Jump to content
Sign In to follow this  
Sorengaard

Converting Base Texture of PedMall Tile

15 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

 Hi, I would like to change the base texture of the NAM PedMall CentrePole Tile from the one currently used to a different base texture in SimCity_2.dat files.  This would be a permanent conversion.  Also I would like to make sure that I don’t screw up the PedMallCompatibleTransitPackV2.  I realize this may be complicated especially since I have no idea where to begin except to use iLive Reader.  If there is a tutorial or previous thread that you could point me to that would be great. Or any help of any kind would be helpful as well.  Thanks Steve

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If you dont want to mess up any mods alredy associated with the pedmall center pole texture then the best thing to do would be to override the old one with the new one. To do that you will first have to extract the texture from simcity2.dat. You can do that using the Texture Analyzer of SC4 Tool.

After that, you will have to make the extracted texture into a transit texture with the same IID as the center pole texture.

If im sounding too complex or if you have any questions about how to extract the texture then feel free to post. Youd actually be helping out the NAM team by doing this, we have been meaning to add to the pedmalls for a while now but have never gotten around  to doing it.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If you dont want to mess up any mods alredy associated with the pedmall center pole texture then the best thing to do would be to override the old one with the new one. To do that you will first have to extract the texture from simcity2.dat. You can do that using the Texture Analyzer of SC4 Tool.

After that, you will have to make the extracted texture into a transit texture with the same IID as the center pole texture.

If im sounding too complex or if you have any questions about how to extract the texture then feel free to post. Youd actually be helping out the NAM team by doing this, we have been meaning to add to the pedmalls for a while now but have never gotten around  to doing it.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     If by “override the old one with the new one” you mean to replace the old CentrePole texture with a new and different texture then that is exactly what I want to do.  I do not know how to use the SC4Tool and am going to look into it.  I do know how to get them by using iLive Reader and have already identified the textures I want.  They are five FSH files in simcity2.dat.  I hope that is correct.  Therefore I am now assuming that if I use iLiveReader and replace the original CenterPole FSH files with these new FSH files that should work.  I again would use iLiveReader to copy the new FSH files and put them in NAM Mod 5.  Delete the old FSH files.  But first I would copy the Instances from the old FSH files to the new FSH files.

     
    However,  you are saying that I need to make the new textures into a transit texture and that I have no idea how to do.  Any response on if anything I have said making sense would be appreciated.  And if you could tell me how to make a transit texture that would be appreciated as well.  Thanks Steve
     

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     If by “override the old one with the new one” you mean to replace the old CentrePole texture with a new and different texture then that is exactly what I want to do.  I do not know how to use the SC4Tool and am going to look into it.  I do know how to get them by using iLive Reader and have already identified the textures I want.  They are five FSH files in simcity2.dat.  I hope that is correct.  Therefore I am now assuming that if I use iLiveReader and replace the original CenterPole FSH files with these new FSH files that should work.  I again would use iLiveReader to copy the new FSH files and put them in NAM Mod 5.  Delete the old FSH files.  But first I would copy the Instances from the old FSH files to the new FSH files.

     
    However,  you are saying that I need to make the new textures into a transit texture and that I have no idea how to do.  Any response on if anything I have said making sense would be appreciated.  And if you could tell me how to make a transit texture that would be appreciated as well.  Thanks Steve
     

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     Well I tried to just replace the new FSH file of the new Texture with the old FSH file of the old CentrePole Texture in NAM Mod_5 and what I got was a tile with red, blue, yellow, black quartered.  So I am now assuming that is because the new FSH file wasn't a transit texture.  So as before if this makes sense and you could tell me how to make a transit texture it would be greatly appreciated.  Thanks Steve

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     Well I tried to just replace the new FSH file of the new Texture with the old FSH file of the old CentrePole Texture in NAM Mod_5 and what I got was a tile with red, blue, yellow, black quartered.  So I am now assuming that is because the new FSH file wasn't a transit texture.  So as before if this makes sense and you could tell me how to make a transit texture it would be greatly appreciated.  Thanks Steve

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     Wow thanks alot.  I know this is off subject but how did you find those threads.  The middle one I have been looking for the past few days.  I even started looking manually through the forum categories.  The search engine never once showed me that thread when I even used my name.  I can't find anything using that engine.  Thanks Steve

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

     Wow thanks alot.  I know this is off subject but how did you find those threads.  The middle one I have been looking for the past few days.  I even started looking manually through the forum categories.  The search engine never once showed me that thread when I even used my name.  I can't find anything using that engine.  Thanks Steve

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I simply went to the base forums page and entered "pedmall texture" into the search... turned up several pages of listings and I read down.. those are in the top few as I recall. I know I only read the first few, so it was certainly on the first page of the listing. At any rate, glad to be of help.. good luck.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I simply went to the base forums page and entered "pedmall texture" into the search... turned up several pages of listings and I read down.. those are in the top few as I recall. I know I only read the first few, so it was certainly on the first page of the listing. At any rate, glad to be of help.. good luck.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections