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Richyfresh69

Nuclear power and disaster rate

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Hi,

I've been running a city In a multiplayer region the last few days. Population around 83k specialising in trade (shipping processors for income) and education. My city has grade school high school and university. Yesterday one of my neighbours completed a archeology and I decided to plop a nuclear power plant.

This is where things got a little crazy almost as soon as I plopped the nuke power station I started to get natural disasters such as earthquake meteor strikes much more frequently (the frequency of these is off the scale like every 24 in game hours). The disaster range across the complete range from tornadoes to giant lizards and zombies.

So far my nuclear plant has survived unscathed but I'm worried that the disasters which decimate the population will affect the education / tech level of my sims increasing the risk of a meltdown.

Anyone else noticed that the disaster rate as I call it shoots through the roof as soon as you plopped you nuclear plant?

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Disasters seem to come in bunches.  However I would ask you to consider that the designers may have a thing about nukes.  I think they are designed to be hair triggered.  Good luck.

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almost the same thing happened to me, I was building a city and had maybe 1 or 2 disasters the whole time, I finished the arcology  project and was having problems importing oil for my power plants while trying to supply power to my city and the arcology, I had to switch to the nuclear plant to provide the amount of power I needed at a steady rate, then almost imminently after I placed the nuclear plant I had an earthquake dangerously close to it, luckily it survived


and in another city 1 meter and 2 earthquakes in a row hit my police precinct as soon as I got it fully upgraded again

 

I noticed this in other Sim City games too, the disasters always seem to go for the most expensive/important buildings in the cities instead of just being completely random (like actual natural disasters are)

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I would suggest getting rid of the nuclear plant immediately. Make sure it says safe and bulldoze it. If a disaster hits the plant it can cover the entire map in radiation, which takes 34 years per level to remove. 100 years before the city is playable again.

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    Thanks for the replies I'm starting to think maxis has a thing against nukes too. I played my city some more tonight and not one single disaster. I even researched and upgraded to a gen 2 reactor. Worker education levels have stabilised.

    I know nuclear power is risky but I have kept my old coal plant as a backup should I need to shutdown in a hurry. There is always a risk from I direct hit from a méteor but I like the danger aspect so will keep the nuke for now.

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