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Tony10997

No road zot leads to abandonment when there is a road!

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After a while of playing the game, I notice that my houses generate very slowly and if they do prop up, they have to no road zot and after waiting, they are abandoned due to commute time when there is clearly a road! Can anyone help me?

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The no-road (green cars) zots will appear if the lot does not have road access or if there is no continuous path to and from any jobs. What type of routes are available? Have you tried making alternative paths to jobs? Perhaps there something not connected correctly.

In addition, are you using NAM or any of its related mods? This sounds like something that might have happened if the wrong drive-side files were installed. However, the newest version took steps to alleviate the issue.

Also, an picture of the area might help....


A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

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    I am using NAM, will re installing the mod possibly help?

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    Possibly, it would be hard to say without actually seeing the problem. Did you try dragging a regular road or something from the "zot" area to job locations? It wouldn't be something you'd have to keep. Just don't save the game before exiting..


    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    There is a number of reasons thar can be causing this:

    - Improperly connected zones (making several routes impossible), eg one-way roads without a return path, highways with enter- or exit-only ramps etc.

    - Traffic (commute time exceeding the set threshold). The graph is not much of a help, as it shows the average commute time, not commute time for the buildings affected. You need to provide faster routes.

    - Not enough jobs. In such a case you should also have negative R demand (for the wealth level in question). If so, you need to provide more jobs.

    - R demand "extrapolated" from another city. If the injected R demand has caused R development, but there's no way to reach those jobs (ie commute to another city), this will be causing no-job zots.

    - Uneven tax levels. If you have lowered the R taxes, you will get more R demand, and therefore R development, but there may be no jobs available. There's a lot of discussion about taxes, but my suggestion is just set all taxes to the for your city size (9% for a city of up to 150000), reduced tax rates cause strange effects.

    - Having inaccessible jobs. A power plant (of the ones that provide jobs, not the windmills) not connected to the R area can be causing no-job zots. Also "double" networks like avenues, if not properly connected, or zones served by one-way roads with no way to return can cause no job zots too. I remember I had a CO$$ with 20 jobs served by an avenue leading to the border. It caused no-job zots throughout my R$$ area! Then I put a short section of street, thus providing a return path, and the problem was solved immediately! Take a look

    You may also find useful.


      Edited by cogeo  
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    I also had a problem like this, but it happens even if there are lots of jobs nearby to the zone. A possible workaround to this is to save your city, exit to region, then re-enter the city again. Over time, the abandoned area should fix itself and the houses should be settled. It may take several reboots to go, but over time, the whole area should return to normal.

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    I tried re-installing NAM, but my problems persist

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    You will get a no road zot if the simulator is very busy (large city) or if there is no clear path found to take the res to a job.


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    I will elaborate on the first half of Nonny's answer. :)

    Buildings, when they are first grown, are not attached to the road network. Under normal circumstances, buildings are then almost instantly attached to the road network. If many buildings grow/stage-up at once, though, the game may not connect all of them and some will get a no road zot. It then requires the traffic simulator to run before they're connected to the road network.

    SimCity 4's traffic simulator is run once every 3-4 months. It is designed to update only a certain percentage of the road network, the mechanics of which is currently unknown. it is possible it will take several runs of the traffic simulator to connect all the no road zot buildings.

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    And if you find the zots annoying at any given juncture, you can use the "cheat" tastyzots to eat the current set.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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