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mcallisterw

My initial thoughts after playing for a few hours.

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Couldn't agree more.

 

It's nice to see that more and more people are realizing the severe restrictions this game has. Even on the official forums, people who were initially pleased with the game are getting to the point of boredom due to the lack of expandability and customization.

 

Let's just hope that Maxis agrees, and saves this game.

 

 

I felt the same way. At first I was like the game does have some neat features then little longer I am completely bored. Really nothing to the game and everyone city looks the same really. The only thing that could save this game is opening it to modding. Modding that could add farming, fishing and lumber industry to your city. Or the ability to make small rural community with national park, trails and small resorts. Which is what I do in simcity 4

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wow.. we have people that actually think these graphics are "beautiful"?

 

Honestly, I may be alone here but I thought the graphics are the most dissapointing aspsect. They look like Sims 2 graphics (which came out in 2004) on their lowest settings, and the art style is just painfully bland and generic.

 

I feel like if the graphics were even remotely modern, I would have more of an incentive to look past its flaws and keep playing it. I bet even modders will be frustrated by the extreme lack of graphic detail they will have to work with here.


SC 4 + CS 1.6 = :]

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    If you run 2+ cities, traffic isn't that difficult to fix it seems. 
     
    First of all, the entry to the map, should go straight to the industrial area, and never be used to cross into the residential. 
     
    Some times might need to go around the map, but that is ok, because the commuting traffic from the other cities/outer world, it will never use the same road as the home traffic. 
     
    The only traffic that from the "outer world" will hit the inner city, are the construction trucks and the new people moving into the city. So even if these have to go the long way around, doesn't matter. 
     
     
    Splitting the inner & outer commuters, is paramount I believe. 
     
    The 2x2km city is adding a weird challenge that others like, others not. And is damn expensive when you want to demolish half the city to rebuild it. Especially when you have to demolish plop-able buildings going 100k+ per pop. I like it. Because the city is not any more fire and forget. You need to actually interact and fine tune it all the time. 
     
     
    But from the other hand, a city with 2 oil rigs, 1 recycling, some industrial (no more than 10-15 factories), and trading depot, can run at 20k-30k very happy population, and make around 400k-500K per day. 
     
    So is down to what you want at the end of the day. :)

    I think though that at some point in all of that it stops becoming a city planning simulator and starts to become a rubix cube with buildings instead of blocks.

     

    People bought the game because they wanted to design a city, and wanted a challenge... but they feel they got the latter without the former... and not so much of the latter either.

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    The one good thing I can say about this game is it has rekindled my intrest to play SC4 again. I too feel the same as most people, in SC4 i didn't get tired of playing it for almost 2 years and then after that came back to it numerous times for months on end, The new one not really able to keep my interest for long, I don't look forward to playing it, I play Skyrim alot and have played it since it came out and I stil look forward to playing the game.

     

    One thing that Maxis/Ea should take a look at is how Bethesda has handled Skyrim for PC. It took a couple of months for the creation kit but people were still able to mod the game. Beth encourages modding and they seem to learn things from what modders do. They have also been able to release 3 DLC which have been sucessfull while people still make mods adding so much more to the game I  honestly have not got bored with that game. Point is if Bethesda can do it, and still be profitable, I am sure that Maxis/Ea can. Right now my biggest fear is they will charge for every mod made for the game somehow. If that happens then that will be the end of this game for me. I don't mind paying for a few DLC's as long as they are worth it but I will not pay for everything.

     

    My gut is telling me that this is the directions they had in mind. To make Simcity nothing more than I glorified app game and then dress it up as a PC game. In my opinion I really think that these app games where they get you hooked and then say, " for X amount you can get this ", have really done alot of harm to game making as a whole. I actually cannot believe people pay for this stuff, way too many mindless sheep in the world right now. The casual gamer is killing the industry and I don't mean sales I mean quality games actually being made. It almost seems they say to themselves, "what is the least amount of  content that we can put in to this game and still make a ton of profit off it." See Simcity 5/2013

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    I agree with viviancyu

     

    I prefer having to build a smaller high desnity city than a massive piece of urban sprawl of Simcity 4.

    In the real world most cities are forced to build up because they cannot build out, with the exception of the American Midwest.

    Also most cities in real life are built around their enviroment and are not terraformed (some cities do this in real life, but it is quite expensive).

