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My City - Anytips a newbie here!

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Hi newbie here (Laura), well sorta a newbie, used to play Sim City 2000, and then stopped for a long time, wanted to update, but my computer was to slow to run 3000 and 4 when it came out. Now I have a computer that can run it, and a graphics card for good measure!.

Anyways, I've been reading lots of tutorials and video tutorials, and downloading lots of bats.

Finally after a weeks worth of endless hours of playing. I have created a city with a pop. over 200,000!

but I keep seeing 'no job' zots and as you can see unless it's a plobbable building I downloaded, I'm not getting any taller buildings!  Taxes are cheap , 8% for all commercial, 9% for all res. and I have Dirty Idus. at 20% so I don't get any of those buidlings Manufacturing is at 15% (I prefer not to have those either) but Hi Tech is at 9%.

Plenty of education, parks and rec. I am making money to.

Commute seems to be a big problem. Any suggestions

simcap1.th.jpg

simcap2.th.jpg

simcap3.th.jpg

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For your first problem with the skyscrapers,skyscrapers only appear at 25,000 population for res. and 25,000 com. jobs for commercial offices.As for the No job zots, build the industry that's not high tech in a neighbor city and connect the two cities with roads. The pollution in the other city will not be in your city with the commercial and residential pop. It's great combo! Industrial right next to houses and no pollution! As for commute times, download this. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1057. It is the Road Top Mass Transit package with one dependancy. In the readme, it will say to download many dependencies but you only need the one listed in the desription on the page you downloaded the package at. THat package will give you road top busses and subway stations to use for mass transit. Place those around your city to reduce dommute times. Be sure to connect the subway lines if you use the subwway lots! Good luck!

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looks good. If do as above but may i sugest expanding downtown and elminateing industry. move the suburbs to suronding tiles and expand roads to avenues. Add a belt way highway in the DT(downtown) tile add the edge,where the industry is, then give an update to us.

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  • Original Poster
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    Thanks guys! I built a city with all industry, that worked out better than I thought, it increased my demand for commercial and high wealth residential! I'll download the traffic thing tomorrow, and let you know how it worked out.

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    No job zots mean strictly either mean no jobs or sims can't get a good commute time. Speaking on your pics, I suggest ripping out whole sections of your cities in order to replace the avenues with highways. Don't replace all of them. Only the ones with major traffic. One question do you have subways?

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    looks like you need some more cities... start region play the more cities you have the less you will notice small things like these...


    our world is a simcity

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    Your city looks good and functional.

    And the 'no job' problem is one of the most often people complain about.

    But here are my questions:

    You don't like manufacturing industry so you raised taxes for it in order to halt development?! You cannot block development like that. Manufacturing industry is logical developing step from low wealth dirty industry to high tech. By blocking its development you also harden abilities for your Sims to find jobs.

    And you could lover your taxes, just a bit.

    Expanding industry to other neighbor cities would be a good idea since your map is full. Just, when you're connecting your cities watch not to make the 'commuter loop'!  - check this out:

    https://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=114055

    Then, about the 'no job' problem. Does it affect only the $$$ Sims and $ Sims (which I think i saw in your pic) or all residences? Are the $$ mid-class Sims also affected? Because it's not that serious problem if only $ or $$$ Sims are affected. Why? Because most of workplaces (industry, commerce) employ all three types of Sims but the mid-class are the most present. For example IHT employ 10% of $ Sims, 15% of $$$ Sims and 75% of $$ Sims. So, you see that in your city you have to have mid-class citizens the most.

    I had situations when i zoned new nice blocks, then a lot of $$$ highrise where being built just to, few months after, almost all of them are being abandoned. With $$ Sims I didn't have those problems.

    Also, do you have the latest NAM, mass transit... are your roads, avenues congested...? If you plan your city well, with good networks, with not much $ or $$$ Sims, I think you will do just fine. But sometimes game does have a bug with the not finding job. It's a question of pathfinding which NAM mostly succesfully fixed.

    Good luck!

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