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RyanMorgan95

Feature Poll

Please select all the features you'd like to see in SimCity (2013) - they are all new features which build upon SimCity 4.  

43 members have voted

  1. 1. Online Play, the Region and Maps

  2. 2. Environment and Disasters

  3. 3. Utilities

  4. 4. Transport (Roads)

  5. 5. Transport (Rail, Air, Canal and Sea)

  6. 6. Transport (Bridges and Tunnels

  7. 7. Population and Finances

  8. 8. Agricultral, Residential, Commercial and Industrial Zones and Ploppables

  9. 9. Public Services

  10. 10. Graphics and Performance



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Here's a feature poll based on what me and other users have imagined.

This page has been submitted to Maxis - hopefully the devs will include a few features at least!


  Edited by RyanMorgan95  

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  • Original Poster
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    I'd vote for everything pretty much.

    I didn't quite mean to make it so long, guess I got carried away. Perhaps I should have added the option 'Everything'.

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    Posted:
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    I'd vote for everything pretty much.

    I didn't quite mean to make it so long, guess I got carried away. Perhaps I should have added the option 'Everything'.

    Or just make it multiple choice?

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  • Original Poster
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    I'd vote for everything pretty much.

    I didn't quite mean to make it so long, guess I got carried away. Perhaps I should have added the option 'Everything'.

    Or just make it multiple choice?

    Everything is multiple choice. Am I missing something?

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    Ah I see. I ticked every box but in the graphics set because I felt that was not an area I knew much regarding.

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    I voted for all except:

    -Disasters are on a regional level (not always the case)

    -When roads are constructed on a hill where they would otherwise construct a tunnel, they would instead "cut-out" the land (voted no because I feel it needs it's own option *toggle on or off*)

    -Tunnels over Tunnels (?)

    -Regional Inflation (not really how it works in real life)

    -Tax-free enterprise zones (no. not fair for others, at least in real life anyways)

    Also, I voted for multi core support. We all know how CXL turned out without it.

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    Totally missing constructing canals in this list.

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    Looking at that list, it makes me realize the mind-boggling amount of additional features that fans demand from the guys at Maxis...

    It's fun to let our imaginations run wild, but let's not forget that we're still on earth.

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    For me here is my opinion:

    Transport: best of both worlds of SC4-D+NAM and CXL2012+NEXL, including modular airports that can either take up to 2 kmx2km or straddle multiple city tiles

    Zones: Office-low, medium, high, superhigh; commerical retail, services, and leisure-low, med, high; residential-low, med, high, superhigh; industry-low, med, high; agriculture-low (small scale gardening), medium (large estates/home farms), and high (factory farms); hotel-low, medium, high, and plopped; realistic mixed use buildings if zoned mixed (all 4 types of commerce with leisure in basement, shops on ground floor, shops and services a couple floors up and the rest being offices)

    Economy: 4 or 5 tax brackets for residential, 3 tax brackets for retail/services/leisure plus subsidized, 3 tax brackets for offices, optional pollution tax and fossil fuel tax, no tobacco in the game, larger businesses earn more money and pay more taxes (non-linear taxable profits to simulate larger businesses getting higher taxes so an office building of 1000 will pay 200 to 1000 times the taxes as a small service office of 10 or 20);

    Nature: have realistic landscaping and nature that fits with the simulation and have renewable energy plants effected by weather (and wind power plants getting decreased power production when near taller buildings or inclines or even certain kinds of wind power plants getting decreased power production from being built in tight farms, solar power only producing power in the day with decreased production on cloudy days)

    Resources: include several types of fuel and food and the ability to make textiles from plants, possibly even have different types of metals and maybe even a gem resource (different types of gems unnecessary, only need a single type of gem resource)


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
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    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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  • Original Poster
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    I voted for all except:

    -Disasters are on a regional level (not always the case)

    -When roads are constructed on a hill where they would otherwise construct a tunnel, they would instead "cut-out" the land (voted no because I feel it needs it's own option *toggle on or off*)

    -Tunnels over Tunnels (?)

    -Regional Inflation (not really how it works in real life)

    -Tax-free enterprise zones (no. not fair for others, at least in real life anyways)

    Also, I voted for multi core support. We all know how CXL turned out without it.

