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Chptrk

Leonhartia (UWJA)

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Yay historical inaccuracy (The Spanish Galleon)!

Oh, and A.

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    Woah! Another update! Already?! I'm as amazed as you are!


    Well, the votes are in, and it's decided. The barbarians will be crushed! Troops are being loaded into ships, so while we wait for that, let's do some replies!

    Replies,

    Schulmanator: Plan I it is!

    DCMetro34: And it will be done!

    MR.X.1: Why thanks! Although, they aren't Columbus, they're before him. If you want to make a new topic, use the big green New Topic button in the City Journal main forum page. It should be a tab near the top of the page.

    Skimbo: Thanks! And thanks for telling him where the new topic button is!

    Blue Lightning: (Insert slightly funny phrase basically saying that Plan I won)

    chilean1: No words at all.

    astronelson: Doing as the Romans it is.

    Archean: Normally I'd yell at you for just going with the flow, but you do have a very good point. 3.gif

    Mountain Dew: Yay! Someone being different! Sorry though, looks like you were the only one. 15.gif

    Dumanios: Well, if you can find a nice Roman ship for me on the Stex, just let me know about it. 3.gif And it's I, not A silly! 3.gif

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    Yes, this is kitty.

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    Welcome back to  Leonhartia!

    Well, it was a landslide victory for the attack plan. Says a lot about you all, I think. 3.gif

    The ships were loaded...

    Dock.jpg

    ...and sailed off to the barbarian tribe. (Yes, there are four.)

    Sailing.jpg

    Here, the path is drawn in the bright red.

    Destination.jpg

    Within only a few hours of sailing, the land of the barbarians was sighted by the lead ship.

    InSight.jpg

    Soldiers were loaded onto rowboats. They then rowed to shore to begin the assualt.

    Rowboats.jpg

    Barbarian men ran to their boats, maybe to fight back before the Romans landed, maybe to escape. Whatever the case, their boats were burned before they could go anywhere.

    Attack1.jpg

    Roman soldiers marched up the shore, setting fire to the trees, the huts, the fallen logs, and anything else they encountered. Small querrals with barbarians resulted in the death of only 4 Roman soldiers, while most, if not every, man of the barbarians was slaughted.

    Attack2.jpg

    And what happened to the women and children? Any that tried to stop the Romans were killed, some others manged to flee deep into the forest, and any that remand were captured to be made into slaves back in Leonia.

    Attack3.jpg

    The fire spread as the Romans finished off any survivors.

    Attack4.jpg

    All that remained was the rubble and ash of burning wood.

    Remains.jpg

    Our Roman soldiers sailed home victorious, and were greeted with celebration. Our good govenor was especially enthusiastic over his first successful encounter with barbarians.


     

    Some extra stuff of minor importance,

    Before you go, feel free to check out the newly updated first post, now boasting a link to the new Table of Contents! 

    Also, I'm always looking for new names for cities, so if you have any ideas of Roman/Italian sounding city names, feel free to share them! You might see your idea come to (simulated) life!

    Until next time!

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    Yes, this is kitty.

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    Originally posted by: Chptrk

    Today, we join a large fishing vessel as it fishes. (You can find its location in the South-west area of the map a few posts up.)quote>

    Brad.pngBrad: I didn't see any ship there.

    A small squall blew the ship a little closer to the shore then expected, when the lookout noticed something in the distance...quote>

    Brian.pngBrian: A sea monster?

    Brad.pngBrad: A mountain?

    Boats! And some small huts! quote>

    Brian.pngBrian: Small huts?

    Upon sending a scout boat ahead to investigate, the scouts learned an unsettling fact about the village...quote>

    Brad.pngBrad: They're aliens!

    Brian.pngBrian: No, they're cannables.

    As the scouts were being mutilated by axes, the lookout of the fishing boat informed the captain that it was a village of barbarians!quote>

    Brad.pngBrad: No, just plain old barbarians.

    Brian.pngBrian: They could have eaten the scouts...

    Assuming that the barbarians were planning to sail across the water to attack the Roman settlements, the fishing boat rushed back to Leonia to report the news.

    Governor Marcus, recently instated, turned to the people for extra guidance in this matter. He submitted his ideas to the public and let them take a vote on them.quote>

    Brad.pngBrad: Voting?