    I like being given accurate data on my cities to better address them.

     

    I also don't miss the having large Simcity 4 cities, because they became too unwiedly for their own good when you had to build up.

    Simcity 4 became too complex for its own good and  it had trouble rendering accurate data, this was reflected in the sales (it sold half as much as Simcity 3000)

     

     

     

    Sure this game has issues but at least Maxis is patching it instead abandoning it like they did Simcity 4

    Once they get the major issues patched the game will be good

     

    One last note, you only own a license to use software, thus never actually owning it.

    Thus it is illegal to modify nearly all software under copyright laws (this actually applies to all copyrighted works, though there are a few exceptions to the law)

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    I'm like most people here. I've been a die-hard SimCity fan going all the way back to the SuperNES version. Heck, SC2000 was the game that made me ma PC gamer. I played SC3000, and I absolutely salivated when the fourth installment came out. With Rush Hour, I felt  like the franchise had culimated into something special. I've played SC4 off and on for years now. Just installed it a week ago and started a new super-large region. Getting into the modding thing and all that.

    My point here is... I'm sorely disappointed with the two follow ups to SC4. Can we really count Societies? I think even then I could see the writing on the wall, the direction the franchise was going in. Seems like ever since Will Wright stepped away, things just slowly started to go downhill.

    I get that the gaming companies want to make money. They need to make money to stay afloat in a competitive world. But I'm getting so tired of everything being about the money. It seems like the very soul of the industry has gotten sucked out and rebranded as something decidedly... unpleasant.

    I waited for years to get a PC with decent specs. All so I could play the games that I wanted without so many hitches and stutters. But now, with all of this DRM, anti-piracy stuff, it's like the manufacturers want to continue to punish their customers for the sins of a few. It's not just games. It's penetrated every aspect of the software market.

    I sigh a heavy sigh now. I know for a fact that I will not buy the new Sim... whatever this game is. It's not SimCity. It's not even close. I have never in my life seen such a bad reception to a game. Normally I don't put a lot of faith into detractors, but when I see it everywhere, and the stories are consistently the same... Not to mention the fact that EA decided to B.S. it's customers to the degree that they did?

    I hate to say this, but I think I might be putting up my gaming hat. I don't have the time for games that I used to have. But even worse, I've become so disillusioned by what the gaming companies are doing, I'm just starting to think that it's no longer worth my time.

    Thanks EA. Thanks for ruining one of the best games of all time. And thanks for turning me off to something that was once so wonderful.

    I'll play my SC4 for awhile. Till my computer sputters and dies. Then I guess I'll find a better hobby :(

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    actually tonight i did some testing and i am discouraged

     

    i created a new region

     

    i occupied all the cities in the region

     

    i built nothing but dirt roads and residentials

     

    soon all the cities in my region were humming, population growing and money rolling in

     

    every morning i would see messages from sims saying there were community to other cities to go to work!

     

    at the end of every day they would return with money to spend

     

    there is nothing but dirt roads and residentials in all the cities

     

    there are not jobs, no nothing

     

    still my cities continue to grow and money keeps pouring in

     

    and there is no sense in me playing this game, i've totally wasted $85

     

    the messages u see have no relationship to the facts and what is happening in the cities

     

    one minute they say they need more shops the next minute they tell u how wonderfull all the shops are, but you've done nothing.

     

    its like some magic eight ball, random jiberish.

     

    :(

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    One last note, you only own a license to use software, thus never actually owning it.

    Thus it is illegal to modify nearly all software under copyright laws (this actually applies to all copyrighted works, though there are a few exceptions to the law)

    Modifying the software = editing the exe or existing game datas. Mods, even those maxis abusively call "hacks" don't overwrite or edit any file of the game... It's additionnal data, so it's nothing illegal, even if it overrides some of the games mechanics. After all, the game is able to load those datas...

    It may (it is) be against the EULA, but unfortunately for investors/editors, EULAs have absolutely ZERO juridic value in many (if not most) countries. As someone previously stated, a videogame is considered in europe as a product, not a service.

    As I stated in another thread, if I want to use mods, I will, I don't care about what the ToS says about it. If they want to ban me for using them, they can, but if they do, i'll start digging into the game files to do some nasty things, such as completely removing the online componnents requirements.

    They wanted to do an online game and pretend to be "modding friendly" in the mid/long term, it's just an illusion, they won't be able to keep both aspects of the game, ppl wants this game to be available offline and be able to mod it's poor gameplay mechanics, and no matter what maxis/ea do about it, ppl will get what they want, one way or another.

     

    Don't let EA dictate you how you should play the game you own (it's a product, at least in europe, so, you do own it...), that's because of such behaviour that they dare release games that make so many people angry, and make more and more scandaleous approaches milking customers money more and more.

    Remember one of the original slogans for Simcity (previous ones) were "Build the city of your dream. Limit is your imagination". With this crappy Simcity, that slogan is now DEAD... now it's more like "Build the city of your dreams, but dream it the way we want you to dream it. Deal with the dumb limits we enforced on it."

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    I'm still trucking along but feel like I'm losing interest. There just isn't enough to do. I played for an hour last night and maxed out my space. I will keep trying and experimenting in hopes of new updates that make it more playable but the game feels incredibly unfinished. Trying to keep the faith but I'm struggling...

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    one minute they say they need more shops the next minute they tell u how wonderfull all the shops are, but you've done nothing.

     

    its like some magic eight ball, random jiberish.

     

    :(

     

    Ha, yes this ^

     

    also the fact my happiness goes up and down without a single change. and over a period of 20 days game time ill have no traffic issues then suddenly i have traffic jams that last for about 1 year "without 1 change"

    "we need more parks" "the shopping is great" when they have atleased 1 park every few squares? then that swaps to "where is the shopping around here" "atleased there are parks"

    "out of money" then why dont you visit one of the parks located right beside either side of your house!!!!

    "need more places to ship freight" ugh but the freight depo is always less than 1/2 full and i see you delivering there all the time? then all of a sudden that changes to "freight is selling well" Make up your mind!

     

    makes me feel like the developers left out the part in the comment "there is always something to do in simcity2013" "because everything is random"

     

     

    if anything i blame most of these issues on the ill thought of using a cascade style simulation, "traffic is a problem in your city" if 200k sims didn't all attempt to head to the exact same spot (which can only employ 100 sims all at once traffic would be just fine!... wait traffic has been fine for like 3 years game time and i haven't changed a thing for the past 2 years what's is going on!

     

     

    i feel astho im playing work around instead of a city builder :(


     

    Mod Edit: Removed swearing, please observe the rules. Thanks

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    One last note, you only own a license to use software, thus never actually owning it.

    Thus it is illegal to modify nearly all software under copyright laws (this actually applies to all copyrighted works, though there are a few exceptions to the law)

    Modifying the software = editing the exe or existing game datas. Mods, even those maxis abusively call "hacks" don't overwrite or edit any file of the game... It's additionnal data, so it's nothing illegal, even if it overrides some of the games mechanics. After all, the game is able to load those datas...

    It may (it is) be against the EULA, but unfortunately for investors/editors, EULAs have absolutely ZERO juridic value in many (if not most) countries. As someone previously stated, a videogame is considered in europe as a product, not a service.

    As I stated in another thread, if I want to use mods, I will, I don't care about what the ToS says about it. If they want to ban me for using them, they can, but if they do, i'll start digging into the game files to do some nasty things, such as completely removing the online componnents requirements.

    They wanted to do an online game and pretend to be "modding friendly" in the mid/long term, it's just an illusion, they won't be able to keep both aspects of the game, ppl wants this game to be available offline and be able to mod it's poor gameplay mechanics, and no matter what maxis/ea do about it, ppl will get what they want, one way or another.

     

    Don't let EA dictate you how you should play the game you own (it's a product, at least in europe, so, you do own it...), that's because of such behaviour that they dare release games that make so many people angry, and make more and more scandaleous approaches milking customers money more and more.

    Remember one of the original slogans for Simcity (previous ones) were "Build the city of your dream. Limit is your imagination". With this crappy Simcity, that slogan is now DEAD... now it's more like "Build the city of your dreams, but dream it the way we want you to dream it. Deal with the dumb limits we enforced on it."

    In the U.S. as in nearly every country in the world, EULAs are legally binding thanks to a treaty/laws that went into effect in 2000.

    In U.S. it is called the Digital Millenium Copyright Act. (DMCA for short).

