 243 72 100 0 0




Fire Station 15 45 72 10 0 0




Train Station 81 243 72 100 0 0




Buss Terminal 90 270 72 100 0 0




  • Like 7

Weird things seems to get easier the more i do it... is that a bug?

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    I got these values from script file. It's so far only fore some buildings but i think i gotten all of the zoning buildings

     

    I do not claim them to be accurate

    if a value is not listed does not mean its not applied elsewhere or stated in the buildings parent

     

    Here's a PDF version SCBuildings.pdf

    Mirror: DepositFiles

     

    IW#D# = Industrial, Wealth, lvl, Density, lvl

     

     

    ------------------

    wind power plant and its add-ons i have problems with since they don't use the same values as the others

     

    Also What the hell is up with Low wealth Medium density Commercial buildings they can't burn or something?


    Weird things seems to get easier the more i do it... is that a bug?

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    Those numbers either match exactly or are very close to the numbers in the official Prima guide. For what that is worth.

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    Those numbers either match exactly or are very close to the numbers in the official Prima guide. For what that is worth.

    theres a guide with those numbers? then why did i do this?

     

    well anyways i shall continue to update this as my mood dictates


    Weird things seems to get easier the more i do it... is that a bug?

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    Yeah, the guide has a pictograph type thing for each zone type. Not everything has numbers though, water has a filled quantity of water bars. The pictographs for fires and crime are nice too. I have bought guides for every SimCity I think. If I remember correctly though, SC2K manual was a book so maybe I didn't buy an extra guide for that. I think the Prima guide is pretty good but their "updated" online version is not very updated. Keep posting your findings, it will be more up to date. I was just trying to give your numbers a vote of confidence. ;)

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    Those numbers either match exactly or are very close to the numbers in the official Prima guide. For what that is worth.

    theres a guide with those numbers? then why did i do this?

     

    well anyways i shall continue to update this as my mood dictates

     

    you didn't know about the prima? it has a lot of stuff in it and pictures of items etc..

     

    it does not answer everything but has a lot about the engine and the game inside that prima guide..

     

    i don't have the link handy but its on the web pdf

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    Yeah, the guide has a pictograph type thing for each zone type. Not everything has numbers though, water has a filled quantity of water bars. The pictographs for fires and crime are nice too. I have bought guides for every SimCity I think. If I remember correctly though, SC2K manual was a book so maybe I didn't buy an extra guide for that. I think the Prima guide is pretty good but their "updated" online version is not very updated. Keep posting your findings, it will be more up to date. I was just trying to give your numbers a vote of confidence. ;)

    no worries i kinda guessed that the "guide" would be less accurate since most guides priorities style over usability

     

    anyways i'll see if i cant update the tables with more buildings as i come across them


    Weird things seems to get easier the more i do it... is that a bug?

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    Yeah, the guide has a pictograph type thing for each zone type. Not everything has numbers though, water has a filled quantity of water bars. The pictographs for fires and crime are nice too. I have bought guides for every SimCity I think. If I remember correctly though, SC2K manual was a book so maybe I didn't buy an extra guide for that. I think the Prima guide is pretty good but their "updated" online version is not very updated. Keep posting your findings, it will be more up to date. I was just trying to give your numbers a vote of confidence. ;)

    no worries i kinda guessed that the "guide" would be less accurate since most guides priorities style over usability

     

    anyways i'll see if i cant update the tables with more buildings as i come across them

     

     

    Well, at least this helped us spot a problem with the CW1D2 buildings not catching on fire.

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    Can you please not use dark green for residential? With the darkening background it makes it tough on the eyes. @.@

     

    From the numbers I see change in the game, the HD W3 Industrial supports 600 med wealth workers.... oO

     

    Also, from the number changes in the game, the Advanced Coal mine supports 1400 R$, 200 R$$, and 20 R$$$ workers. But only needs like 100 workers total to open.


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Added Police And Fire


    Weird things seems to get easier the more i do it... is that a bug?

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    so far these values can be found in its respective prop for that building

     

    The majority of the props can be found in the instance group "0x40e0c000"


    Weird things seems to get easier the more i do it... is that a bug?

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    Hey Felgard:

     

    I believe Update 6 changed some of the numbers for industrial (and possibly others)... I was wondering if you could update this to reflect the changes to Update 6?

     

    Pretty please?  :D

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    I would love to see this updated too now that a lot has changed and there's a new expansion.

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