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trojan_47

How far apart do you space your streets?

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How far apart do ya'll normally space your streets. I find 6x6 lots to be effective. In real life however, you don't often find perfect grids in most cities. Usually its rectangle lots which might equal the SC4 equivilent of 10x2 or 10x4. In SC4 though I find that this can cause traffic congestion on routes perpendicular to the broad face of the zoned land.

I do want to make my cities more unique and realistic so this is why I am asking what the community uses. 

How do you all space your farms, commercial zones and residential areas? Any info is greatly appreciated... and tested!

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I space them... organically. As the city grows, I zone and add roads as needed.

For residential, the streets are very twisty and seemingly random. I try to keep the blocks as big as I can and not make them rectangle-shaped.

Commercial, the blocks are more square, but with different shapes. It looks quite good with a network of One-Ways that works and nicely shaped blocks. Usually, my commercial blocks are no more than 6x10.

Lastly, Industrial, I zone it in what I call "divisions". They are many small groups populating the industrial district.

Farms, I just do what I feel like. I try to not make the square and as big as possible.

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It depends on whether I'm doing a rural village or starting a big city.

For a rural village, I like the roads to twist and bend, just like in real life. For bigger cities, I create blocks, but then they are connected not only with straight, but also diagonal roads and bends. SO what I try to avoid is puting one equal-grided block next to the other. Since playing SC4, I very often have a look at how cities, villages and landscapes look like in real live. That's whre some of my inspiration comes from.

So basically I first lay out my roads - starting with roads and streets, then add my zones, but without the zone creating theyr own roads.  When expanding a city, I keep some space reserved for avenues, el-rail, ..  that might fit in later.

As for industrial districts - that's where I keep it straight by putting one block next to the other, seperated by avenues and rail. To break up the grid I then use some custom stuff like canals, ... but If you look at industrial areas IRL, they are more or less blocks.

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6x6 8x8 6x8 for 'blocks' if I run two parallel one way streets with space between for my 'boulevard dividers my length along the boulevard will be up to 12 tiles.

Most of my cities are a mix of RCI Often the same 'block' will have R and C with 'pockets' of industry with one to three industrial buildings that I select and save, demolishing the smaller ones and dezoning the area plopping in 1x1 tiles of grass or other parks and plazas many which I made are designed as 'streets' or 'walkways'.

I also mix densities in my cities. I create centers of high density R and C with medium density R and C and pockets or individual structures of High Density Industry. Then around these centers I lay in 'suburbs' tracts of non-continuous roads, lots of culdesacs and with the advent of the newer NAM and  curved streets, curvy wavy suburban streets.

These are usually fronted with an avenue that has low density commercial and some high density industry.

I think the limit for a solitary street attached to a road with one end as a culdesac is around 20 tiles - however I aim for 10 to 15 tiles of length with 2x2 residential lots with one tile of space between where I lay in 'woodlands' parks, grass.

For your basic grid city only, you will want 8x8 mixed with 6x6. A few 8x8 lots exist in the game, often taking back to back 4x lots combining into 8x later in the game.

I know that 6x6 makes the malls and a couple of residential. I think there may be some even larger growable lots on the STEX... if you have those installed then you will need larger lots eventually if you want for them to grow in your city.

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