    Plan I) Quickly send Leonia's legion over via boat to destroy the barbarians.

    Plan II) Build up defenses and wait for the barbarians to either attack or see if they have no plans to attack.

    Plan III) Send another team of messangers to try and talk with the barbarians.

    Plan IV) Suggestions. If you have another idea, submit it for discussion.quote>

    Brian.pngBrian: I, definetly.

    Brad.pngBrad: I agree.

    The ships were loaded...quote>

    Brian.pngBrian: By how many?

    ...and sailed off to the barbarian tribe. (Yes, there are four.)quote>

    Brian.pngBrian: I ment people, not ships.

    Here, the path is drawn in the bright red.quote>

    Brad.pngBrad: Fire trail!

    Within only a few hours of sailing, the land of the barbarians was sighted by the lead ship.quote>

    Brian.pngBrian: Hours? That map's bigger than it looks.

    Soldiers were loaded onto rowboats. They then rowed to shore to begin the assualt.quote>

    Brad.pngBrad: How many?

    Barbarian men ran to their boats, maybe to fight back before the Romans landed, maybe to escape. Whatever the case, their boats were burned before they could go anywhere.quote>

    Brian.pngBrian: Flaming arrows?

    Brad.pngBrad: Flamethrowers?

    Brian.pngBrian: Pet dragons?

    Roman soldiers marched up the shore, setting fire to the trees, the huts, the fallen logs, and anything else they encountered. Small querrals with barbarians resulted in the death of only 4 Roman soldiers, while most, if not every, man of the barbarians was slaughted.quote>

    Brad.pngBrad: Bye-bye barbarians.

    Brian.pngBrian: Indeed.

    And what happened to the women and children? Any that tried to stop the Romans were killed, some others manged to flee deep into the forest, and any that remand were captured to be made into slaves back in Leonia.quote>

    Brad.pngBrad: Slaves?

    The fire spread as the Romans finished off any survivors.quote>

    Brian.pngBrian: Fire!

    All that remained was the rubble and ask of burning wood.quote>

    Brad.pngBrad: Ask?

    Brian.pngBrian: Ash, maybe?

    Our Roman soldiers sailed home victorious, and were greeted with celebration. Our good govenor was especially enthusiastic over his first successful encounter with barbarians.quote>

    Brad.pngBrad: Hopefully, there aren't any more out there.


    Leech Labs: Where weird stuff is made. Your results may vary.

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    I'm surprised the barbarians weren't more prepared...

    they ARE Barbarians...

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    Replies,

    Blue Lightning: ISF voice = win. Roman power = fun. 3.gif

    ComputerGuy890100: Yes, poor, poor them. Wait...but fire good? Who's side are you on?! 3.gif

    Leech10: See above mega-reply.

    DCMetro34: Thanks! There's more story where that came from...just not right now. 3.gif

    Mayorm: Interesting response, thank you! 3.gif

    Mountain Dew: They must not have been suspecting a full-scale assualt against them from highly trained Roman troops. 20.gif

    Chptrk: Haha, you messed that up...then you kinda fixed it...but still.

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    Yes, this is kitty.

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    Welcome back to Leonhartia!

    With the barbarians destroyed, the ships sailed home safely. Meanwhile, in the Northeastern part of the region, a new town of Romans sprung up. We could just check it out, or I could show you guys how I go about making these little towns! Tutorial style...sorta!

    Step 1: Pick a spot for the city. In this case, right here in the Northeast.

    ChooseCity.jpg

    Yes, that is the pause bar around the screen, I prefer to have time not moving when I'm terraforming, so I can have the date in the game as early as possible when I start playing. Not that it really makes a difference, I'm just like that.

    Now, how about we make the forest a little denser, and then make it fade out a bit?  Just using the basic place trees tool in God Mode, fill up the areas around the edge of the city as densely as possible. Then continue that a little way out. In this case, I made it kinda round out.

    As you get farther and farther away, start clicking the tree button instead of holding it and dragging. That should lessen up the trees as it gets farther out and should hopefully end up like this.

