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jas19illini

consumer electronics factory strategy help

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I'm wondering what the best strategy is to unlock the consumer electronics building to start building TVs and computers. I have 150k people, with two recycling plants producing plastic and alloy and two processor plants. I think u need to sell something like 1.6 million in goods in a day to unlock the consumer electronics plant if I'm not mistaken. I'm only selling about 300-400k per day though. So what's the best strategy?

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What I did was simply building more and more processor factories. Assuming all the materials factory needs are imported, you can probably make around 6000 in trade profit per 1000 processor sold (which does not count factory maintenance fees). By the time I had 5 million, consumer electronics factory was already unlocked. Unless you have specific interest in keeping processor factory, you can always replace it with the consumer factory. I believe (with an assumption all the materials to run the factory are imported) each 1000 units of TV sales gives you roughly around 130k in trade profit.

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I'm wondering what the best strategy is to unlock the consumer electronics building to start building TVs and computers. I have 150k people, with two recycling plants producing plastic and alloy and two processor plants. I think u need to sell something like 1.6 million in goods in a day to unlock the consumer electronics plant if I'm not mistaken. I'm only selling about 300-400k per day though. So what's the best strategy?

 

 

The way to unlock it is trade ports/trade depots.

 

Build as much storage as you need (you will need to do some math to figure out how much storage you will need).  What you will do is store the processors.  When you have enough stored up to hit that 1.6 million number, then at 12:01 AM, set all your trade ports/depots to export.  If you've stored enough, you will hit 1.6 easily for the day.

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  • So ur saying just suck it up and import the necessary goods instead of producing them myself and take the tiny profit for the time being (instead of the $67k I usually get per processor export) until I unlock the consumer electronics plant?

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  • Original Poster
  • I'm wondering what the best strategy is to unlock the consumer electronics building to start building TVs and computers. I have 150k people, with two recycling plants producing plastic and alloy and two processor plants. I think u need to sell something like 1.6 million in goods in a day to unlock the consumer electronics plant if I'm not mistaken. I'm only selling about 300-400k per day though. So what's the best strategy?

    The way to unlock it is trade ports/trade depots.

    Build as much storage as you need (you will need to do some math to figure out how much storage you will need). What you will do is store the processors. When you have enough stored up to hit that 1.6 million number, then at 12:01 AM, set all your trade ports/depots to export. If you've stored enough, you will hit 1.6 easily for the day.

    If u close ur trade port will trucks from the processor plant still deliver processors to the trade port?

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    So ur saying just suck it up and import the necessary goods instead of producing them myself and take the tiny profit for the time being (instead of the $67k I usually get per processor export) until I unlock the consumer electronics plant?

     

     

    Well, not exactly.

     

    Continue to build them like you've been building them, but store the processors instead of selling them.  When you've stored enough of them, sell them all at once to get to that 1.6 million.

     

    I'm wondering what the best strategy is to unlock the consumer electronics building to start building TVs and computers. I have 150k people, with two recycling plants producing plastic and alloy and two processor plants. I think u need to sell something like 1.6 million in goods in a day to unlock the consumer electronics plant if I'm not mistaken. I'm only selling about 300-400k per day though. So what's the best strategy?

    The way to unlock it is trade ports/trade depots.

    Build as much storage as you need (you will need to do some math to figure out how much storage you will need). What you will do is store the processors. When you have enough stored up to hit that 1.6 million number, then at 12:01 AM, set all your trade ports/depots to export. If you've stored enough, you will hit 1.6 easily for the day.

    If u close ur trade port will trucks from the processor plant still deliver processors to the trade port?

     

     

    Don't close the trade port.  Set your storage processor lots to "use locally"

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    "storing" aka "use locally" is the easiest to hit the goal.. best is if you already have shipping warehouse with a cargo port where you can store 20'000 processors and some more in your processor plant and then as others mentioned at midnight start to export. this way by 10am you should have 1.5m sold.. careful you need some budget to pile this much processors without selling if your city is in the minus..

    Also I noticed that the more I stored the more frequent earthquakes tornados and what not went over my city.. 3 catastrophies in one day should unlock an achievement too :)

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  • Speaking of bad disaster luck. I plopped my electronics division or whatever it was for my Trade HQ, $500k, and it was destroyed by freakin meteors within 10 min. I was butthurt big time. Lol.

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  • Another idea I was toying with in my head yesterday after playing was what if I just had only alloy reclamation lines at my recycling centers, and exported that by itself instead of processors. This isn't referring to my original question of this thread, I'm thinking just in general, in terms of making some cash. Exporting alloy will get me about $47k per export. I have two recycling centers, and I cud have 8 alloy reclamation lines. So the alloy production should be plentiful. Then the alloy can just go from the recycling center to the trade port, cutting out the need to go to the processor plant to be turned into processors. I'll get $20k less per export (alloy vs processors), but the number of times I'm able to export per day should increase. Can anyone punch any holes in this theory or is it pretty sound? Again, this idea is merely to start stacking up some cash.

