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TheCrybKeeper

Grid secrets: a tutorial CJ

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Yes thank you, plz e-mail i to me at

 
taskforce456@yahoo.com
 
i read the tutorial thing, but it gave me a head ache, so ill try reading it again later42.gif

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very nice work, and congrats on the 300,000+  sims you have living in your city.  oh, and im glad you like my signature18.gif

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    Hello again simizens.

    Hordijk: You are correct! I have been playing this game for 2 years, but in order to find the formula; I have been restarting my cities too often. If SC4 allows me to go to 5 million? I will use this experiment to attain it. Great idea!
     
    Toxic Piano: yes, it is very griddled. It is also very important to maximize every aspect of the graphs/charts/statistics, etc. Boring to say the least, but necessary. keep watching to see if this causes the desired results, especially watch my traffic.
     
    MalloTheCloud: This is one crazy Hurricane season?! I am sure you are watching/tracking these monsters. Thanks for checking back, MTC.
     
    Kwakelaar: well, per Hordijks' challenge; I will attempt to formulate all the way to 5 million. After looking at the numbers and capacities of res/comm etc., it should be possible. I am new to this population capacity. lol.
     
    Sproxxx: Thanks for driving through Multifarius and thanks for announcing page 3, friend!
     
    Compromise: Howdy friend. Nice picture of you in the, post your pic thread. Thanks for floating through Multifarius! A Dolphin safe enviroment. lol.
     
     
    Hyped_Up_Boy: Hello again, HUB! Thanks for the congrats and thank you for stopping in to visit some more!
     
     
     
    Chapter Ten: When Growth Stalls, Don't Climb the Walls
     
     
    Experimental modification: take to 5 million or bust!
     
     
    First lets show some graphs as to what is happening lately, in Multifarius.
     
    (Below) Is something I haven't shown much about; funds. Since I cheated on starting income and sped up this growth process; I have been losing money the whole time. Notice as the city fills in with zones, the gap between expense and income shrinks.
     
    <ahttps://www.simtropolis.com/idealbb/files//incomeMult1.jpg align=baseline>
     
    Notice how farming never drops to negative. Even though my sitizens are quite intelligent. Although, I never build any low density zones, commercial and residenctial demand, is balancing out. This graph (below) is where you want to see balance in the RCI. Never pay too much attention to the one in your mayor mode pop-up. It is just the Muze playin.
     
    <ahttps://www.simtropolis.com/idealbb/files//demandmult2.jpg align=baseline>
     
    <ahttps://www.simtropolis.com/idealbb/files//educmult2.jpg align=baseline>
     
     
    Commute time was dropping with just busing, why did it begin to climb?
    <ahttps://www.simtropolis.com/idealbb/files//comuteMult1.jpg align=baseline>
     
     
    I decided to add my other form of transportation: Subways. immediately they began to go into use. Especially around my airport, where I preemptively placed Parking garages and stations.
     
     
    subwayMult1.jpg
     
     This will also be a diamond staggered between the Bus stop diamond. The grey boxes represent the avenues(below).
     Always be sure and keep the stations/stops on the same sides of the avenues. This is important to balanced use of them.
     
    <ahttps://www.simtropolis.com/idealbb/files//diamndworks1.jpg align=baseline>
     
    After letting this run for awhile you can see above, I made it to 355,000 sims. This is where growth stalled for me. date: 11/24/19
     
    This is no need for alarm, as this means the residence are demanding something, that is not as obvious as most. No hint in the news ticker.
     
    I had one gift available, so I plopped it(below)
     
    <ahttps://www.simtropolis.com/idealbb/files//tourtrapMult1.jpg align=baseline>
     
    Immediately my population shot up with growth! 16,000 residents moved in in just 6 months! date: 4/09/20.
     
    Now for another regional view. That spiderweb of activity, has all but disappeared, into the rising skyscrapers of Multifarius.
    <ahttps://www.simtropolis.com/idealbb/files//regisEstablan1.jpg align=baseline>
     
     
    371,223 Simizens!
     
     
     
    To be continued...Will this griddle keep making waffles? Even I am curious!
     
