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GlobexCo

Unlocker mod for CXL

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Last Online: A long, long time ago... 
 

Thanks for the update!

The fact that Focus is responding and working together with you lets hope for the future...

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Hey Globexco. Thanks for this mod. I just wanted to ask something.

In the High Density office buildings, there are smaller versions of the Chrysler tower (or that Lexington Ave. Tower) and the empire state building. They appeared right after i got this mod so i guess you did that. Could you please release a patch that could remove it or remove that in the next version. It makes the skyline of the entire city look ugly to be honest and i can't see the point of having that when i can obviously get a bigger version of those buildings from the blueprints/landmarks tabs. So i'd really appreciate it of you could do that. saves me the effort of having to manually delete the buildings every time they spawn. Thanks.

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  • Original Poster
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    Originally posted by: Mansoor_Bashir

    Hey Globexco. Thanks for this mod. I just wanted to ask something.

    In the High Density office buildings, there are smaller versions of the Chrysler tower (or that Lexington Ave. Tower) and the empire state building. They appeared right after i got this mod so i guess you did that. Could you please release a patch that could remove it or remove that in the next version. It makes the skyline of the entire city look ugly to be honest and i can't see the point of having that when i can obviously get a bigger version of those buildings from the blueprints/landmarks tabs. So i'd really appreciate it of you could do that. saves me the effort of having to manually delete the buildings every time they spawn. Thanks.quote>

    Ok, thanks. Added in the list.


     

    my website:

    www.victorfleur.com

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    Posted:
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    Globexco, i was wondering if a landmark version of the the transamerica pyramid could be made and the 30 st. mary axe building could b made

    Thanks.

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    News from the testing ground.

    two common bugs have been fixed:

    gembeach pilotis road now can be placed on water and on ground.

    cxlscreenshotprova7e.jpg

    shipyard now can be placed in the right way.

    cxlscreenshotaa1.jpg

    @Jesse Swiss:

    I'll see... maybe I'll do a mod for you when I finished unlocker.


     

    my website:

    www.victorfleur.com

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    Posted:
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    I myself have a simple question actually, it's about the organisation of all stuff.

    Like with the roads, it frustrates me like crazy that, other things like rails/roads with a weird marker next to it, appear very fast, if you have unlocked everything and return back, they won't go away and I hate that. Can this be fixed/more organized? Isn't it btw smarter to make a button where all extra content is been seen in 1?

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    @ Herdervriend ALL unlocked content placed in ONE button? That's way too many, it's going to be unorganised as hell. I prefer everything where it belongs.

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    Originally posted by: Herdervriend

    I myself have a simple question actually, it's about the organisation of all stuff.

    Like with the roads, it frustrates me like crazy that, other things like rails/roads with a weird marker next to it, appear very fast, if you have unlocked everything and return back, they won't go away and I hate that. Can this be fixed/more organized? Isn't it btw smarter to make a button where all extra content is been seen in 1?quote>

    No, it's impossible. CXL has a big limitation in menus. Each menu can contain up to 50 items... and unlocked things are more than 50!


     

    my website:

    www.victorfleur.com

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    Posted:
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    Air treatment plant doesn't work. I have tried placing a dozen of them - nothing changed, air didn't become cleaner. Also - one of the car parkings (the smallest one) is called Pharmaceuticals Factory. I hope this is going to addressed in v3, along with some duplicates like x2 utility centers.

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    Posted:
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    yeah and a couple of the retail buildings are the wrong lot size; if globexco hasn't fixed the issues, i have the class files for them...although all you need to change is the tag i'm sure.

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    Posted:
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    I don't know why but my Cities XL doesn't work.

    First I played with Karels Unlocks, I deleted Karels unlocks and installed yours. (Moakus Sandbox Mod is already installed)

    But when I'm in the main menu and klick on "play" the game crashes 15.gif

    Log:

    [11:05:35] INTERFACE vinInterfaceManager.cpp (1804) Assert lua code missing : Z_MOD_AVATAR = {}

    [11:05:35] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.demo not found

    [11:05:35] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.debug not found

    [11:05:45] LUA csScriptManager.cpp ( 522) Error validations fileacc_id.dat does not exist

    [11:05:45] LUA csScriptManager.cpp ( 522) Error validations file

    [11:05:46] CORE mcFile.cpp ( 198) Error can't open file download/aaron.ava

    [11:05:46] LIVE lavAvatarManager.cpp ( 591) Error [lavAvatarManager] AvatarSetDescription : unknown avatar "aaron"

    [11:05:51] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "Data/Design/Script/interface/MapSaveMgr.mas..."]:333: attempt to index field '?' (a nil value) stack traceback: [string "Data/Design/Script/interface/MapSaveMgr.mas..."]:333: in function 'GetPlayable' [string "Data/Design/Script/interface/MapSaveMgr.mas..."]:1529: in function 'InitSlots' [string "data\interface\panels\regionselect\regionse..."]:81: in function 'Init' [string "DATA\INTERFACE\SCREENS\S_REGION.LUA"]:16: in function 'OnOpen' [string "S_REGION43.gifnOpen()"]:1: in main chunk)

    When I look at the .log I think something is wrong with the avatar. I made an Avatar in the editor, but I couldn't leave the editor... the button doesn't work 15.gif

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    Posted:
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    yes

    EDIT: Downlaoded it again and it works! Thanks Globex and Kiwispanker 9.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Out of curiosity then, what will the final project be like?

    It seems these days that Cities XL has died unless the 2011 version releases something truly big. I myself am going back to SC4 more and more when I wish to play.

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  • Original Poster
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    Please use this thread instead...

    https://www.simtropolis.com/forum/messageview.cfm?catid=403&threadid=116735&STARTPAGE=1&FTVAR_FORUMVIEWTMP=Linear 

    And if you feel that the development of new mods is dead, then read again that thread.

    Thanks


     

    my website:

    www.victorfleur.com

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    Posted:
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    Hi I have downloaded your mod, the updated one with the hotfix , and still cant get past the avatar studio at the beginning. The button that was missing in your previous mod is there but it never lets me leave it just tells me ive been put in game but stays on the avatar screen. am i missing something? thanks.

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    Posted:
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    click the exit button the big red " X " and youll be able to get past it

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