    The law states clearly that all EULAs and ToS are legally binding contract and when you click "I Agree/I Accept" it bears full weight of your signature.

    It also has been upheld in U.S. Federal Courts time and again.

     

    Because of this Microsoft was able to have all the lawsuits dismissed over the hardware failures of Xbox 360.

    Sony was able to remove features via updates and block you from PSN.

    Nintendo was able to block you from using their digital stores for running "unauthorized" software.

    Gaming companies can legally block you from their servers (This is true for the EU).

     

    Fun little facts for you:

    • European Union is the leader in digital/software piracy, passing SE Asia.
    • Europeans have pirated more video and computer games during the past 8 years than any other region including China!
    • European Union is on the verge of fully imploding on itself (if it implodes, it will drive the word into another Great Depression).
    • European Union and its member states are signature members of the digital copyright treaties.
    • European Union is currently a socialist entity marching ever closer to communism.
    • European Union is known for being hostile to business.
    • European Union only holding together due to the British knocking sense into them.

     

    Since you own the game, you don't own the online aspects or the DRM, thus any company can render your game unplayable by blocking your internet connection/username.

    This goes for any company that sells PC games including Valve, EA, Activision, Ubisoft, etc...

    Thank piracy for that one.

     

     

    EA/Maxis has every right to dictate how their games are played, since they are creators/owners.

    If you don't like it, don't buy it.

     

    This the why Maxis allowed modding in Simcity 4:

    1. Simcity 4 was expensive to make
    2. Simcity 4 when it launched in 2003 sold between 200k - 300k in the U.S.
    3. Maxis was losing money on the game and as a studio (Sims didn't make enough money to cover the losses)
    4. Simcity 4 sales rapidly dropped off.
    5. Maxis released Rush Hour expansion pack in mid 2004.
    6. Rush Hour tanked in sales, becoming one of the worst stand alone sellin expansion packs ever!
    7. Maxis was still losing money because The Sims wasn't making enough money to cover the losses on everything else
    8. Maxis was forced to cancel all future Simcity 4 expasion packs and patches
    9. Simcity 4 Deluxe announced for Christmas 2004 for $20 (less than  1 year after the original)
    10. Maxis is now EA's worst performing studio in terms of revenue and product sales
    11. EA is forced to restructures Maxis to make Maxis profitable
    12. Simcity 4 fans beg Maxis to fix the game!
    13. Maxis tells fans to do themsevles, releasing modding tools
    14. In 2005 Simcity 4 modding is born in order to fix Simcity 4!

    Maybe due the Winter Steam sale and EA's apology, Simicty 4 will pass the 3 million sold mark making it the second best seling Simcity to date (well until April).

     

    Long story short, Maxis only opened the game up to modding to save them from having to patch the game themselves.

     

    Point is Maxis didn't due it to be nice, they did it to save money and resources!

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    One last note, you only own a license to use software, thus never actually owning it.

    Thus it is illegal to modify nearly all software under copyright laws (this actually applies to all copyrighted works, though there are a few exceptions to the law)

    Modifying the software = editing the exe or existing game datas. Mods, even those maxis abusively call "hacks" don't overwrite or edit any file of the game... It's additionnal data, so it's nothing illegal, even if it overrides some of the games mechanics. After all, the game is able to load those datas...

    It may (it is) be against the EULA, but unfortunately for investors/editors, EULAs have absolutely ZERO juridic value in many (if not most) countries. As someone previously stated, a videogame is considered in europe as a product, not a service.

    As I stated in another thread, if I want to use mods, I will, I don't care about what the ToS says about it. If they want to ban me for using them, they can, but if they do, i'll start digging into the game files to do some nasty things, such as completely removing the online componnents requirements.

    They wanted to do an online game and pretend to be "modding friendly" in the mid/long term, it's just an illusion, they won't be able to keep both aspects of the game, ppl wants this game to be available offline and be able to mod it's poor gameplay mechanics, and no matter what maxis/ea do about it, ppl will get what they want, one way or another.

     

    Don't let EA dictate you how you should play the game you own (it's a product, at least in europe, so, you do own it...), that's because of such behaviour that they dare release games that make so many people angry, and make more and more scandaleous approaches milking customers money more and more.