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    Speaking of bad disaster luck. I plopped my electronics division or whatever it was for my Trade HQ, $500k, and it was destroyed by freakin meteors within 10 min. I was butthurt big time. Lol.

    I tend to believe this is not just bad luck. I did the same scenario in two cities and the minute i started piling up processors disasters appeard one after the other..

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    Can anyone punch any holes in this theory or is it pretty sound? Again, this idea is merely to start stacking up some cash

    The issue is scalability - there is only so much garbage to be recycled. Trade ports + industry is much more scalable. Plus, it won't count towards electronics revenue needed to unlock electronics HQ upgrades.

    If you want to master electronics, I'd suggest the following (short of getting a 5million gift to kickstart your city):

    1) build a recycling centre and start exporting alloy to build up cash. Demolish the initial plastic reclamation line as it is always better to produce and sell alloy and buy whatever you really need from the global market.

    2) once you have built up enough cash, plop a processor factory and start importing plastic

    3) keep plotting processor factories, and start importing alloy as necessary. You will need about 3 fully upgrades processor factories to unlock the electronics HQ upgrade

    4) build an electronics HQ

    5) build the consumer electronics division

    6) start building consumer electronics factories - only manufacture TVs

    7) build a trade HQ and build the electronics division * unless someone in the region already has a commerce division

    8 ) build a trade port

    9) demolish processor factories and start importing processors

    10) when you unlock the 2nd electronics HQ upgrade build the commerce division and demolish the trade HQ

    I ended up with two trade ports and five consumer electronics factories making a daily profit of 5 million despite -100k hourly budget.

    sy8ox1.png

    So much for clean high tech industry...

    * that option may be overlooked because the description is rather misleading - trade specialisation is not about "buying low and selling high" but is a purely auxiliary tool to boost logistical capacity until you can unlock the appropriate commerce division.

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    Iirc freight trains have twice the capacity of a truck *per storage lot* (20t if you have one alloy lot, 40t if you two alloy storage lots, etc) and won't get stuck in traffic.

    I always build them if at all possible since you'll hardly notice expense by the time you get access and more import/export capacity won't hurt (I had a bad experience going bankrupt because all export trucks were stuck in traffic once so that may be superstition).

    Edit to add: Just did an experiment - with freight rail terminal and cargo ship dock disabled, by trade port importing materials (2x alloys, 2x plastics, 2x processors) for my 7 electronics factories (producing 54k crates of TVs per day) ran out of raw materials in 12h, so I think it's fair to conclude that rail & cargo ships do matter.

    Exports tend to pile up without a rail connection (at this time, the trade port I use for exports has 25k crates of TVs) and I have to rely on cargo ships for exports.

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    Alex, I don't know if your capacity numbers are correct. I seem to remember getting 20k plastic delivered in one go, and only a few of the storage lots were for plastic. I don't think it depends on how many storage lots there are.

     

    It is important to note that they only bring one type of supply. So if you use one trade port for multiple things, each shipment only fills/buys one.

     

    It also seems that boats are much better than rail. Rail comes every 6 hours, and I've never explicitly tested but it seems to be once every six hours no matter how many ports you have. Boats come once every 3 hours and one comes for each port you have. So with my current setup with 3 ports, boats are 6x better than rail.

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    Great info in here thanks all, it's not as easy as it looks that's for sure. Which is good and very immersive

     

    The tip about exporting alloy is very interesting ta Alex, importing it is crippling and there's a rather scary see-sawing of income with only two processor plants, trying for the standard three. Or I'm doing something wrong most likely :)

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    Just fyi, sort of a side-note, but still on topic -- there's an odd and rather frustrating bug where you get charged incrementally more for each import you receive at the same depot/port if those deliveries takes place within the same hour. So the first delivery of, say, processors is $67K, the next double that, the next triple that. Just something to be aware of if you're doing import-based production -- check your budget panel every once in a while to make sure you're not overpaying.

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    Alex, I don't know if your capacity numbers are correct

    They might not be, but the description of the freight terminal is "Each storage lot at the Trade Port adds another freight car to the freight train".

    But I just checked - train drops off 4k crates of processors with two storage lots and just 2k after deleting one lot. Maybe your freight terminal is bugged? (I had to delete and replace the freight terminal because no trains would spawn - and I watched for 12h. Make sure to pay close attention to trade ports because they are seriously buggy - almost lost a city yesterday because fuel dropped off at the trade port mysteriously disappeared until I deleted and replaced the fuel storage lot)

    As for rail vs ships, it depends on your industry. If you are going for oil then cargo ships are a no-brainer because you just need to import oil, and ships carry massive amounts if you just place oil storage lots. On the other hand, for electronics you need 3 different resources Or your factories will shut down - it's better to have a theoretically ideal supply than getting a shipload of processors and alloys which you can't process because you lack plastic.

    Just now (with the bugged freight terminal) I was low on processors for 12h because I didn't get a processor cargo ship, which the rail would have helped with. On the other hand, my other trade port (with TV storage lots only) is great for exporting TVs via ship.

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