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ScaryMonkey

Cities Unlimited article archives

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I've started reposting some of the "concept" articles from the old CIties Unlimited boards by tr0ub1e, or edcase2k4-thugangel1983 as he's known here, on the Metropolis Project website (with his permission, of course!).  The comment threads are also preserved with them.  If you want to take a stroll down memory lane you can read them here.  There's only two up right now, but I'll be posting some more soon.  A massive thanks to Ephemeron for keeping, sharing, and formatting them!

Almost forgot to add: if you were one of the original commenters and don't want your comment reposted shoot me a PM and I'll take it down!

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Wow, that is cool. Just one day before the site was shut down I also saved the most important posts made by any admin. You can find them here.

PS: This archieve includes also some posts which were made in the German version of trouble's "Article, Interviews, Press Releases & Screenshot Thread" which can be found here.

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Looking through these just reminds me how much potential this game originally had and why i was so excited about it. I didnt realise all the 'patches' of new intersections and missing features they talked about coming after release would cost a fortune. Or that many key features like the multiple lane feature or cloud and sky system would never materialise.

What a shame 15.gif

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    Originally posted by: nonessentialnoodle

    Looking through these just reminds me how much potential this game originally had and why i was so excited about it. I didnt realise all the 'patches' of new intersections and missing features they talked about coming after release would cost a fortune. Or that many key features like the multiple lane feature or cloud and sky system would never materialise.

    What a shame quote>

    It is a shame, but fortunately not a waste; although we didn't get the Mythical Sim City 5, the ideas that were floated for CU didn't die;  and the whole experience showed how powerful a creative force fans of this genre can be.  Furthermore, we had an instructive lesson on what the community *doesn't* want from a next-gen game.  Hopefully in the future we can learn from the mistakes that were made with CXL to create something even better.

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    Couple more of these up... there will be 18 eventually, just need to take the time to strip out the message board formatting from the cached HTML files; Easy, but boring 2.gif

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     Sorry to double post (again!) But one last update on this: All of the reformatted Cities Unlimited articles (at least the ones I have) are now up, you can see them here.

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