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Goit

Sky Farm problem

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Last Online: A long, long time ago... 
 

There seems to be two types of them, one that is ploppable, and one grows naturally. The one that plops seems to be buggy, they would be abandoned for "no water" or "no power" even when there is water and power. And they are always half employed for no reason (the color changes to the dirty and delapidated type). And they are abandoned for "low desirability" even when the desirability is high.

Is this a bug?

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  • Posted:
    Last Online: A long, long time ago... 
     

    Also, some of the graphics seems to be wrong with the Utopian set. For some of them I get a bing block that looks like a package in the mail, wrapped in wax paper. I don't know where that came from.

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    First of all, make sure that you have enough water. Once the skyfarm is connected to the watersystem, go to the waterpumps and see if they are capable of supplying enough water. I have them ingame and never had a bug with them.

    Originally posted by: Goit  a bing block that looks like a package in the mail, wrapped in wax paper. I don't know where that came from.quote>
     

    That is the Maxis package, meaning that you are missing a very much needed prop. You have to read the readme or see on the description where it was downloaded from what dependency it needs. Then download that dependency and put it in your plugins folder which then should clear the box.

    BTW, beneath your post, there is a *Edit* button which you can use to edit your last post, instead of posting twice in a row which is not allowed on this site.

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    "I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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    I think you may have a problem other than the Sky Farms being buggy. I have used all of them with none of the results you mention. Are you sure you don't have some type of pollution where you are plopping the lots?

    The problem you are experiencing with the Utopian set is nothing more than you don't have all of the dependency files.

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    Originally posted by: Goit There seems to be two types of them, one that is ploppable, and one grows naturally. The one that plops seems to be buggy, they would be abandoned for "no water" or "no power" even when there is water and power. And they are always half employed for no reason (the color changes to the dirty and delapidated type). And they are abandoned for "low desirability" even when the desirability is high.

    Is this a bug?quote>

     

    Try this... Have power and water in place before plopping the lot and be sure to have enough. I've noticed this on some lots.

    Also, some of the graphics seems to be wrong with the Utopian set. For some of them I get a bing block that looks like a package in the mail, wrapped in wax paper. I don't know where that came from. quote>

    Do you have this file installed? It is a dependency for some Utopian lots.

    Edit: Wow... Boom, boom, boom... three responses in a row. And I win the slowest typist award...

    Oh well. hope this helps...


    A wise man once said, "I am not yet a wise man..."

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    Try this... Have power and water in place before plopping the lot and be sure to have enough. I've noticed this on some lots.

    I'll try that, then it seems to be a glitch in the game.

    About the graphical problem, yeah, I forgot to install one of the dependent files.

    Now there is a problem about the canal malls. For the "4 way" one, it always never have road access. Maybe it's just poorly designed? Because the reason to have the 4way is to have it connected to other section of the canals on ALL 4 sides. But when you do that there is no road. If you place it beside the road, the graphics looks weird because where is the water flowing to?

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    Originally posted by: Goit Now there is a problem about the canal malls. For the "4 way" one, it always never have road access. Maybe it's just poorly designed? Because the reason to have the 4way is to have it connected to other section of the canals on ALL 4 sides. But when you do that there is no road. If you place it beside the road, the graphics looks weird because where is the water flowing to?quote>
     

    Maybe I'm not understanding what you are trying to do, but the water should appear to be 'flowing under' the road...

    Mallsquare.jpg

    In this setup, the center 4-way tunnels appear to go under the roads in all four rotations.


    A wise man once said, "I am not yet a wise man..."

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    Originally posted by: CaptCity
    Originally posted by: Goit Now there is a problem about the canal malls. For the "4 way" one, it always never have road access. Maybe it's just poorly designed? Because the reason to have the 4way is to have it connected to other section of the canals on ALL 4 sides. But when you do that there is no road. If you place it beside the road, the graphics looks weird because where is the water flowing to?quote>
     

    Maybe I'm not understanding what you are trying to do, but the water should appear to be 'flowing under' the road...

    Mallsquare.jpg

    In this setup, the center 4-way tunnels appear to go under the roads in all four rotations.quote>

     

    Ok I see. YOu are supposed to have roads in between. I just placed them right next to each other. 

    And what is the "plaza" for? It doesn't seem to generate jobs.

    And is the canal shops kind of like a cheat? Because they always have "blissful" customers, where as all other shops have "low".

    And on a more general topic, is there any more of these mod packs like the Utopia City by PEG that you can recommend? These seem very polished and blends well into the game, unlike some others which look unpolished and amateurish.

    Thanks.

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    You wouldn't necessarily have to use roads. They can be connected together or separated by another transportation network. There are several options. Also, most of the canal lots generate CS$$$ jobs and some plaza effects.

    As SWAT-MEDIC linked to, there are several other items in the Utopian Series. PEG has also created other series for things like river and coastal development, rural development, and many other mods. Much of his work is on the STEX (search Pegasus), or you can register at his site.


    A wise man once said, "I am not yet a wise man..."

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    I already registered on his site as the download speed here is too slow.

    Is there any user made map that can fit all these in one zone? Because the MAXIS maps are way too small.

    Thanks.

    Also, are there any good addons that adds growed buildings instead of plopped ones?

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    Originally posted by: Goit ...Is there any user made map that can fit all these in one zone? Because the MAXIS maps are way too small...quote>
     

    By 'zones' do you mean city tile sizes? If that is what you mean, then it doesn't matter what size the map, there will only be small, medium, and large tiles. You can lay the canals up to the edge of a city tile, and then continue it in the next tile to give the appearance of longer canals. 

     If you mean you would like larger maps, then just look through the STEX. There are many large maps there with all large cities.

    Also, are there any good addons that adds growed buildings instead of plopped ones?quote>

    Again, look through the STEX (or other sites) for items you might be interested. Many of the buildings made are growable.


    A wise man once said, "I am not yet a wise man..."

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    What's the difference between LOT and BAT?

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    A BAT is an item that has been created using the Building Architect Tool (BAT) and is placed on a lot to be used in the game. A LOT is the item that is plopped in the game. It includes the BAT, textures, and props (if any) that you see after plopping the lot. 

    On the STEX, the term BAT is often used to describe a download that contains some sort of custom content created by the uploader. The term LOT is used to describe a download made from items that all ready exist in the game.

    Hope this makes sense...

    Oh yes, if you see you have accidently made an extra post, you can delete it by clicking 'Delete' located under the post.


    A wise man once said, "I am not yet a wise man..."

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    Thanks. So are LOTs generally better quality because some BATs may contain unprofessionally made stuff?

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    Originally posted by: Goit Thanks. So are LOTs generally better quality because some BATs may contain unprofessionally made stuff?quote>
    Actually, that depends. While people who may not really know what they are doing with 3d creation programs can make some horribly silly looking things, there are those that either took the time to learn or already knew how to use the software will make works of art.

    If you want to get a good idea on how things have progressed, go to the STEX, use the category drop down menu and select commercial or residential, and go to the last page. All of the stuff back there are made solely with LOT editor, since the BAT tool came out later. When you compare those with what is created now, you can see that such an opinion on BATs will be quite wrong.

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    Oh, ok, there is just too many of them and I wanted to narrow it down.

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