    Remember one of the original slogans for Simcity (previous ones) were "Build the city of your dream. Limit is your imagination". With this crappy Simcity, that slogan is now DEAD... now it's more like "Build the city of your dreams, but dream it the way we want you to dream it. Deal with the dumb limits we enforced on it."

    In the U.S. as in nearly every country in the world, EULAs are legally binding thanks to a treaty/laws that went into effect in 2000.

    In U.S. it is called the Digital Millenium Copyright Act. (DMCA for short).

    The law states clearly that all EULAs and ToS are legally binding contract and when you click "I Agree/I Accept" it bears full weight of you signature.

    It also has been upheld in U.S. Federal Courts time and again.

     

    Because of this Microsoft was able to have all the lawsuits dismissed over the hardware failures of Xbox 360.

    Sony was able to remove features via updates and block you from PSN.

    Nintendo was able to block you from using their digital stores for running "unauthorized" software.

    Gaming companies can legally block you from their servers (This is true for the EU).

     

    Fun little facts for you:

    • European Union is the leader in digital/software piracy, passing SE Asia.
    • Europeans have pirated more video and computer games during the past 8 years than any other region including China!
    • European Union is on the verge of fully imploding on itself (if it implodes, it will drive the word into another Great Depression).
    • European Union and its member states are signature members of the digital copyright treaties.
    • European Union is currently a socialist entity marching ever closer to communism.
    • European Union is known for being hostile to business.
    • European Union only holding together due to the British knocking sense into them.

     

    Since you own the game, you don't own the online aspects or the DRM, thus any company can render your game unplayable by blocking your internet connection/username.

    This goes for any company that sells PC games including Valve, EA, Activision, Ubisoft, etc...

    Thank piracy for that one.

    Okay, so you are one of the persons thinking that europe countries consider clicking "Accept" as a valid contract signature... Sorry, it's not... DMCA does not supercede any of our existing contracting laws. Having a law valid in the us does not makes it valid "In the rest of the world" as you suggest. Otherwise, for example, Microsoft would be able to do some "Legitimity checks" in enterprises, knocking at their door, asking for a list of machines + licences the enterprise is using, which is none less than industrial espionnage despite what they could say. When I receive a message from them wanting to do a such "inventory", I simply delete the mail, or reply saying politely "$%&^! off" (even if the enterprise I work in have all the licences it needs). All they can do to "enforce that" is menacing... They can't juridically go further without the consent of the enterprise). Never had any problem doing so.

     

    Sorry pal, but, almost only america consider valid a clicking on "Accept" which a 8 years old kid could have clicked without your consent very easyly... The rest of the world is not that silly.

     

    "Because of this Microsoft was able to have all the lawsuits dismissed over the hardware failures of Xbox 360." <-- They were very tolerant in the custommer support part, and replaced problematic consoles without almost any problem, and their RMA services are quite fast... All 360 that failed during the warranty period were replaced when asked, I even had one replaced 3 months after the warranty expired. They were nice on that one. And they can't be sued for not replacing out of warranty hardware.

    "Sony was able to remove features via updates and block you from PSN." <-- In many countries (including all europa), they had to offer refunds to anyone requesting it, and in some countries they were even sued for that.

    "Nintendo was able to block you from using their digital stores for running "unauthorized" software." <-- Really ? Never had any problem accessing the store and buying stuff with my softmodded wii.

    "Gaming companies can legally block you from their servers (This is true for the EU)." --> Only for games sold as MMORPGs, which are to be sold as a service, mostly with a monthly subscription. Otherwise, games that you buy once, generally in stores, are considered a product in EU (Well, I have to grant you that this point hardly  apply to online platforms like Steam), Denying access to a product you paid for would simply be considered as stealing.

     

    If you're serious for blaming piracy for drm bullshitting, you really live in another world... Piracy is the official justification to be able to legitimally stalk the end user.

