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chimeran

Chimeran Mapping Issues Support Thread

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    This is a support thread I am starting to hopefully address any issues with my maps.

    Briefly most of my maps will be 16x16 large city tiles which allows for longer gameplay and gives you more room to build either a

    county, or world region. Also I use huge "base" files for a high level of detail. I'm more interested in high detail and hyper realism

    than playability.

    I have found that using the debug application of SC4 Terraformer tends to be more stable in handling 16x16 maps.

    You will need to uncheck the Render Water box to free up RAM because a 16x16 map is extremely huge and puts a major strain on the

    program's resources. Another idea is to lower the camera so that it's practically at ground level. The reasoning is that SC4

    Terraformer doesn't have to "see" as much to render for you.

    The biggest problem with my maps are that they are based off of satellite photos and the typical "base" file or the original image

    are usually in the neighborhood of 5000x5000 pixels for the bare minimum size requirements which offers a high level of detailing when

    SC4 renders the map from the greyscale image.

    This in turn produces weird and often unexpected results when the map is rendered in that the map may be extremely hilly or may

    contain "divots".

    The fastest way to repair or flatten terrain is to use the smooth tool in SC4 Terraformer or you can use the plains tool in God mode

    in SC4.

    If you have additional issues please post in this thread and I will try to troubleshoot it and give you an answer


    The truth is incontrovertible. Malice may attack it, ignorance may deride it, but in the end, there it is. -- Winston Churchill

    A philosopher once said, ‘When faced with untenable alternatives you should consider your imperative. War is our imperative. And if right now victory seems like an impossibility, then we have something else to reach for: revenge, payback.' -- Helena Cain, Battlestar Galactica Razor

    "We'll be in too close for nukes. Same thing goes for missiles. No, this is going to be strictly a gun battle. Like two old ships on the line, slugging it out at point-blank range. I want the gun captains to do their job and start firing immediately and to continue to fire until they run out of ammo. Then, I want them to start throwing rocks." -- William Adama, Battlestar Galactica

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