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lucytash

Tourist hotels

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I've searched the manual, various threads & city journals but can find very little about how to plan/arrange tourist areas.

It seems that when I put down a tourist hotel, the area around it changes colour & the next hotel ends up quite a distance away.

I read MC Matthew's advice that it's also possible to create holiday areas  where there aren't any official ones but I'm finding it difficult.  Do I use avatar parks, wooded green parks or leisure facilities, although these create noise pollution?

I'd be very grateful for any help & for pictures.

 

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As tourism is a product of tourist hotels, they themselves consumes other resources which is holidays area, so the game is dealing with holidays as any other resources (water, oil, etc.) , so putting a hotel in an area will consume its resources so small hotel will lead to smaller area consumption (turned red), and larger area will cause more red areas and more consumptions , those red area is no longer usable by tourist hotels, and that to control the resource.

So from my view, it is very unrealistic as may holiday can be built in real life beside each others, but this is not applicable in the game, so you may plan a larger area for hotels, while putting more leisure, wooded parks, etc. in between, that what I do. may be some commercials also and maybe a landmark (if you can afford it), also avatar parks, and the new old England buildings can be used to enhance the surrounding, although no direct benefit I found from them.

hopes that help.

regards,

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Placing a Big Avatar Park might makes it possible to build a holiday hotel.. How?

Very simple: Holiday hotels can only be build when the area is light-green..

When having absolutely (!) no pollution, the area just around the park can turn into light-green which makes it able to build these hotels.

The positive effect of the park will be immediately be gone because the hotel uses this..

Just a small tip...

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  • Original Poster
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    Many Thanks mhosni & Stef42. Let's hope that MC give us somethings to make these areas more realistic!

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    How did you manage that? I can't put the holiday hotels so close - only the business hotels.

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    Do wooded park areas help at all? In my experience only the huge avatar parks make any difference. I think being close to the city hall and any landmark buildings helps. High traffic volumes appear to have a negative effect. I think many can be built together if the area is desirable enough.

    Business hotels seem to be completely different - they seem to have the exact same requirements as offices (high passenger service - in other words having a fast link to the edge of the map or an airport). They don't like air pollution but don't seem to care about having parks, landmarks etc close by.

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    I don't know if this is what Sainty did,  but by clustering Avatar parks together you can increase the holiday effect.  You can then remove the parks, or at least some of them.  You can do this to create Holidays on a map without the holiday resource. 

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    I tried it with 4 avatar parks & the Brandenberg monument, as well as a swimming pool & was then able to plonk a few more hotels. I also deleted 3 of the parks & put them near to the new hotels but it just doesn't look too realistic. As well as being quite an expensive way of recapturing holiday zones. I even put a paintball park opposite one hotel & watched the little creatures having a war!

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    Originally posted by: morriswalters

    I don't know if this is what Sainty did,  but by clustering Avatar parks together you can increase the holiday effect.  You can then remove the parks, or at least some of them.  You can do this to create Holidays on a map without the holiday resource. 

    quote>

    Haven't tried this but won't this reduce the holiday hotels profitability?

    Then again I guess their main purpose is holiday tokens rather than the profit anyway so maybe it doesn't matter.

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    I was told that it does not effect profitability.

    EDIT: Fixed iPhone spelling mistakes, I guess I was mistaken. Oh well, the main profitibility comes mainly from trading.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
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    Actually it does effect the profitability, it sinks down from 1000c to around 650c, sometimes lower, depends on how rough neighborhood you have placed your hotels in and how tight they are together. But at the end, its still good stuff. Its better than offices...

    lucytash, like you wrote in the first post, and just like morriswalters said, you have to use buildings that gives satisfaction bonus to the neighborhood.

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  • Original Poster
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    Originally posted by: Sainty

    Actually it does effect the profitability, it sinks down from 1000c to around 650c, sometimes lower, depends on how rough neighborhood you have placed your hotels in and how tight they are together. But at the end, its still good stuff. Its better than offices...

    lucytash, like you wrote in the first post, and just like morriswalters said, you have to use buildings that gives satisfaction bonus to the neighborhood.quote>

    So if I remove 2 or 3 of the parks after placing the hotel, the profit goes down?  I forgot to check on that!

    Editted after today's new update

    After all of that MC seems to have taken away having a cluster of tourist hotels & interfered with the whole hotel concept.  Even my tourist hotels that are spread out are suddenly going bankrupt!  I had a message on the opening screen of one of the cities that the hotels should not be close together..  It's taken away the fun of the Christmas lights bonus.

    Have MC game writers never visited France's numerous tourist areas?!

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    Posted:
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    Yeh, its evil. Those cluster tourist hotels made me so dang rich, but now, I will have to beg for free tokens from other mayors to keep my cities alive 15.gif

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    Posted:
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    Yey! Got a message from Monte Cristo, saying that they are rethinking their position about the tourism hotels and a new patch is on the way. Announcement about this matter will be available on CXL official homepage later today.

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    Well done, Sainty. That is indeed good news, hopefully! 

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