    Edit: Look for an unexpected turn of events, Coming Soon!

    Watch me make custom maps: Mapper Community

    Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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    Posted:
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    Nice, good to see this city is still working well for you.2.gif

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    This is a great tutorial! Shows that the evil grid isn't neccessarily so evil as one may think!

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    I probably missed the answer to this somewhere in all these posts but are you planning to build the entire region as one complete grid?  No rivers, lakes, etc to break it up? 10.gif

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    Hi, Your idea looks good and is sure to get you a high region number of sims but what about the relism. If your cities are different, the UDI is more interesting and the region view looks like a view from a plane in real life. Its just a thought. All the same i appriciate the time and dedication u have put into your method..

     

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    Finally after 5 hours of avenue construction, it looks like this!~ Also it toke another hour to put in all the bus stops. Then it toke like 30 secs to put in those hospitals(yes i have other plugins). Im sorry if u fell offended if i copy you, i will delete this right away if u do. Those four hospitals will be the center of my X or somewhere in the center. Next, i will put in fire, police, schools, utitlies....~

    I guess i shouldnt post in this thread anymore.. I will start my own one and compare it to yours.<ahttps://www.simtropolis.com/idealbb/files//Povonberg-Apr.%2018,%20001127701000.jpg align=baseline>

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    Posted:
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    Hey danza if you've been following along, you would realize this experiment has little to do with realism...

    BTW frndofyaweh, this is really interesting. I've been lurking but decided to say something finally. Keep this up. I'd like to see how long this can hold up44.gif

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    Yea, i know, I just want a city with lots and lots of skyscapers and a population more than 50,000. This map will be the city with over 50,000 people if i succeed. (go ahead and laugh), I am a newbie and i have this game for a year now.45.gif

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    I love the progress, i was wondering if you were going to put more Pub Trans than just buses. For those guys above who arent following this experiment, read the first page please

    also, did the street racers get caught yet?

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    A complete disaster, after one and half year, only 129 people are in my city, and i got pissed. So, i destroyed my city. End of experiment26.gif26.gif

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    Date: 9/26/2005 12:59:16 AM
    Author: northsider1983
    I love the progress, i was wondering if you were going to put more Pub Trans than just buses. For those guys above who arent following this experiment, read the first page please


    also, did the street racers get caught yet?
    quote>
    I think you posted in the wrong thread. In this one street racing is not only condoned but actually encouraged *gasp*!

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    Posted:
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    Hey, the grid is looking great.  A little of topic, but where did you get those awsome avenue intersections?? thnkx.

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    This is really startin to get interesting. I tried to dupe your experiment with some small adjustments (using roads every other avenue)and so far so good. No abandonment and no traffic problems. The only thing I didn't do is zone all the res at once. I am starting to have some issues with LAG around 1/4 mil. Need more than the factory 256 MB.

    Great job and gl on acheiving your goal.

    If you don't mind me asking.....What are the specs on your machine?

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    Date: 9/25/2005 9:59:50 AM
    Author: danza3343

    Hi, Your idea looks good and is sure to get you a high region number of sims but what about the relism. If your cities are different, the UDI is more interesting and the region view looks like a view from a plane in real life. Its just a thought. All the same i appriciate the time and dedication u have put into your method..



    quote>

    Ever been to the Western U.S.? Nothing but grids, practically the whole way through.

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    Note: Edits are always in green. be sure to fall back on last chapters for recent edits.

    Danza3343: This is just an experiment to show, the efficiency of grids and how each object has a specific place, according to a set numerical sequence, but not necessarily the same pattern. Hopefully summizing that; ambient design and grids, can incorporate for city success, as well as, artistic beauty.

    Thanks for commenting and keep dropping by, for more facts and theories.

    RabidTangerine: Thanks for Unlurking and commenting! Its holding! Yippieee! Welcome to ST, a little be-lated tho.

    Taskforce4: this will do it quickly, but I have to admit; their are better ways Of sculpting a city. Remember I cheated up front. Look below \l/
     
    NorthSider1983: A comment is a comment. Yes, their is more below\l/ Subways are not space consuming, thus a logical choice for max pop. Elevated Highways replace avenues and take very little extra space away. Buses are the least obtrusive.
    Trains take up land space and cause extra traffic congestion. ELs are above roads but still take up valuable space. Thanks for coming back through!
     
    Highway: that is part of the NAM (Network Add-on Mod) a plug-in, with many new features to control commutes/traffic and congestion. Their is a link to the latest version on the ST home page. Thanks for dropping in to visit!
     
    Miborovsky: I just hope I can reach 1 million. Thanks for subscribing and commenting!
     
    Icsbinrat: Well, I did tell someone else earlier; there is more than one way to follow the numbers and still use this grid. look below\l/
     
    Dell P4 at 2.3 gig/ 1 gig ram/256 mb GeForce Asylum videocard. It's a Work Station, so I can still add dual proccessors and 4 gig ram and other neat stuff, that I know little about. hehee.
     
    Timotheus4: That is very true. Thanks for backing me, friend and following along faithfully!
     
     
    Chapter Eleven: Where are we now?
     
     
    Okay fellow Simizens, you are in for a neat little sidestep in time and space.
     
    Take a look at the graphs below!....
     
    <ahttps://www.simtropolis.com/idealbb/files//gren1xxx.jpg align=baseline>what?
     
    <ahttps://www.simtropolis.com/idealbb/files//gren4xxx.jpg align=baseline>
    Efficiant subway system, but not yet finished. Who?
     
    <ahttps://www.simtropolis.com/idealbb/files//gren2xxx.jpg align=baseline>
    I found that the smaller Elementary schools could save me a bit of money and made for a nice pretty pattern! Okay where are we now??
     
     
    <ahttps://www.simtropolis.com/idealbb/files//gren6xxx.jpg align=baseline>
    Hospitals are most efficient when placed exactly where they belong. I found that they get less patients piling up, when hospitals are evenly spaced, but I haven't a good answer why?
     
    Exactly! why these changes? Wasn't the city different before?...
     
     
    Because It is I, Governor Gride and I like form! I like my slaves to be efficient and fast and that is that!
     
     
    In a nearby regional province, we find Green Griddle and the Pride of Gride.
     
    Gov. Gride, follows the grid system as well, but he is more tenacious about the numbers than, wimpy, Gov. Multifidus.
     
    <ahttps://www.simtropolis.com/idealbb/files//gren3xxx.jpg align=baseline>
     
    Governor Gride wants his sitizens to get there fast and his city is plain and sectioned into a 6x6 zone rule!
     
    Does this work for Gov. Gride?
     
    <ahttps://www.simtropolis.com/idealbb/files//gren7xxxz.jpg align=baseline>
    Yes, so far it is working quite well. 20 years and 517,000 Sims!
     
    I still have not implemented, the commuter shuttle service, in the City Ordinances. That should help get me, the other half million pop., I hope.
     
    How about a city view? Below are a few buildings, that I am seeing for the first time! I have never been this high before!
     
     
    <ahttps://www.simtropolis.com/idealbb/files//GreenGri2a.jpg align=baseline>
     
    Zooming out further we see a massive metropolis forming and there is still lots of empty space!
     
    <ahttps://www.simtropolis.com/idealbb/files//greengri3s.jpg align=baseline>
     
    Zooming out to the satillite view, we can see how similar Gov. Gride and Multifidus are. Yet,... they do have there different personalities, eh.
     
    <ahttps://www.simtropolis.com/idealbb/files//Wwreg1xx.jpg align=baseline>
    Edit: Word games in the names. See if Gov. Grides' personality is all in the titles. Also, Gov. Multifidus' city.
     
     
    For those following my city of Multifidarius exactly. That wasn't my intentions. This was an experiment in, all city solutions, as a whole and how specific numbers can greatly effect conditions.
     
    As I said to Danza3343 above:This is just an experiment to show, the efficiency of grids and how each object, has a specific place, according to a set numerical sequence, but not necessarily the same pattern. Hopefully summizing that; ambient design and grids, can incorporate for city success, as well as, artistic beauty.
     