    Piracy never had a "such bad impact" on the industry. It's an unavoidable phenomenon, many devs/editors are conscious about that.... But some, instead of "witch-hunting it" which leads to nothing but pissing of the legit custommer most of time, choosed to "exploit" that phenomenon, as some form of Free Advertisement. Yes, I'm saying that Piracy CAN be a good thing even for those "officially hunting it down". Without piracy, MP3 format would probably not have been democratisated so quickly, same for mpeg4 movies, Emulation would be almost unknown to the public, and videogames consoles builders would not include it in their machines as a feature, and so on... There are many example I could quote illustrating that Piracy had more often been something good for the industry, despite what some big companies tries to make us think. And Yes, I sincerely think Piracy can be seen as some form of free advertising... Countless times I discovered a game thru that way, or saw an illegitimate copy running at some friends place, and I ended up buying it for some reasons. This includes the 1989 Simcity, I first had it that way, but I ended with more-than-one (not sure if I had it twice or 3 times) legit copy of it. Stop blaming piracy just to blame piracy. Even some devs (guess what? I dev myself sometimes) / editors are conscious of that phenomenon and "exploit it" instead of "hunting it".

     

    Well, you seem quite unfamiliar with european laws, or I want to say, non-american-laws.

     

    At least you are right in the last aspect of your post... About online aspect and drm... But when a game "allows to avoid them" just by modding (--> Adding data to the game that the game loads, without modifying any of the existing content of the game, including the exe file) (it's the case for The Sims 3, and Cities XL for example), basically, you don't deal with drm nor the online aspect, and there is nothing they can legally do about that... I even told Monte Cristo shortly after CXL beta how to disable completely the drm and bring the online features of the game offline (ask Globexco where he learned to do his "unlocking mod" if you don't believe it), and won a legit copy of the game by cheating abusing the game mechanics during the beta, and openly saying it.

     

    Unlike what you seems to think, in the most of the world, custommer still have some basic rights, that will never change, despite any crap like DMCA/ACTA/SOPA/Whatever that america wants to impose to the rest of the world. Signature or not, "World agreements" like that will never supercede local laws, no matter what you could read in some cheap newspapers.

     

    Sorry for off topic post.

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    I just bought the game today and have been playing for a few hours too. My biggest complaint is definitely the map size. it's ridiculously small. It does not feel like you're creating a city so much as a tiny, unusually scenic town. The second biggest is, not being able to place zones in areas without roads. I liked how you could place zones anywhere in simcity 4 and then delete roads or add them at your leisure. Graphically SC5 is quite pretty, but I thought SC4 was pretty too and that's a decade old. 

     

    I think the camera is a little wonky but it is nice being able to see your town at every angle.

    The online DRM didn't bother me much, as I'm always connected to the internet anyway. I haven't noticed any server issues so far. Game runs smoothly, no bugs noticed yet.

     

    I don't like how you can't select a region from a "world map" sort of thing like in simcity 4, though, and how you can't edit the terrain. Why they removed these fun features, I do not know. The game overall seems like a prettier, shallower and less challenging game than simcity 4. Less challenging, because it was so easy to give my "town" the basics and keep sims happy, without compromising on things environmental safety or education. Balancing different needs seemed a lot easier in this game than in previous sim cities.

     

    On another note, when I bought it I knew I'd be getting a free game, which is why I got it, I chose Battlefield 3. Hope it makes up for the slight disappointment I feel about sim city. Right now it does not seem like it was worth $80.

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    Fun little facts for you:

    • European Union is the leader in digital/software piracy, passing SE Asia.
    • Europeans have pirated more video and computer games during the past 8 years than any other region including China!
    • European Union is on the verge of fully imploding on itself (if it implodes, it will drive the word into another Great Depression).
    • European Union and its member states are signature members of the digital copyright treaties.
    • European Union is currently a socialist entity marching ever closer to communism.
    • European Union is known for being hostile to business.
    • European Union only holding together due to the British knocking sense into them.

     

    Hahaha, this made my day! :lol:

     

    Greetings from the "socialist entity marching ever closer to communism", comrade!

     

    And now I'd like to suggest keeping global politics out if this thread and sticking to the actual topic, which would be your perception of the long-time playing value.

     

    This being said, I'm gonna leave - got some games to pirate to fulfill the quota, and then it's off to the anti-business demonstration for me - at least until the British come and knock some sense into me. :rofl:


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    LOL.

    The more u post complains like this the more EA is laughin.

    Its buisnes strategy from EA.

    They say to MAXIS and other developers.

    Create a game that last for 3 months.

    And u say u are borred after a few ouhers.

    They say well donne MAXIS.

    And u just buy an other game.

    Mission succeed.

    And believe me.

    EA is rotten from inside out.

    Sry.

