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BAT4Max v2.5 download & support

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    ok...

    Generally i would suggest to follow installation instructions for both 3dsMax and Bat4Max preciselly. Particularly if your not comfortable/have good understanding of file structure in windows.

    If you do just that you'll be fine. If you deviate from it problem is that neither me no anyone else would know how exactly and the chances are you wouldn't be able to explain

    On 3dsMax 2009 / Max2009 Design

    There isn't much point in using this version as you wouldn't be able to take advantage of ANY of it's new features (as compared to Max2008) since their are all centered on Mental Ray and this particular version of it (3,6) has compatibility issues with Bat4Max export script. So until further notice 3dsMax 2009 is NOT recommended for Bat4Max. You could still use Scanline. But that would be a waste of tool.

    But you all should know it already if you've read the introduction... shouldn't you?

    If you have problems please try to be as specific as possible in describing what you have done. how problem manifest itself (preferably with illustrated with screenshot at resolution HIGHT enough to keep texts readable)

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    Ok, I cannot see the last thing that was typed because of the weird new page bug, but here is the problem I am still encountering.

    This is what my installation folder looks like - at least, I think this is what you mean by installation. There are no spaces in the folder name. As you can see, I added the gamepacks folder there from the BAT4Max download. But there is no scripts folder in this folder.

    Installation.jpg

    Where I have a script folder is in my program files folder. But as I understand, this is the wrong place.

    ProgramFiles.jpg

    So I tried just creating a scripts folder in the former one but that did nothing when I started up Max. So then I tried adding in this other folder and that did a little something but still gave me an error.

    Maybe I am just misunderstanding the instructions :\

    EDIT: ok, now I can see the above post. I don't have any problem with windows file structure and I did read all the instructions. The first time I tried to follow them perfectly even though the instructions said to place the two files into my scripts folder - but there was no scripts folder. Based on reading other people's responses in the above thread, it seemed like at least 2 different people suggested I should be using the program files folder since that is where the \scripts\ folder was actually located in my drive. But that didn't work either. It seems that the default installation of Max on my pc didn't give me anything that looked like the folders I should have according to the instructions.

    EDIT: I can try this with 2008 per the recommendation, but that will take me a little bit of time to download and install.

    THANKS for all your help! And sorry for getting off track 3.gif

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    As far as I can say you did something odd at Max installation. I have no clue how but you've managed to reverse the installation structure. What folder did you specified when you were in installing Max?

    PS the more I look at your screenshots teh more I get nagging suspicion that you misunderstand term install. can you tell me in WHAT folder did you install your 3ds Max?

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    I didn't change the suggested installation folders. The first one that came up when it asked me to install was C:\Autodesk\3DSMAX_2009\. I didn't change that in any way since that was the suggested location. Then part way through when doing the 64-bit installation it asked again for a location and that time it suggested the C:\Program Files\Autodesk\3DS MAX 2009\ location. When I reinstalled it for the second time I did change the second title just to remove the spaces so that it was ...\3DSMAX2009\ but I didn't change anything else.

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    hm... first of all let's clear the mess with all that "installation" and "64 bit installation"...

    You've lost me there.

    I have a 64 bit version of the program, and there wasn't anything halfway through...

    Tell me what version of Windows do you have? (full name of it)

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    Actually I think I know what have happened.

    And I'm now almost 100% sure that my initial suspicions that you are confused about windows folder structure and procedures were correct.

    OK, here I'll try to look into my crystal ball and recreate what have taken place on your computer.

    1. you have unzipped/unpacked/ archive or DVD image into folder that you archive software suggested you. and that was C:\autodesk\3DSMAX_2009\. Here is a first confusion - this is NOT an installation! Calling this procedure installation confuses the heck out of situations and would you not post screen shots here I think this issue would NEVER be resolved. You just can't call things what ever you want. Or, you can, buit other people wouldn't be able to understand you.

    2. after the extraction you have run from that folder setup program which suggested you to INSTALL program into it's default location C:\Program Files\Autodesk\3ds Max 2009 - this is an installation! funny that you have decided to "fix" empty space problem in "3ds Max 2009" but didn't think that same empty spaces in "Program Files" would be a problem. Would you care to explain why? Not to me to yourself...