    Governor Gride says:
    Why do these slaves love me so much!? Stupid Sims! *grumble*
     
    Gov. Multifidus: Ignore him,.... The Sims know that grids can be fun too! Enjoy your stay in our para-regions and keep coming back for the 1 million mark! Multifidus is still growing in my parallel universe!
     
     
     
    Use the BSC Urban Bank Mod and you can start with unlimited control of funds! Easy to find and blow up once you got the cash, if you want.
     
    Set it and forget it!
     
    <ahttps://www.simtropolis.com/idealbb/files//GridePride1.jpg align=baseline>
     
    EDIT: Does anyone notice something missing in Green Griddle?...
     
    That's correct! The NAM is gone here? Still no traffic issues, or commute problems, or mass abandonment even!? Game speed increased dramatically! By watching both Multifarius and Green Griddle, I have noticed a speed increase of almost 4 times, without the NAM.
     
     
     
     
     
     
     
     
     
     
     

    Watch me make custom maps: Mapper Community

    Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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    This is getting very interesting, but why the switch from Multifidus to Gride?

    On a side note, I am perhaps the worst at reverting into the grid when given the choice. I'm glad that someone is proving its worth. A transit network doesn't have to be pretty to be efficient.

    Can't wait for the next update.

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    Those are some crazy patterns. Just waiting for the 1 million mark. Keep it up

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    Seems Frndo and Fyaweh is having some kind of a personality problem here (schizofrenic maybe?).18.gif

    500k in 20 years I think is quite impressive, and just got to love those graphs and charts of yours.

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    Posted:
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    Date: 9/28/2005 1:31:45 PM
    Author: frndofyaweh
    Use the BSC Urban Bank Mod and you can start with unlimited control of funds! Easy to find and blow up once you got the cash, if you want.




    Set it and forget it!

    quote>
    Sorry if this sounds like a dumb question, but where do you download this mod? I can't find it on ST.

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    Posted:
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    Date: 9/28/2005 9:08:52 PM
    Author: Miborovsky
    Date: 9/28/2005 1:31:45 PM

    Author: frndofyaweh

    Use the BSC Urban Bank Mod and you can start with unlimited control of funds! Easy to find and blow up once you got the cash, if you want.






    Set it and forget it!


    quote>

    Sorry if this sounds like a dumb question, but where do you download this mod? I can't find it on ST.
    quote>


    https://www.simtropolis.com/stex/details.cfm?id=3576

    https://www.simtropolis.com/stex/details.cfm?id=3575

    I think the below has a smaller footprint.

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    TChaos713: Welcome to my griddle! Would you care for a waffle smothered in Ice cream? Hehee.
     Grids are a necessity for solving all city problems, but they do not have to be a rule.
    If you hate the grid then You are correct; it is better to incorporate the grid in flat straight areas of your city and the downtown area usually identifies with that. It is also nice to have meandering lanes and cul-de-sacs, as you reach the suburbs. Afterall, traffic and pollution issues will mainly arise within the heart of the hustle and bustle. The grid actually reduces pollution by evenly spreading it out.
     
    As your cities grow and flow, with the land form, with central grids surrounded by curvy graduated suburbs: You will end up with more realism and this will make a natural looking city from the satillite view.
     
    Maybe that will help you out, on your next city plan, eh? Thanks for visiting and commenting, TChaos713!
     
    Sproxxx: hahaa. Yes, they are crazy and zaney, it drives me insaney. Actually the patterns are alot of fun for me, I even tiled it on my desktop and got dizzy looking into it.46.gif
    Thanks for dropping back in, Sproxxx!
     
    Kwakelaar: Hahaa. yes, schizophrenic and over-medicated. Psychology is fun! @Bull! Froyd was a quack! Don't get me started. @Smack him please!
     
    Okay, just joking a bit. I think I am sane, therefore I am. Welcome back to the griddle.
     
    Miborovsky/Timotheus4: welcome back for the updates! Thanks for helping with the link Timotheus. I propbably should have incuded that.
     
     
    Chapter 12: Come Together,...Right Now...
     
    Before the charts are shown; a quick refresher of grid guidelines.
     