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    I wouldn't say that EA particularly wanted all of this to happen, or that it is good for business. Sure they got all their money from those of us who bought the game from the outset simply becuase it was SimCity; and sure they probably knew that they didn't need to put a lot of effort in becuase those same people would pre-order the game as soon as it became available; but they also know that a lot of gamers out there are now thinking 'hmm, perhaps in future I should assume that I won't enjoy any game EA come out with'.

     

    They've lost a dedicated and insatiable market because they are chasing a fickle and casual one, this is likely to come back to bite them in the long run as they find that they are easily outcompeted by the likes of Zwinga while smaller independents are muscling in on serious gamer's markets. Sure they can just buy their competitors (as EA are known to do) but at a vastly inflated price.

     

    I think for EA the opportunity to strike while the iron is hot has already passed, a lot of people who have now decided not to bother with EA games in the future might have stopped playing SimCity and might not even notice if EA were to release a fix that gave the gamers everything they wanted.

     

    As far as the EU is concerned, seriously dude? What are you on? But yeah it's not so much that the game as a product rather than a service changes the fact that it is copyrighted and licenced, think of it more like a car. You buy a car from Ford, you don't own the right to reverse-engineer and copy the car, but you can modify the car you do own. EA can legally use the always-online requirement as part of their DRM, but if they use it to deny people access to the game then they are breaking the law for the exact same reason as Ford would be breaking the law if they decided you weren't driving their car right and tried to take it back.

     

    Of course when I say 'breaking the law', EU law carries no weight in itself, instead member nations must incorporate it into their own laws, and all the EU can do if they don't is tut noisily.

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    actually tonight i did some testing and i am discouraged

     

    i created a new region

     

    i occupied all the cities in the region

     

    i built nothing but dirt roads and residentials

     

    soon all the cities in my region were humming, population growing and money rolling in

     

    every morning i would see messages from sims saying there were community to other cities to go to work!

     

    at the end of every day they would return with money to spend

     

    there is nothing but dirt roads and residentials in all the cities

     

    there are not jobs, no nothing

     

    still my cities continue to grow and money keeps pouring in

     

    and there is no sense in me playing this game, i've totally wasted $85

     

    the messages u see have no relationship to the facts and what is happening in the cities

     

    one minute they say they need more shops the next minute they tell u how wonderfull all the shops are, but you've done nothing.

     

    its like some magic eight ball, random jiberish.

     

    :(

    well, since quite a while developers using this method to create so called "advanced" games..... the problem is that these games are really not advanced... most advertaised features are just fake... I recently have seen few examples of games like that so the fact that simcity is the same is no surprise for me... just face it... development quality dropping down even if we have much more resources and tools to creating amazing games than before... the problem is that people are just less intelligent than several years ago...thats why they covering lack of skills by such "faked" features which in fact are just random functions...

     

    enjoy your game ;)

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    This the why Maxis allowed modding in Simcity 4:

    1. Simcity 4 was expensive to make
    2. Simcity 4 when it launched in 2003 sold between 200k - 300k in the U.S.
    3. Maxis was losing money on the game and as a studio (Sims didn't make enough money to cover the losses)
    4. Simcity 4 sales rapidly dropped off.
    5. Maxis released Rush Hour expansion pack in mid 2004.
    6. Rush Hour tanked in sales, becoming one of the worst stand alone sellin expansion packs ever!
    7. Maxis was still losing money because The Sims wasn't making enough money to cover the losses on everything else
    8. Maxis was forced to cancel all future Simcity 4 expasion packs and patches
    9. Simcity 4 Deluxe announced for Christmas 2004 for $20 (less than  1 year after the original)
    10. Maxis is now EA's worst performing studio in terms of revenue and product sales
    11. EA is forced to restructures Maxis to make Maxis profitable
    12. Simcity 4 fans beg Maxis to fix the game!
    13. Maxis tells fans to do themsevles, releasing modding tools
    14. In 2005 Simcity 4 modding is born in order to fix Simcity 4!

     

    I remember that Maxis was moved into EA in early 2004, leaving the 1990s-era Walnut Creek building behind. Frankly, Rush Hour (and SimCity 4) were rushed out the door with cut features and bugs. It would be nice if someone from Maxis (Ocean?) revealed more about expansion packs that were planned and canned.


    ~ COMING SOON! Exciting new projects! ~

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