    AddTrees.jpg

    Sorry taht I didn't get a better after pic, this is my first time doing a tutorial type thing. 15.gif Anyway, this looks pretty good. We got the thicker forests towards the edges, and then the more sparse trees near the water. Southern Europe wasn't all one big gigantic forest, I don't think.

    DoneTrees.jpg

    Now let's name the town. Being a Roman/Italian region, I've tried to stick to names that fit that idea. Where to get them? All over! You could take names from actual cities in Italy, and -ia to about anything, or ask viewers to share some! Let's call it Aelius. Oh, and if you're self-concious, don't give all your cities stupid mayor names, or you'll end up blocking it out when you share the city. 3.gif

    NameCity.jpg

    Now for the town. Just start out by laying some dirt-looking roads, in this case Peg's Dirt Roads from the SAM. Just try to lay them in a random pattern, with various diagonals sticking out all over and such.

    Roads1.jpg

    Then, lay out some farm zones in different looking shapes. Keep time paused, so you can make shapes off of the original ones you made. So it should end up like this. Make sure to have them spread out so you've got weird looking shapes of unzoned land between them.

    StartFarms.jpg

    Now, place a power source. Something like a little windmill, preferably not the bass game one. Search the Stex for some more old-timey ones. Then, play time until the original farms developed. Once they have popped up, grab the farm tool again. Remember those unzoned shapes we left? Fill them in with new farms.

    MoreFarms.jpg

    Now that you've got some funky looking farms, they should start flowing nicely with each other and add the nice patterns that can be seen in my other posts. On to the town part...

    See that empty area surrounded by the roads and farms? Guess what's going there? Ayup, it's a town! Because the farms would extend out from the town, you'll want to make it in a central place, just like that. Just expand the roads throughout, and zone for 2x2 low-density residential areas. Oh, it might be important to recomend getting the Mbear farms and houses from over at SC4Devotion, seeing as that's primarily what I use. 3.gif (You'll need to register there.)

    TownPart.jpg

    Adding some little farms to fill up some extra space works wonders! How about a cow pen too? (It's from somewhere on the Stex, I think.) Adding some schools, police, and firestations disguised as temples to fill up some more places makes it a little bit more Roman, don't you think? (Sorry about that car icon, didn't notice it until it was too late. AKA, now)

    Temples.jpg

    Let's throw in a watch tower. Here it can police the city and keep an eye out for barbarians.

    Tower.jpg

    After all this, just sprinkle some little grave areas, more houses, random roads, more farms, basically just use the same methods we started with to expand the city in a similar way. You don't have to use all the city tile just yet, expand later on! And after some time, we end up with...

    Full.jpg

    Ta-da! There you have it! Aelius and my first attempt at a tutorial. Don't go too hard on me!

    Oh, and for an updated region view...

    LocationDone.jpg

    Insquequo tunc tempore!

    (If that says what it's supposed to say, thanks to Blue Lightning! If not, it's my fault 3.gif)

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    Yes, this is kitty.

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    Welcome_back_to_Leonhartia!

    Just a mini-update today, so replies have been thrown onto the bottom of this one.

    Back in Leonia, the new barracks for the legions is even closer to being complete.

    Barracksbuilding.jpg

    Barracksbuilding2.jpg

    Barracksbuilding3.jpg

    Barracksbuilding4.jpg

    Finally, the last of the major outer walls are complete! All that is left is for inner areas to be set up and a far larger amount of troops will be able to be kept in the city, freeing the citizens from fear of barbarians.

    Barracksbuilding5.jpg

    Replies,

    Blue Lightning: Yes, cows. And lots of them! Thanks! It is doing well...for now, Mwahahaha! *cough*

    DCMetro34: My tutorial? Useful? Awww...thanks!! 

    ComputerGuy890100: Thanks! And people agreeing with me! Thanks even more!

    Jacqulina: Thanks!!

    Insquequo tunc tempore!

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    Yes, this is kitty.

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    cool idea chptrk 2.gif so cute, i love the mediterranean homes of course.  awesome little sequence showing  how the barracks are built. keep it up! 


    Visit my joint CJ

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    Wow Chptrk ! Leonhartia has really grown into a awesome and creative City Journal ^_^

    I luv your selection in custom Content and the walls look nothing less than perfect !

    Keep up the good work my friend.

