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BlackDragonAJ89

Commercial Service Development

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Okay, so whenever I try to build up some subruban or heavier in residentrial area, I want to have shopping areas for them, like most suburban towns have. Problem is, it seems that whenever the residentrial population hits 15,000, no CS$$ or CS$$$ tries to develop as opposed to office space. How can I encourage more CS$$ and CS$$$ growth (for things like say, malls, shopping centers, and motels) without getting pesky little offices which should be growing in my office oriented cities? All tips and strategies are welcome, since I can adapt and transpose them into my urban planning.

Speaking of which, I only use the NAM mod, Industrial Quadripeler mod, and a money mod (since I'm making custom content most of the time and need to be able to test it out), otherwise I grow everything naturally citywise (since I'm also at the moment using vanilla CS lots).

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Try lowering your taxes for commercial services. That usually works at small towns. Also consider, that if in your region there are a lot of commercial services, there will be demand only for offices, or other. I know when I play with on of my regions, I'm disappointed every time I start a new tile, that it's going to be a lower class and commercial offices tile/suburb/city. But I just have to satisfy them, and after that, I have demand for all of them.

Hope this helps.

And don't forget, you can always download a super demand mod...

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Oh better yet, just raises taxes on CO$$ and CO$$$. you don't even have to go overboard, just up the value to 10% and their demand will plummet. Leaving the other taxes alone will then spike their demand and you'll get what you're after.

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Perhaps it's the education levels - those high-schooled sims will probably rather work at Wren Insurance instead of Bob's Grease Pit...


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I segregate office from service. I ONLY allow Co$$ and Co$$$ to grow in my downtown core city tile. In every other tile in the region, I raise their taxes to the maximum. I do the reverse with services. All three services have a 20% tax rate in the downtown core, but in every other city tile they have normal taxes. This has the effect of concentrating ALL office demand for the entire region into the downtown core, and lets me build service shopping centers all over the region. The sole exception to this rule is a single city tile directly adjacent to my downtown core city tile, in which I've been letting the office core expand. That tile also has a large services area, but the two types have thus far kept to their own areas. Office prefers to build near other office, and services prefer to be with other service.

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I use the super demand mod which gives me the options of choosing which RCI types I'd like to have growth in. Before using this mod, it was impossible to for me to have C$$$ despite land value, the right desirablity factor, wealthy population, etc.

I recently started on a new region doing the same thing the OP is doing, core commercial, farming communities, etc. all with neighbor-connections. It'll be interesting to see how this turns out and it's a fun project to do.

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No offense, MsProll21, but if you couldn't get C$$$ without a mod, then you didn't have all the right desirability factors, etc. In a well-developed region, it's actually harder to get the LOWER wealth types of Commerce, because it tends to get pushed out by the high wealth versions over time.

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agreed.. if you're having to use the super demand mod, you've failed to grasp the function and play of the game..

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