    Natural disasters very rarely affect the area of a small city (Maxis have suggested 2x2km maps) Of course, an Earthquake may seriously damage one city, but to a lesser extent in neighbouring cities.

    I've included the toggle on/off option for roads "cutting out" small hills.

    By tunnels over tunnels, I mean you can construct a fairly "shallow" road tunnel, and have another deeper tunnel running over it.

    Like you, I wasn't sure about regional inflation (I don't really get inflation at all) however it was suggested by a member of the community.

    Tax-free "enterprise" zones exist here in England. Before zoning a commercial or industrial area, you have the option to scrap tax on that one zone. This encourages growth, thus reducing unemployment and improving citizen and business satisfaction, however you do not earn revenue from taxes.

    I hope that cleared things up for you.

    Looking at that list, it makes me realize the mind-boggling amount of additional features that fans demand from the guys at Maxis...

    It's fun to let our imaginations run wild, but let's not forget that we're still on earth.

    I would argue all of those features a within the realms of possibility - we must remember Maxis have another 7 months at least before release, and look at the stage they are already at. :}

    What is "FXAA Support?"

    FXAA is Nvidia's own anti-aliasing solution, that must be implemented in-game rather than AMD's solution that is implemented by the card. Here's a good demonstration of FXAA over no anti-aliasing (normal anti-aliasing is somewhere in-between) http://www.eurogamer...technology-demo

    Totally missing constructing canals in this list.

    I've totally added it to the poll! :D


      Edited by RyanMorgan95  

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    Posted:
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    Looking at that list, it makes me realize the mind-boggling amount of additional features that fans demand from the guys at Maxis...

    It's fun to let our imaginations run wild, but let's not forget that we're still on earth.

    I would argue all of those features a within the realms of possibility - we must remember Maxis have another 7 months at least before release, and look at the stage they are already at. :}

    Just don't get disappointed incase some of your whims don't get answered. You also have to put into consideration, not just the amount of time left for development, but also the price of the game, and the amount of processing power needed. Not to mention, everything must fit together nicely so nothing seems out of place.

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    Posted:
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    What is "FXAA Support?"

    FXAA is Nvidia's own anti-aliasing solution, that must be implemented in-game rather than AMD's solution that is implemented by the card. Here's a good demonstration of FXAA over no anti-aliasing (normal anti-aliasing is somewhere in-between) http://www.eurogamer...technology-demo

    OK, thanks for clearing that up. It seems like a nice feature to have.

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    Biggest missing feature - Copy and paste area

    --

    The ability to select an area and copy everything inside the selected area (roads,zoning,plobables,etc) total up the cost and allow said to be pasted onto another area of the map (provided the terrain is roughly the same and the cash existed). This would save so much time.

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    Frankly, I don't care about features. This is an extended wish list in poll form and I, for one, find it redundant. No votes.


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  • Original Poster
  • Posted:
    Last Online:  
     

    Looking at that list, it makes me realize the mind-boggling amount of additional features that fans demand from the guys at Maxis...

    It's fun to let our imaginations run wild, but let's not forget that we're still on earth.

    I would argue all of those features a within the realms of possibility - we must remember Maxis have another 7 months at least before release, and look at the stage they are already at. :}

    Just don't get disappointed incase some of your whims don't get answered. You also have to put into consideration, not just the amount of time left for development, but also the price of the game, and the amount of processing power needed. Not to mention, everything must fit together nicely so nothing seems out of place.

    I'm sure Maxis will ensure none of us are disappointed. If they chose to include any of these features, it's a bonus. SimCity will be an excellent game nevertheless.

    Frankly, I don't care about features. This is an extended wish list in poll form and I, for one, find it redundant. No votes.

    "If you have nothing nice to say, don't say it."

    Biggest missing feature - Copy and paste area

    --

    The ability to select an area and copy everything inside the selected area (roads,zoning,plobables,etc) total up the cost and allow said to be pasted onto another area of the map (provided the terrain is roughly the same and the cash existed). This would save so much time.

    I understand how it would save time, but building a city, real or virtual, should be a long, thought-out process. Furthermore, I personally want my city to have different areas, and not several identical zones throughout it. I can understand where you're coming from though.

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    Guest bdwmft
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    I bet if that maxis makes all that stuff happen, the game will take a whole bunch of room of my pc

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