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bradhamboi

Advice on schools and medical

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I have a couple of relatively successful citites. One with over 200,000 people, one with over 150,000. One of the biggest problems i have, and the reason ive stopped playing those cities, and trying to make them better, is I keep getting messages saying the clinical people, and teachers are going to walk due to funding. However, there funding is all the way up, but it says that they have for example 916 patients, and a patient capacity of 100. What do i do about that, What ive been doing, that would temporarily fix the problem was build another clinic right next to the other one, and it would fix it for a little while, then it would do it again. What do i do?

Also, once your city is doing good, what do you do about cleaning up pollution? Are you supposed to get rid of the industrial, and just have residential and commercial, if your supposed to clean up industrial, how do you do that? How do you get rid of the dirty industrial? Ive done all the city ordinances, but what else, that doesnt seem to anything to get the dirty industrial out?

Im loving this game, but about to give up, cause i just cant seem to get past these little things, and it all happens in all my cities, even the smaller ones.

Thanks you for your help.

bradhamboi

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Use your health and educational displays to lay down more buildings. Each building has a limit, and can't go over it. Local schools are best, but if you can lay down the larger of the choices. The same with medical clinics. You'll need fewer of them. The school bus/ambulance sliders control the radii of effectiveness of each building. You can control funing by keeping the number of services just above the requirement. Reviewing these on the budget panel once in a while helps to identify overfunded and underfunded buildings.

The fire and police displays work the same way. I never fool with safety funding, but take the defaults.

all of this is part of the micro-management requiredment.


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Also in some of the denser urban areas you will need to shrink the coverage and place more schools & hospitals simply because the population in the default service area is too much for the facility to handle.


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You might want to also download some custom made hospitals for the game. Many of them have a much higher patient capacity than the Maxis hospitals. I like to use the Bywater Springs Medical Facility available at SC4D. Plus it gives you a nice variety. Not all hospitals look the same.

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You might want to also download some custom made hospitals for the game. Many of them have a much higher patient capacity than the Maxis hospitals. I like to use the Bywater Springs Medical Facility available at SC4D. Plus it gives you a nice variety. Not all hospitals look the same.

A neat facility, but too many dependencies to suit my taste. So far, I have avoided prop pox by not overloading my plugins with prop suites. One should not need half a dozen prop files to support one lot.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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Build the biggest hospitals and schools you have available, and place them so that they only have as many patients/students as they can handle. Overlapping the coverage areas helps too. As for industry, the only way to get rid of it is to bulldoze it or burn it down.

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    I totally understand what yall are saying, however, in some cases, i have 6 medical clinics, in one small area, and still one of them will come up with strikers, and the funding level is as high as it can go. And its not saying there are 800 patients and only a patient capacity of 500, there saying theres 800 patients, and a patient capacity of 19. and thats with the funding as high as it can go.

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    I totally understand what yall are saying, however, in some cases, i have 6 medical clinics, in one small area, and still one of them will come up with strikers, and the funding level is as high as it can go. And its not saying there are 800 patients and only a patient capacity of 500, there saying theres 800 patients, and a patient capacity of 19. and thats with the funding as high as it can go.

    No full size hospital should have a capacity cutting off that low. The large medical center has a base capacity of 1200, more if you raise the funding above 100%. Don't even try to use clinics in a dense city; they don't have the capacity for it. And if you've got 4 medical centers next door to each other and they're still getting overloaded, maybe it's time to download a custom hospital.


      Edited by Cobhris96  

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    I totally understand what yall are saying, however, in some cases, i have 6 medical clinics, in one small area, and still one of them will come up with strikers, and the funding level is as high as it can go. And its not saying there are 800 patients and only a patient capacity of 500, there saying theres 800 patients, and a patient capacity of 19. and thats with the funding as high as it can go.

    Are you using the clinics or hospitals? Even the clinics have a higher capacity than 19. Are you using only Maxis facilities?


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    The above two posters are forgetting that when a clinic/hospital is experiencing a strike, its capacity always drops very low for the duration of the strike. Knowing the patient capacities of the different buildings gives you an idea how much funding will be enough. Then you can fast-forward about a month and the capacity will go back up, and be appropriate to the funding level you have provided.

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    The above two posters are forgetting that when a clinic/hospital is experiencing a strike, its capacity always drops very low for the duration of the strike. Knowing the patient capacities of the different buildings gives you an idea how much funding will be enough. Then you can fast-forward about a month and the capacity will go back up, and be appropriate to the funding level you have provided.

    Capacity does not change during a strike. I know; any city I play experiences dozens of strikes a day due to funding at the exact level required for the number of patients. The capacity doesn't change, only the effectiveness of the hospital does.

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