    So how did I do with my crystal ball?

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    I am using Windows Vista Home Premium edition.

    Looking back through the installation process just now I know I didn't mess anything up because I didn't deviate from anything that it told me to do. If it installed things into the wrong folder then it is because that's what the installation told me to.

    Just to prove it, I went back through and took some screen shots:

    First:

    This is the very first thing that opens up when you go to install it. The destination folder is the one it suggests. I didn't change it at all:

    screen1.jpg

    Second:

    You get these menu options; I selected "Install Products":

    screen2.jpg

    Third:

    It now asks which products you want to install. It asked if I wanted the 32-bit, the 64-bit, and Backburner. I just did the 64-bit; as you can see here is says the 64-bit is already installed:

    screen3.jpg

    Fourth:

    It now asks you to configure the installation, i.e. to select which product to configure; if you look a bit below that you will see that it already has selected the ...\Program Files\... location as the destination. But it doesn't give you the option to change that until you select it to configure:

    screen4.jpg

    And Fifth:

    It finally asks for the installation path. Again, this destination is supplied as the default. I did not change it. However: the second time I tried installing I just took out the spaces. It didn't work the first time I did with spaces and it didn't work the second time I did it without the spaces:

    screen5.jpg

    After you hit next it then asks you if you are ready to install.

    So I didn't change anything through this process. I just let it guide me. After the installation, however, the directories do not match the instructions. There is no ...\scripts\... folder in the C:\Autodesk\3DSMax_2009\... directory per the screen shot in my previous post but rather in the ...\Program Files\... directory.

    Hopefully that clears up the installation process...As I said, I thought I could have misunderstood the instructions for installing BAT4Max, but given that I followed the installation for Max2009 exactly as it guided me it is not clear what I should have done differently.

    Thanks again!!! 3.gif

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    Originally posted by: SimFox

    2. you have unzipped/unpacked/ it into folder that you archive software suggested you. and that was C:\autodesk\3DSMAX_2009\. Here is a first confusion - this is NOT an installation! Calling this procedure installation confuses the heck out of situations and would you not post screen shots here I think this issue would NEVER be resolved. You just can't call things what ever you want. Or, you can, buit other people wouldn't be able to understand you.quote>

    I can see how this is confusing and glad its cleared up, but I had no way of knowing that the installation had reversed itself (and I think you are probably right about that!). Contrary to how it may have appeared, I wasn't just calling things what I wanted to. I called that the installation folder because that is what the BAT4Max instructions called the C:\autodesk\3dSMax_2009\ folder. But trust me, I wouldn't have called it the "installation" folder just because I wanted to.

    I realize I got a tad confused here 3.gif, but just as a suggstion, I think the BAT4Max instructions could be a little bit clearer on this point.

    after the extraction you have run from that folder setup program which suggested you to INSTALL program into it's default location C:\Program Files\Autodesk\3ds Max 2009 - this is an installation! funny that you have decided to "fix" empty space problem in "3ds Max 2009" but didn't think that same empty spaces in "Program Files" would be a problem. Would you care to explain why? Not to me to yourself...quote>

    Again, I think the instructions could be a bit clearer on the spaces issue. It didn't say that I needed to take out spaces from my Program Files directory. It just said "spaces" and not being clear on why the spaces needed to be taken out one could just as easily assume - as I did - that the spaces it was referring to was in the ...\3ds Max 2009\ directory rather than the C:\Program Files\ directory. I understand now that when you said "path name" that you were referring to the entire thing (and perhaps I should have figured that out 3.gif).

    In the BAT4Max instructions above it says:

    For instance here is a right type of path

    C:\Max

    or

    C:\3dsMax

    and here is a wrong one:

    C:\Programm Files\...\Max

    or

    C:\3ds Maxquote>

    Perhaps under "right type of path" you could also include an example like this:

    C:\ProgramFiles\..Max   ...i.e. the longer name without any spaces 9.gif

    Thanks again!!! This has been very helpful 9.gif

    EDIT: I should also add that you are wonderful, SimFox, for going through all this with me. I really appreciate it.

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    Ok let's compare notes.

    You have said that you followed instructions to the letter. I can't agree with it. In fact you didn't follow the instructions AT ALL.

