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MayorBax

Questions about population and density

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Hi all. This is my first SimCity. I have played for hours now, so far so good.

However I have a few questions. I hope somebody can explain to me.

1. How to increase the density but not the land value (so that I can keep the low wealth people for the industry, do I need to keep them in the first place? ) ?

2. What do people of different wealth do in general? What are the differences? For example, do medium/high wealth people work in the industry etc

 

I had a problem. When I increased the land value to medium, my population dropped drastically. I guess it is those low wealth people leaving my city.

Another problem is that my population increasing very slowly..

 

Any help is appreciated!

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Any help

Hi all. This is my first SimCity. I have played for hours now, so far so good.

However I have a few questions. I hope somebody can explain to me.

1. How to increase the density but not the land value (so that I can keep the low wealth people for the industry, do I need to keep them in the first place? ) ?

2. What do people of different wealth do in general? What are the differences? For example, do medium/high wealth people work in the industry etc

 

I had a problem. When I increased the land value to medium, my population dropped drastically. I guess it is those low wealth people leaving my city.

Another problem is that my population increasing very slowly..

 

Any help is appreciated!

Okay I just accidentaly deleted my post.

1. Short answer: demand will take care of the density. More demand and higher density roads will grow bigger buildings based on my beta experience.

2. IDK


Good ol' Liberty Islands! Someday, I'll repost my old CJ.

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Answer 1:
Density requires higher density roads, and probably other factors but i don't know what (note you cannot upgrade streets to avenues which alot of people did not seem to realise, you have to delete and re-build for avenues if you once had streets).

Answer 2:

Wealthy people drive cars not public transportation so traffic problems will increase, they also work in higher tech industry over dirty industry. But they have to be educated, or there is not enough jobs and they will either leave or go to someone else's city for work. If there is no work they become homeless and leave or live on the street. If you visit parks and see homeless people there you will know you have not supplied enough jobs. Or taxes are too high.

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  • Original Poster
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    The density of the road is for the growth of the buildings? Because for my case, most of the road is already high density. I upgraded them because the traffic is congested. But the density of the buildings is neither increasing or decreasing.

     

     

    For the population do I keep them in low wealth early in the game, then slowly increase their wealth later in the game?

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    For density, you need a few things.

    First and foremost, you need the proper streets. Just like medium density won't grow in low density zones, and high won't grow in low or medium in previous games, medium won't grow on low-density streets, high won't grow on medium or low, etc.

    But remember in previous games, just because you zoned medium or high density didn't automatically mean it'd grow in.

    So, beyond getting a street proper for the density you want, here's what else you need.

    a) Demand. This one is pretty obvious, but not to be overlooked.

    b) Time. The Sims seem to prefer living in their own house rather than a dense apartment block or tower. Especially before you have the entire map filled out, the Sims kind of wait around to see if you'll zone more residential, so sometimes you just have to give it a little bit of time before they grow up.

    c) Bribery. In the previous games, parks and such increased land value as well as increased your caps. I don't know if there are still hidden caps in this game or not, but there are parks. The difference with this game is that the parks have different wealth levels. There are $ level parks, $$ parks, and $$$ parks. So far, I've found that placing parks really helps encourage density. If you want higher density, lower wealth, build the $ parks. If you want medium wealth, $$ parks, and high wealth, $$$ parks.

    d) Finally, you do need police, fire, power, water, sewage, trash coverage. I don't know for sure whether medical coverage is necessary. In previous games, however, you could still get some density without providing services, but in this game, people will simply move out if their houses keep burning down or they keep getting murdered on the way to work.

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    Thanks for your answer!

     

    Building parks seem like the only way to let Sims be happy but I find it pretty lame to place a park in the middle of the residential buildings (, worse if it has to remove the building to build) but i guess that is why the planning is important.

     

     

    Plus, no wonder the game gives an option to downgrade the road's density  :O

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