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nosoupforyou

The Tiberian Project

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    alright, i've been gone for a while, and heres what i've been doing
    406.png

    i had to redo the base due to many 'boolean errors'

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    Posted:
    Last Online: A long, long time ago... 
     
    Looks good(Man I wish I had a rocket luncher like that22.gif22.gif).  Its just missing the cockpit!
     

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    Posted:
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    Ok, I have a lot of desert textures, also I have some good pictures of all TS vehicles ingame and renders, so PM if you need anything and how long untill the next release?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    sorry i haven't posted in awhile, i had BATTers Block, but i'm back.  it would be great if you could give me some desert camo textures adm, thanx!
     
    i'm going to move over to nod for awhile, i'm gonna make a nod base that creates nod vehicles you can drive.  i'm hoping that i can give it the query sound of kane screaming peace through power... i hope,
     
    but alas, i'm also going to make kane's temple, which will be a large pyramid, and heres the entrance gate to it.
    Nod_Gate1.png border=0
     
    the entrance will be transit enabled for avenues, and will have alot of stuff like props around it.  it won't be flammible, as nod intuition is much better than that.
     
    BTW, adm, i'm still working on those parks, you should get them soon

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    Posted:
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    (German Accent) Vhat are you looking vor
     
    I have tonnes, aslo I can get hold of silly little textures, also I believe that I may be able to get hold of the GDI textures, when I find my TS FS again

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    pretty much, all i need is some dark metal textures, and some desert camoflodge textures.
     
    using my bat knowledge, i'v made some changes to the gate, here it is.
    newnodgate.png border=0
    check out my special nightlighting on the logo... aint it awesome?

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    Posted:
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    Cool! Will those work, though? I could extract a few more, if you need them...
    Just name the clip!


    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    After hours of schoolwork, (and several pm's from pickle1105) i have returned to the project.  i hereby show you the rough draft of my first step toward nod domination of Sim City...
     
    kanestemplev12im.png border=0
    Thanks to ImageShack for Free Image Hosting 
     
    THIS IS A ROUGH DRAFT!!! please direct all comments in three.. two.. one.. now!

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    Posted:
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    42.gif So...what of your other projects? The Hover MLRS, The MKII, and the Tech Center?

    The temple looks good. I had figured you were going to do the temple they had in Dawn or the one they had in Sun.


    Beware: someone out there is copying you also by creating the Orca...

    "If you can't run, walk. If you can't walk, crawl. Whatever you do, keep moving forward."

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    Posted:
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    IMHO, NOD temple too small. Compare the height of red top and overall height. I think, it must be 6-8*size of top part. Remember, temple can contain whole Tiberium missile.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    The project continues...

    I apologize for the months i have been away.  several issues (Homework, loss of inspiration, computer's motherboard catching fire) caused the delay.  I have finnaly returned with my projects renewal.  my first work is NOD props, including walls, vehicles, and defensive structures.  i;m working at the moment on the stealth tank.  i have the wheels and gun looking good but i can't get the body to look just right.  but i will fix it and post pictures soon.
     
    So remember...
     
    THE BROTHERHOOD WILL LIVE ON!
     
    KANE LIVES IN DEATH!

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