    Instructions clearly INSTRUCTED you to install 3DS max into folder that didn't have empty spaces in the path. So did you do that? Nope.

    When you said that you have installed it into C:\autodesk\3DSMAX_2009\ Did you? Nope again, you have extracted it into that folder. BTW the title of that window clearly said self-extracting...

    When you have mentioned installing 64 bit version. And did you , NOPE again -you have installed 32 bit version. At least on that screenshot in the message above you do. Although the earlier screen shot that places it into Program Files and later I see that you have also Program Files(x86) which would suggest that you Windows is in fact 64 bit one - and here we have another bit of misinformation - I asked FULL name of the Windows and you choose to omit that it is a 64Bit system...

    I'm not dioing it to just nag... There is a point to it. There is a saying that goes something like that - "the answer to your question will be only as good as your question". Problem is that if you'll keep asking questions in same manner it will be unlikelly you receive helpful answers. Remember details are important. In fact as in this case they are KEY to all.

    So here is what you have to do.

    1. Un-install 3ds Max. You know how to do it, right? If not let me know...

    2. delete remainig Folders (ones of Bat4Max)

    3. go back to the folder you have extracted you archive eg C:\Autodesk\3DSMAX_2009\ and start Setup program (Setup.exe)

    BTW I would very much advise you to enable display of all file extensions in your windows folder options. Without them it could be very confusing as many files could have same name and only differ by their extension.

    4. When Max installation Window will open chose to install Products and then in the next screen mark Autodesk 3ds Max 64-bit. Make sure that only this option is marked - you don't need 32 bit one at all.

    5. When installation Path will be give to you CHANGE it to something simple and with NO EMPTY SPACE ANYWHERE in the path! something along the lines of what was in teh installation instructions in teh first message of this thread.

    After installation will finish proceed to install Bat4Max. Again, FOLLOW instructions!

    As for Max2009 vs Max2008...

    Max2009 is better but all that invalidated as you wouldn'T be use those advantages with BAT. so for now Max2008 (64 bit version -again if you have 64 bit vwindows, but I believe you do) is a better optuion. But you still can practice on Max2009 till you get your hands on Max2008 .

    But remember one important fact of MAX universe. Files are NOT backward compatible! What it means is that you will NOT be able to open in Max2008 file that you have either created, or even simply saved in Max2009

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    Originally posted by: kant01
    Originally posted by: SimFox

    2. you have unzipped/unpacked/ it into folder that you archive software suggested you. and that was C:\autodesk\3DSMAX_2009\. Here is a first confusion - this is NOT an installation! Calling this procedure installation confuses the heck out of situations and would you not post screen shots here I think this issue would NEVER be resolved. You just can't call things what ever you want. Or, you can, buit other people wouldn't be able to understand you.quote>

    I can see how this is confusing and glad its cleared up, but I had no way of knowing that the installation had reversed itself (and I think you are probably right about that!). Contrary to how it may have appeared, I wasn't just calling things what I wanted to. I called that the installation folder because that is what the BAT4Max instructions called the C:\autodesk\3dSMax_2009\ folder. But trust me, I wouldn't have called it the "installation" folder just because I wanted to. quote>

    Can you point me to the line in the Bat4Max installation instruction where C:\autodesk\3dSMax_2009\ even mentioned? Cause I don't see it I'm sure I would NEVER write it. At any rate it isn't an Installation folder cause only one can exist for a program and you didn't INSTALL program into it, but unpacke an archive file.

    Originally posted by: kant01

    I realize I got a tad confused here 3.gif, but just as a suggstion, I think the BAT4Max instructions could be a little bit clearer on this point.

    after the extraction you have run from that folder setup program which suggested you to INSTALL program into it's default location C:\Program Files\Autodesk\3ds Max 2009 - this is an installation! funny that you have decided to "fix" empty space problem in "3ds Max 2009" but didn't think that same empty spaces in "Program Files" would be a problem. Would you care to explain why? Not to me to yourself...quote>

    Again, I think the instructions could be a bit clearer on the spaces issue. It didn't say that I needed to take out spaces from my Program Files directory. It just said "spaces" and not being clear on why the spaces needed to be taken out one could just as easily assume - as I did - that the spaces it was referring to was in the ...\3ds Max 2009\ directory rather than the C:\Program Files\ directory. I understand now that when you said "path name" that you were referring to the entire thing (and perhaps I should have figured that out 3.gif).

