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Kusajika Yachiru

C$ Demand

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Hiya, sorry with all the questions and stuff I been bugging everyone with but I did a look around the site and got nothing for this issue. My city of 300,000+ has a never ending demand for C$

And it's basicly stopping growth of everything else and now my buildings are dying... I'm confused, what's going on? Why is C$ always in demand and why are there no builds, mods, anything I know of to reduce this hungry beast.

If it matters, my R$ is just as high and the R$$ is kinda high but my buildings keep turning black, and the demand for any industry is next to none.

I'm so confused

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I've never actually done the experiment but based on what I know, CS$ is driven by the following population classes:

(all numbers for SC4 with Rushhour and no other demand, etc mods)

CS$ jobs will be "requested" or "applied for" by:

R$$$

7% of all with education below 50

R$$

15% of all with educaton below   50

7%   of all with education between  50-100

R$

22% of all with education between  150-200

30% of all with education between  100-150

37% of all with education between 50-100

37% of all with education between 0-50

All other classes will not generate any applications for CS$ jobs so in theory if you eliminate all or as much as you can of the above classes of residents, you would eliminate all "requests" for it. Of course you can also affect DEMAND by raising taxes to high rates. 

You might try to reduce/eliminate those groups and see what effect it has.

This should be based only on the population of the city you are playing at the time, not on the region. As you can see MOST of the demand comes from poorly educated sims. Lets suppose you had a population of 300000 and that 40% of them are R$. And lets say that you have good education and that all residents are above 150 EQ. This would only give 300k x .4 x .22 (from above) = 26.4K jobs in C$.. Once you have filled those there should be no request for C$ and demand should go to 0. But also since those R$ sims CAN work elsewhere, you should be able to raise taxes to a pretty high level, while keeping other classes of jobs at reasonable tax rates and lower demand to a very low, possibly negative, value.

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I have very high demand in CS§ and CS§§, but CS§§ rarely get build and CS§ are immediately replaced, usually by CO§§§ which has a demand of about zero. Why is that? 

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Originally posted by: Lukfi

I have very high demand in CS§ and CS§§, but CS§§ rarely get build and CS§ are immediately replaced, usually by CO§§§ which has a demand of about zero. Why is that? quote>

I'm assuming that is because you don't have the conditions necessary to have a preference for CS$$. However since I know nothing about your city, I can't really give a better answer. Anytime you get delapidation it usually indicates inadequate job supply (proper R's available) or "desirability". It doesn't take much desirabllity to make CS$$ so I have to figure its the former. It could also I guess be that the proper R's can't get there because of traffic conditions too.. don't know.

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hmm .. i simply don't have enough data to answer.. get the Census Repository, add it into your city and show me a pic of the report after you've let it run a couple of months (you have to build the building.. its in the "rewards"  menu near the top)

the latest version is not on STEX. Heres the link to the Repository DL and this is the Support Thread for it. You will have to be registered at both locations (CSXLEX and SC4Devotion) in order to access that info

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=>SC4BOY: Everyone can get where he wants with my wonderful mass transit. The demand for CS§ and CS§§ stays high, off the chart. And I zone C, they do appear at first - but after a while they're replaced by CS/CO§§§ even though it has lower demand. It seems as if there were no higher density CS§ buildings. Or I'm thinking whether it has something to do with desirability. A while back I've read about creating poor residential neighbourhoods and the trick was to have justenough education etc. so that medium density R§ will grow, but just not enough for the houses to be replaced with R§§ or R§§§. But low wealth houses still grow even in rich neighbourhoods if there's demand. Low wealth commercial just doesn't.

And to add insult to injury, it seems there are no "bigger" CS§ buildings on the STEX.

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I understand what you're describing happens, but I don't have enough information to help any further regarding the specifics of the game state.

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I really hate it when this happens. R$ are really useless since there's some jobs for the low wealth people i the high wealth commercial areas. i wish there was a mod that capped the CS$

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Last Online: A long, long time ago... 
 

In a neighboring city, set taxes on all commercial zones to 20% except CS$. Zone lots of high density commercial here to soak up all the CS$ demand. Make sure you can also accommodate a lot of R $'s here too.

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For a long time, I had this problem big time--hated it! So I have done a few changes, using this zoning map of San Francisco as a guide. I will reference this throughout my post.

Neighborhood Shopping Districts

I think that we know that neighborhoods have shopping districts, but this map helped drive home how many there are. You'll see all of these long strips of shades of purple--those are all shopping districts, many adjacent to one another. In SC4, these will often build as C$ because of the low traffic and lack out C-specific land value (i.e., there are parks and fields rather than plaza's and stock exchanges).

Non-Central Commercial Districts

See all the light blue on the right of the map? That is SOMA. While much of it is mixed-use (which I wish SC4 had), much of it includes commercial services. If feels off zoning blocks of light commercial in SC4, but that is reality. Also note how it is zoned close to industrial zones, making the property values come down.

Corner Stores

The map doesn't highlight this well, but corner stores help a lot. When zoning residential areas, I have started to include 1x1 light C zones at intersections along with bus stops. This helps to keep some commutes really short, while also proving a realistic, though unmeasured benefit of having some stores close to home. Who wants to get in a car or bus to buy milk? Not I!

So, I hope these tips can help this challenging problem! Let me know if you have any other questions.

EDIT: removed jerkface comments

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Originally posted by: Retep Molinari

So, you are all WRONG! Hahahaha!

quote>

Your entire post doesn't even address the point of the post. For you to start off with insulting other posters is totally out of line. If you have something to add, do so.. Save the insults for another place

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Originally posted by: SC4BOY

Originally posted by: Retep Molinari

So, you are all WRONG! Hahahaha!

quote>

Your entire post doesn't even address the point of the post. For you to start off with insulting other posters is totally out of line. If you have something to add, do so.. Save the insults for another place

quote>

I'm sorry, I didn't mean to insult at all. I just felt I had different points and was purposefully being a popus jerk... it was just a joke and I was just being flippent. So sorry.

And my post dose address the topic: the member was asking, in essance, about how to deal with C$ demand. I had suggestions on how I have delt with it without mods and the like.

>3.gif>So,  sorry my faux-gandure was mistaken for actual rudeness. I’v edited it to not offend any longer.

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it doesnt matter what you do there will always be demand for low income stuff

they will always grow but to change them place a small park neerby and go into god mode ( ctr+shift+C) and cover the city in trees

it should cause other buildings to grow on top of the low income ones

hope this helps

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Originally posted by: Shlarin

In a neighboring city, set taxes on all commercial zones to 20% except CS$. Zone lots of high density commercial here to soak up all the CS$ demand. Make sure you can also accommodate a lot of R $'s here too.quote>

I don't have a problem with having R§ sims in my main city, nor do I have a problem with having CS§ there. Actually I was wondering how to use the tax potential hidden in the CS§ demand. But this might be a good idea afterall - I create CS§ jobs in the neighboring city and my main city can house the workforce. I just wish I had more time right now, I haven't even opened SC4 in the last three days 15.gif

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  • Original Poster
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    How come no one has yet to make a building that pleases the never ending hunger of the C$?

    Maybe a mod to make it have x4 the jobs? Sure these are all unreal but this is horrible, everytime I get a city/region to 400,000+ this happens the C$ is at max, everything else is dead, and all my buildings die! It's so... grr!

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    Posted:
    Last Online: A long, long time ago... 
     

    Sometimes, CS $$ and CS $$$ buildings will dilapidate to CS $ and house hundreds of CS $ jobs in one place..

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  • Original Poster
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    Originally posted by: guineapig

    I can think of a few big buildings that deal exclusively with CS$ jobs and both I found on this site:

    https://www.simtropolis.com/stex/details.cfm?id=22620

    and

    https://www.simtropolis.com/stex/details.cfm?id=2125

    They are both ploppable too!

    Hope these help!!!

    quote>

    Ah yes!! Yes!! There we go! Weee! Thank you!

    SC4BOY: I don't know how to mod 15.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    I found another good one:

    https://www.simtropolis.com/stex/details.cfm?id=22620

    This has over 900 CS$ jobs!!!

    And this one:

    https://www.simtropolis.com/stex/details.cfm?id=18348

    It's a cool looking building and have over 1k CS$ jobs!

    There are a few more that are exclusively CS$ but they are difficult to find.  I lost the links but if I find them again I'll post them for you! 

    You have to really play with the search engine sometimes.  Try typing stuff like 'CS$' followed by a space and a random letter.  You can also try 'C$'  using the same method.  This will avoid many results that are actually C$$ or C$$$.  Good luck!

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