    -DOY-

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    Welcome_back_to_Leonhartia!

    But this is just a reply post! Why do you have the Welcome title?! Cuz I'm throwing in a region view to make up for the weeks without a real post. 3.gif

    LeonhartiaFull4.png

    Oh, and do you all know the recent props PEG put on the Stex? Well, guess who's gonna be using them?

    Chessboard.jpg

    I made a little chess board out of them. 3.gif I don't think all of those props are PEG's, just most of the statues.

    If you guys wanted/if I knew how, I could upload the lots to the Stex, so all of you could use them without having to lot them yourselves. What do you think? (No!! Is perfectly understandable. 3.gif)

    Replies,

    BlondeTwiggy: Yay! I got you to pop in here! Thanks, and I'll try!!

    Schulmanator: I believe you can find them...umm...*searches Stex*...Here and here! Have fun!

    Duke of York: Nice to see you again Duke!! Thanks a ton!

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    Yes, this is kitty.

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    Love! And I would love to see those on the STEX... perhaps a pack with a few different base textures - sandstone, concrete, pavement, for example? It would R O C K !


    Schulmania: Purr-suing purr-fection since 2006...

    Schulmania [ Volume 1 ] [ Volume 2 ] [ Volume 3 ] [ Website ] [ Blog ]

    Harar, a Schulmania presentation

    Evean Vansop, a Schulmania presentation

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    Hahaha! Now the good Romans of Leonhartia can play jumbo-chess! "The game for the Romans!"

    And way back about the barbarians. Guess they shouldn't have mutilated those scouts seeing as the whole village was burned...


    I'm the 'A' to the 'r', to the c-h-e-a-n,
    and even though my name means 'old' I'm really quite pimp,
    I'm Archilicious.
    - - -
    Hi! I'm Mike, the creator of Folland. You can find her in the forums or the CJ Section.
    Folland is also a part of the United Sovereign Nations of the World, a SimCity 4 Union!

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    Welcome_back_to_Leonhartia!

    Yes, it has been awhile, but it's great to be back! With school out, you'd think I could update more. Well, who knows? But enough talk, more pictures!

    The new barracks is almost ready, expect to see it soon. Those statues, on the other hand, you may have to wait awhile for, sorry!

    Let's take a trip back to Jessilina. Remember that little town? It only has two little fresh water ponds for drinking water in the town itself. As its population increased, so did the demand for water. Which is why an aqueduct was built to supply the town with water from the river that flows through the mountains.

    Full-1.jpg

    (Click for bigger view. Photobucket wont let me make it actual size.)

    Following the aqueducts.

    Side1.jpg

    Side2.jpg

    Random.jpg

    Aqueducts.jpg

    Aqueduct.jpg

    The aqueduct then ends in a stone pond, built to retain the water.

    Pond.jpg

    Finally, a few shots of the town.

    Town1.jpg

    Farms1-1.jpg

    Replies,

    Schulmanator: Working on those, although it may take longer then expected. Turns out I don't have as much time as I thought I did. 3.gif I'll get them up eventually though!!

    Archean: Jumbo-chess, the past-time of Ancient Rome! I guess those barbarians have learned a valuable lesson. To be better prepared next time. 3.gif

    Insquequo tunc tempore!

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    Yes, this is kitty.

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    Huzzah for Roman architecture! Miles and miles of stonework to ensure a town has a reliable supply of water.

    It's nice to see a little town growing. One day in the far future they may discover how to make larger buildings that seem to scrape the sky... "skytouchers" sounds like a good name for those... but that's quite some time off yet. I'm sure someone will come up with a better name.


    To search for the ideal city today is useless. For all cities are different. Each one has its own spirit, its own problems, and its own pattern of life. As long as the city lives, these aspects continue to change. Thus to look for the ideal city is not only a waste of time but may be seriously detrimental. In fact, the concept is obsolete; there is no such thing.

    -Steen Eiler Rasmussen, 1898-1990 (SimCity 2000 User Manual).

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    I really love the way that you used those aqueducts, they're very pretty, especially from afar. I also find this a cool concept for a CJ, with the storyline and all; really grabs my attention. 5.gif

    Ethan


    Q3gTp.jpg

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