    quote>

    No they couldn't. It is totally inefficient to write ALL the possibilities down. Poitn is to illustrate teh proinciple. And that principle there shouldn be empty spaces in teh path. Period. Simple and unambiugues. You are also totally wron on claiming that you were not explained whye spaces have to be taken out. You stating such a thing make me wonder if you have actually read the instructions:

    Installation Instructions:

    3ds MAX

    In order for some features of Bat4Max to work, namely FSHMan program that creates FSH files from your rendered images, 3ds Max MUST be installed in the folder with no empty spaces in the path name.

    quote>

    it's here RIGHT above the portion that you yourself are quoteing just bellow:

    Originally posted by: kant01

    In the BAT4Max instructions above it says:

    For instance here is a right type of path

    C:\Max

    or

    C:\3dsMax

    and here is a wrong one:

    C:\Programm Files\...\Max

    or

    C:\3ds Maxquote>

    Perhaps under "right type of path" you could also include an example like this:

    C:\ProgramFiles\..Max   ...i.e. the longer name without any spaces 9.gif

    quote>

    No it shouldn't. First of all what's wrong with 2 suggestion given? also the simpler the path the better. Some programs may have problems with paths that are longer th 256 charachters.

    And second of all Program Files is a special Windows  folder. You shouldn't mess with such folders. For instance if you remove that space right in teh folder name  you'll screw you computer big time! And wouldn't even know why or how. But even if you siomply remove empty space in the installation window install Path you woud still be breading tons of confusion. Simplicity is best. And Instructions are not points to debate. They are to be followed so that steps could be traced back in attempt to help. The more possible choices are there (in the instructions) the more compkes and confusing the whole situation will get (in geometrical progression)

    Originally posted by: kant01

    Thanks again!!! This has been very helpful 9.gif

    EDIT: I should also add that you are wonderful, SimFox, for going through all this with me. I really appreciate it.

    quote>

    No I shouldn't cause I'm not all wonderful, but infact quite crunky! And can get  rude, still I really do want to help... so, go figure....

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    Hey guys,

    First off; kudos to you guys for the enormous amount of knowledge shared and work done. Wow! Now I do still have an issue, i've tried following all steps precisely, including the workflow. I quickly make a model in order to test (very simple extruded splines, only a couple of meters wide and 1 meter deep). Then I do the following:

    - 3DS 9 installed on C:\Max

    - Moved the two scripts to the Scripts\Startup dir

    - I use the blank empty scene with which Max opens

    - Quickly put together a simple model in order to test - in it is the directional lighting method as described by Jason in the Mega FAQ - even though it is a day export

    - I enable all the LODs (the buttons are pressed in and yellow)

    - I click Reset Lights & Camera's

    - I click Re-fit LOD's

    - And I click Export LOD's (works fine)

    - Then I come to step 5. of the workflow described on page 1 of this topic. This is where it goes wrong.

    -- In the Export box I click on Render BAT. It says "Library not loaded" aswell as "Night library will not be used." Are these important?

    -- It says things have changed and if I want to save; I click yes

    -- Then it asks if I want to render it's 20 (?) views; I click yes

    -- Then it gives me an error: "-- Unable to convert: undefined to type: String"

    Now i've done some scripting in the past (PHP mostly). It seems to me i've forgotten to set up a value? Though I've read that I shouldn't have to edit any .INI files using 3DSmax 9 and Bat4Max 2.5 - correct? Also, i've duely selected my Plugins folder in my My Documents directory. Still - no worky.

    Any help? Where has it gone wrong? I have batted in the past using gMax, which I remember as being very straightforward compared to this. Of course; different circumstances, still, despite all great help what I feel misses is a very ABC guide to batting with 3DSmax and Max4Bat 1-2-3. From setting up to rendering with every step and caveats outlined perfectly. Maybe i'm asking too much though =P you guys already rock out on all the work done!

    Thanks!

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    Thanx for you input Howling.

    I guess it is back to the drowning board as far as instructions / workflow is concerned.

    I guess problem with it and that fact that there hasn't been any complaints for so long is due to the fact hta most of people who adopted it were familiar with all version and it's workflow. They simply ontinued along the same path and were right. Workflow hasn't changed.

    Can you tell me what exactly did you do AFTER you have exported LODs? Did you render/exported them in GMAX bat?

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    Originally posted by: SimFox Thanx for you input Howling. [...] Can you tell me what exactly did you do AFTER you have exported LODs? Did you render/exported them in GMAX bat?

    quote>

    You're welcome. 4.gif

    I'm not quite sure I understand your question though, directly after exporting the LOD's I wanted to render the model, or export the model. Using the export box's button. That's how one should render the model, correct? Here's a screenshot of the box I meant.

    screenshots3dsmax9bj0.jpg

    After having done the above, it prompts me if I want to save, then it prompts me if I want to render all 20 (is this correct?) views and then, when it wants to start rendering, it gives me the Unable To Convert Undefined (UTCU) error.

    It's all in 3DS Max 9 32-bit, not in gMax - so i'm not sure why you're mentioning that. 42.gif

    As I understand it, when you modelled your building, you have to make a day-version and a night-version. In the night-version you change the ambient lighting and everything you want to have lit up and changed at night (within the existing LOD).

    Also, can one start with a blank scene or does one have to use a rig of some sort as template? In this case I started with an empty scene.

    Thirdly, does one have to texture in order to succesfully render the model? I did not because I merely wanted to test if it worked...

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    I think what's he's asking is, did you create a .SC4Model file? After exporting the LODs, you need to import them into Gmax, and then export them to create a .SC4Model, whose filename you copy and paste into the slot above where it says "Render BAT".


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Originally posted by: Jasoncw I think what's he's asking is, did you create a .SC4Model file? After exporting the LODs, you need to import them into Gmax, and then export them to create a .SC4Model, whose filename you copy and paste into the slot above where it says "Render BAT".quote>

    A-Ha!

    No.

    So there's my problem.

    I hadn't read that anywhere! How do you import them into gMax? Just open and re-export?

    Edit:

    *gasp* I just found a BatForMaxInstruction.txt with the full workflow. I do think it's from V2.0 though. Just as reference, maybe it's a good idea to post it;

    -------

    1. Start 3dsmax and make your model.

    2. In the rollout panel, click on the hammer icon and the all the new BATForMax panels should be available.

    3. At this point, you can either use the rollout buttons (under "Parameters") to create LOD shells, or you can make LOD shells on your own.  In either case, the procedure is the same as with the gmax BAT.

    4. Once your LODs are created, select them.  You can do this by hitting the "H" key and finding LOD3, LOD4, and LOD5 on the list of objects, and highlighting them.  Make sure nothing else is selected before hitting "Select".  In the "File" menu, choose "Export Selected", and save as a .3ds file.  If it asks if it should preserve max's texture coordinates, I tell it no, but I don't know if this makes any difference.)

    5. Exit 3dsmax and start gmax/BAT.

    6. To import the .3ds file you saved in step 5, go to "File"->"Import".  Find the .3ds file saved in step 5 and hit "Open".  At the next dialogue, choose "Merge objects with current scene" and uncheck the box next to "Convert Units".  Do NOT at any time hit the "refit LODS" (or any other of the LOD buttons) while you are in gmax/BAT.

    7. You do not need to add any lights or texture at this time. The LODS are simply a poly area for projecting your final Model Fsh files.

    8. Hit the "Export" button.

    9. When it is finished (it shouldn't take long) exit gmax/BAT.

    10. Find the file it created.  It will be a .SC4Model file consisting of 3 hex numbers separated by "_".  Highlight the file and hit f2 to edit the filename, and press alt-c to copy the whole filename; We will use this filename to paste into the model name edit box in the export panel.

    11. Restart 3dsmax.  Open your model.  Open the "Export" rollout (see steps 2 and 3).  If you are using the night material library nightlighting option (see below), open your "-night" material library.  The rollout will tell you whether or not it will use your -night material library to perform night renderings.  If you want to assign maxis-style "night windows" or to add nitelites, you can do that now as well.  The process is the same as in gmax/BAT.

    12. Under "Export", SC4ModelName, paste the copied model name from step 10 and tab out of the edit box. This will trigger a validity path check on your sc4modelname.

    13. Hit "Render BAT".  If it asks if you want to save the model, hit "Yes" if you haven't already saved it, as this may be your last chance.  (At various times during the rendering process all materials in the scene are removed and replaced.)  "Render BAT" will cause either one or three renderings for each zoom and rotation, depending on which nightlighting options are in effect.  These renders do not necessarily correspond to what eventually ends up in the game.  (Don't be alarmed if they look weird).  In addition, larger renders will trigger a fourth, seemingly random 256x256 render of one of the viewports.  It will look like it is malfunctioning, but it is supposed to do this, (for reasons I won't go into here.)  In addition there may be a lag between renders, where it appears to be doing nothing.  This is normal.  (It is doing a bunch of calculating, compositing, applying night windows, generating alpha maps, slicing, swapping materials, etc.)  This lag between renders can last for a few minutes on very large buildings (or very slow computers).  Eventually, a messagebox will pop up telling you the export was successful.  Note that you can cancel the rendering process by hitting "escape" but if you do, shut down 3dsmax immediately, and DO NOT SAVE YOUR MODEL.

    14. When it is finished with a successful rendering, you can now play with the Batch CMD rollout panel. The default is the Batch programs will not auto execute until you have successfully tested them (one step at a time).

    15. If you have just rendered, do not click on Clear Outputfiles as this will clear out your newly rendered FSH files.

    16. Test the FSH Batch Build, this runs the batch file created by the rendering.

    17. If the model name in step 12 is valid, the "DAT FSH insert" button will call up DATCmd with the proper parameters; updating your sc4 model automatically.

    18. Once you are satisfied that all three batch CMD buttons are working properly, click on the check box "AutoExecute". Next time you render, the output directories will be cleared, fsh files will be rendered, batch processed, and updated into the SC4Model file.

    ---

    ^ Is this still up-to-date?

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    I'm not sure why, but when I export the images are not applied to the LOD's when it's exported. It's completely blank in LOT editor. I've gone to the output files, hoping to at least do a manual import of the fsh files via ilivereader. however, while there are a multitude of folders with many images in .bmp format. In the specific folder root (of the model) there are ONLY .fsh.tgi files. There are absolutely NO .fsh files.

    Help?

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    6underground: Make sure that your .SC4Model filename has no spaces in it, and that where you installed 3ds Max to also has no spaces in it. So, for example, "New Building.SC4Model" or installing 3ds Max in "Program Files" will not work. If there is a space in the filename then the .bat file (that builds the .FSHs) won't be able to make .FSHs, and so you'll have nothing to insert.

    Howling: I think so. #4 may be replaced with the "Export LODs" button. #10 may be replaced with the "Get .SC4Model filename" (or whatever it's called) button.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    It doesn't really work for me. Also, there have been a few other (or at least one) problems with BAT4Max 2.5 that I've found now that I've been exporting with it. Over the weekend I'll confirm what's happening and report about it here.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    this might be a little off topic, but here it goes...

    are there any tutorials in the forums on how to make stuff?

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    Hello4.gif

    You will see I have a problem

    It turns out that I need to do IES ramp entry and exit as in the real, I downloaded the 3DS Studio and the BAT for that of simtro2.gif

    When the install BAT4Max ends, I get the 3DS Studio and I assumed that where BAT would have to put something or poor style ...

    My impression is not OOO

    I do not know if I will have done something wrong: S

    The directory is C / Files programa/Autodesk/3dsMax

    And the manual in English here ...2.gif

    The link to the manual: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=103200&enterthread=y&STARTPAGE=1

    Thanks: P

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    to do IES ramp?? what is IES Ramp?

    I'm sorry but it is absolutely impossible to understand what you're trying to say... What is your mother tongue?

    One thing is wrong for sure - the installation path you have chosen for your MAX. In the instructions to which you're pointing it is clearly stated that it is a WRONG type of path, because it has empty spaces in it. This would prevent additional programs that are employed in the process (FSHTool) from working properly.

    But that's about all I could get from your description.

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    Last Online: A long, long time ago... 
     

    I have a problem ...

    You will see I have a BAT

    But when exporting to 3ds Max, I get this first:

    screenshothd4.jpg

    After I get this:

    2capturarh9.jpg

    And I'm going to BATFORMAX file and I get this:

    [Configuration]

    TB2InitScript = CPTB2Main.ms

    TempPath = C: \ 3dsmax \ gamepacks \ BAT \ Temp \

    DestPath = C: \ 3dsmax \ gamepacks \ BAT \ OutputFile \

    ; ExportExt =

    AALevel = 1

    CamerasandLights = gamepacks \ BAT \ scenes \ CamLightRigs \ TB2_CameraLightRig.max

    CamerasandLightsFolder = gamepacks \ BAT \ scenes \ CamLightRigs \

    TB2Scripts = gamepacks \ BAT \ scripts \

    AlphaSeedFile = gamepacks \ BAT \ Alphas Do Not Delete.bmp

    Group = cddd1522

    Instances = 00030000

    NightMats = gamepacks \ BAT \ Maps \ NightWindows \

    SC4PluginPath = C: \ Documents and Settings \ family \ My Documents \ SimCity 4 \ Plugins \

    UseNightWindows = Falsequote>

    That I was wrong O_O

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    you major problem is that your windows is set not to display file extensions - the part of the file name that is after the "."

    This is a very bad setting that is a default in Windows. MS for some reason thinks users shouldn't be bothered by such a details (or that users are way to stupid). Problem is that many files have exactly same names and the only real difference is an extension. Also often it is essential to understand what are we talking about. For instance you have said BATFORMAX file what file is that? Is it picture? is it text, is it script, is it configuration??? If you would put here the FULL name of the file (with its extension) like this - BatForMax.ini the situation would be clear right away.

    So go and turn on the display of file extensions. You can find instructions how to do it in your Windows help I'll not go there since you are clearly have non-english version. When you'll do that you'll notice that you model file name has an extension SC4Modle. This extension has to be copied into the model name filed in Export group.

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    The file shows BATFORMAX.ini is located in the folder C/3dsMax/gamepacks/BATFORMAX.ini2.gif

    The problem is that I mean when trying to export does not let me ...: S

    If someone can help me: S

    PS: I am Spanish and it is very difficult to speak correctly

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    hi guys just got myself a copy of 3dsMax2009 and have installed it correctly following the instructions on the first page of this thread. Afterwards i then unzipped the bat4max v2.5 in the correct loctaion and moved the script files and instructed. However, when i open up 3dsmax i get an error message (below)

    maxerror2.jpg

    This then prevents me from having the export option rollout in the side menu. as i have no experience with dealing with 3dsmax as of yet i don't know how to solve this problem. can anyone help me with this, thanks.


    Come see what's cooking in my BAT Workshop

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    The only reason I could think of something like this could happens is that you didn't really put all the scripts to where they have to be.

    Just list here all the paths to all scripts and folders of BAT as well as 3dsMax installation folder and location of 3dsMax.exe

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    when i installed 3dsmax2009, i installed it directly into C:\ drive, but anyway here's the list

    3dsmax2009 = C:\

    3dsmax2009 Scripts =C:\Scripts

    Location of bat4max folder = C:\Bat4Max

    Location of moved scripts from Bat4Max = C:\Scripts\Startup\CPTB2Startup.ms

    and                                                                  = C:\Scripts\Startup\truNiteConverter.ms

    Incase you needed them here are the gmax locations. 

    BAT Folder= D:\gmax\gamepacks


    Come see what's cooking in my BAT Workshop

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    First of all it is NEVER a good idea to install anything straight into root directory. It should always be reserved to the system use alone.

    Second, you didn't follow the instructions on how to install the BAT. It clearly said to unzip the CONTENT of the archive into your Max root folder. Would you have done that your BAT would be in C:\gamepacks\BAT.

    Script files are in the right place.

    So unless you would care to un-install the Max (which I would recommend) and, naturally, getting rid of the current BAT installation you can simply re-create the structure the way it was suppose to be e.g. C:\gamepacks\BAT it should work then. Reson for this is that starting script you have placed in your Max\scripts\startup\ folder refers to the specific (in relation to you max roof folder) location of BatforMax.ini - and it is \gamepacks\BAT. You skipping the all GAMEPACKS thing made it impossible for Max to find your BAT.

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    Does someone have a link for bat4max download?.............I for the life of me cant find it

    Thank you

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