     Grids are the secret to successful urban areas, but not necessarily needed in suburban neighborhoods.
     The best grid is an evenly spaced one. if you prefer roads 7x7 tile plus 1 tile for the road = 8. Use this formula for Industry blocks. If you use the avenues in downtown 6x6 tile plus 2 tiles for the avenue = 8. The 8 divides evenly into 256 tiles or one large city. It also divides into 128 medium and 64 small city.
     
    Avenues are the really important block, because you may wish to blow them up later and add a highway, or add in oneways paralleled. in this case, your best highway must follow the grid. Here, 6x6+2+6x6=14  is very important for the highway: we will need clover leafs. This also allows the city to stand as zoned, without hassling the residents to give the city their homes and businesses. THis also only eliminates one strip of buses in my diamond and when placed correctly; there should be buses stripped one block away, from each side of my highway.
     
    Your grid must be placed perfect center.
     
    Everything that is a city service, will be offset to the right and to the top. Follow the arrow in your compass; always pointing northeast or to the right of the primary direction. Look closely at where my busstops are placed and how hospitals are slightly off, to the upper right.
    A better way to say it: The avenues are dead centered equally spaced, which means my middle block is offset by two tiles to the right and two tiles to the top of my city.
     
    Finally; Each object in the game has a number assigned to it. for the city block it is, 6+2= Eight. this allows averything else to fit according to its number, consecutively. Bus stops have a number; it is 16. subways is, 32. highways are, 64. tiles apart that is. Firestations have a number as well, so do zones! Residents will zone a 4 by 4 cube of 24x24 tiles, then they want commercial strip. This formula will stop abandonment issues down to the rare occurance. It will cause steady and consistant growth also.
     
    Okay all the above could be wrong, but not if my graphs are showing success. So here are the graphs and charts currently.
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc2.jpg align=baseline>
     
    Still dropping! Remember, I still have not in-acted the commuter shuttle service and Green Griddle has no parking garages yet!
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc3.jpg align=baseline>
     
    My parking garages, when built, will have a specific number as well. They will follw the commercial and the subways, which are one network. My subways only service residence to commercial, but not to industry. Buses service the Industry. Highways will join the two networks as they will service comm and industry both.
     
    Remember: I said never give them what they want until the last minute? Same goes for efficient subways. I built them a bit early here in Green Griddle, but I forced there limited use until they become desperately needed. This way the sims will flock to them like mad. Too early and they will get no use, like above.
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc4.jpg align=baseline>
    Here is my demand. This is what I call RCI balance or fluctuation is important. Garage band I think. Heavy duty all out grunge. Maybe it's Jazz though. What do you other Sitizens think?
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc5.jpg align=baseline>
     
    Pretty good for having no parking yet, eh?
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc6.jpg align=baseline>
     
    Will they ever use that subway? What will the commuter shuttle service do? what is the population now anyways?
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc7.jpg align=baseline>
     
    Just figured this one out. Jails are needed at every 250,000 sims, or they start getting vigilante policeman in the streets. If pushed, the residence will not leave, but none will move in either.
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc8.jpg align=baseline>
     
     
    <ahttps://www.simtropolis.com/idealbb/files//comm1cc9.jpg align=baseline>
     
    Governor Gride is not as well liked as Gov. Multifidus. Biggest difference: No trees in Green Griddle! Not even one Maple!
     
    All charts above are at a population of 613,495 Simizens!
     
    <ahttps://www.simtropolis.com/idealbb/files//comm2cv2.jpg align=baseline>
     
    What will Parking garges do for this non-green city? What about the commuter shuttle service in city ordinances? 1 million appears to be on the horizon, but can it be topped? Will sitizens still enjoy the lack of chaotic traffic?
     
    Hey! What about Multifarius? Can that wagon wheel plan still grow? To be continued....
     
     
     

    Watch me make custom maps: Mapper Community

    Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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    I just tried a city similar to this, but one size smaller. Got 330k pop in 24 years. And I've only zoned 3/4 of the map.

    You should reach 2 million with no problems, I think.

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    Still been put togther well I see.

    I like grids and I am not afraid to use them when I feel it will make my city better overall if I do so. Alougth I don't use them all the time ofcoarse.

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