Jump to content
Sign In to follow this  
The Good King

RCI & Wealth Class requisites

6 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

 It's been quite some time since I played SC4, and thanks to college I've forgot most of what I used to know about wealth classes. Mainly what I've forgotten is the exact requirements for each class, (low, medium, high), and as much as I've tried to dig into my memory I just can't remember where I learned that info from. I've looked up tutorials but most of those simply give you guidelines and instructions, (the best of which was the one found on the main site), rather than the actual details about what raises a commercial job pool, what inspires a high-industry, etc. It could have even been one of the in-game tutorials, but I can't remember though I will make note to try them out and see when I have time. (Have finals this week.) 

Basically, I'm wondering if anyone has a good list of the requirements to attract each type (res, com, ind) and level (low, med, high) of zone. It's not so much low-wealth that I need to remember, seeing as you almost always have low-wealth residential and industrial demand; it's the higher wealth commerce, industry, and manufacturing that I'm having trouble recollecting.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

to be sustained:

r$ needs basic job in ag c$ or dirty ind

r$$ requires basic services a job in c$$ manufacutring ind

r$$$ full services and job in ht or c$$$

get medium density after 1,100

high after 26,000

to move up residental brackets r$ r$$ r$$$

reduce air polution

reduce garbage

reduce crime

place schools

place parks

place hospitals

lower commute

reduce traffic noise

commerical service cs$ cs$$ cs$$$

reduce garbage

reduce crime

reduce air polution

increase traffic

place near r

place landmarks

place near co

commerical office co $$ co$$$

reduce garbage

reduce crime

reduce air polution

place landmarks

increase traffic

place near co

ag

reduce air polution

reduce garbage

reduce traffic

reduce freight trip

reduce crime

zone on flat land

dirty and manufacturing i-d i-m

reduce crime

reduce freight trip

zone on flat land

high tech i ht

reduce air pollution

reduce garbage

reduce crime

place parks

reduce freight trip

zone on flat land

take these one step at a time


our world is a simcity

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

oh and i forgot... water for medium and high density development... dirty indusrty doesnt count... but manufacturing does


our world is a simcity

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Checked the In-game Big City tutorial and that somewhat answered my question. Also, ty tysons4 for the list, that helped as well.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Manufacturing industry has no need for water except for the high density buildings. Which also counts for high density of all other kinds, including dirty industry.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections