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Nomis

the big dig

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guys, i would like to experiment with multi-level sunken highways and the boston style big dig (highway system underground)

obviously i cant put my cloverleaf underground. but is it possible to save space and pollution. have anyone done this kind of projects before? if so, is there a cj or sth that i can take reference to?

thanks,

Nomis

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You can make a highway tunnel, then level to ground level between the entrances, that will allow zoning over the highway. The problem is the tops of really tall vehicles will be seen moving through the city.

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There was actually a Big Dig project over at SC4Devotion, but that was only for the RHW (Rural Highway) mod, so if you don't have that or don't want to install it, then you'll have to follow tungston's suggestion.

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I could never get "the big dig" to work correctly, had a problem with road/subway transitions, could only get one of two to connect properly. In SC4 you can get short tile spaces in the orignal tunnels of sc4, but even these can be a hassle. Sometines I will just, result to viaduct/canal type highways, alot easier for the UDI to function. Just my thoughts. Good luck!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    thx guys

    i got the rhw mod but didnt exactly tried it out yet

    will check over at sc4devotion for inspiration, maybe you will find my project up sometime later, cheers

    nomis

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