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Evillions

Some help please

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Just wondering how high in the SC4 BAT Tool. How high is one story for a building and can you show me a grid version of it. Like how many grid boxes high, how wide, etc.

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4 meters or 4 small grid blocks is usually considered one standard story for SimCity.


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Note that at the bottom of the screen in Gmax, there is a little area that says something like "Grid = 1 m" which means that the grid level currently displayed is one meter. If you zoom out, the grids in the viewport subdivide or reform, and so the grid might be .1 or 1 or 1 or 100 meters depending on what scale you're zoomed in at in the viewport.

This causes a common problem for new BATers. They might assume the grid is one meter, but it's actually 100, so they're building is 100 times bigger, and so it crashes renders and exports because it's so huge.


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  • Original Poster
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    Thanks for your help. Jasoncw, I'm not new nor experineced, I'm just average. Refering what timcravy said, if you exturde an object or spline, does it have to 4.0 to equal one story? Like 4 small grid blocks? Also, where can you download door textures? Like yours perhaps. I really want so I can BAT without the making the door and using the boolean tool.

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    I'm finding my self that 4m is sometimes to small yet.. try 5m.. it is looking good for me now.. but you should try to test your models against the maxis one to compare. unfortunately some maxis buildings have a huge scale offset so your building might look good against some, but small\big against others..

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    I prefer 5 meters myself - four does look a bit small or squished, particularly if you are doing only a one or two story building...but that's my personal preference...


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    Evillions, when you extrude a spline to make a wall, try to keep it between 0.3 and 0.4 extrusion height.

    If you are making a building with, say, 8 floors, then you may want to create a rectangle that is 35m high > this way you get to have 5m for the ground floor (they are usually a bit taller than the rest), and an extra 2m for the area around the roof, or a penthouse (whichever one you prefer).

    For your doors, don't use boolean unless absolutely necessary. To make a nice door, before extruding a rectangle to make a wall, put in a small rectangle where you want your door to be. Keep it around 3.8m if your floors are 4m, and make the width so that the door looks too skinny (SC4 squashes everything a bit, hence the taller shape).

    Then make a frame by creating a rectangle slightly larger than your door opening, and one slightly smaller. Attach these two and extrude them with a height that mildly pokes out from the wall. From here, you can go on to creating a box for your door, and use a simple wall texture (metal, concrete, etc) for the door and model in a small box/cylinder for the handle. This may be some extra work, but even these small details will look very good in the end and downloaders will love you for it.

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    Sometimes I use extured splines for windows, floors. What I meant by that is no muti splines and make it into 1 spline or attaching splines. Just a plain spline with curved lines. Like would people like it or what? What kind of details do I have to do to make it look pleasing?

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    Sorry, what? For a floor, make it 0.2/0.3. I don't really understand what you're saying...

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    What i'm saying is that. If I were to exturede a regluar spline that wasn't attached to any other splines. Does it have to equal 5 meters to equal a floor? In addition, I want to make buildings just using extureded splines not any small details or anything like that. Also, have big is 5 meters in the BAT?

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