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0 Clean SlateAbout rumy-2
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Yes, let me hope that the responsible and well informed of developments Here are the simfox http://descargas.capitalsim.net/?sitio=csc&descarga=369 If you find anything new or know how to answer do not forget, if you want this model has the original Batter Thanks a lot
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Thanks but what I want to do is similar to this ... although I liked the first picture of what I say as if you do
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Hi! You`ll see, i`ve been recently entering into the world of BAT and right now i`m doing an underground station found in my city and the results are still good, but as any other underground station, it has to have it`s underground stage, but i don`t know how to do it. It was told to me that i had to put the main building in the underground part or something like that but what i want is that when entering the underground menu in the game the underground part appears, that supossedly i made how could i do it? i leave you a screenshot.
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The file shows BATFORMAX.ini is located in the folder C/3dsMax/gamepacks/BATFORMAX.ini The problem is that I mean when trying to export does not let me ...: S If someone can help me: S PS: I am Spanish and it is very difficult to speak correctly
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I have a problem ... You will see I have a BAT But when exporting to 3ds Max, I get this first: After I get this: And I'm going to BATFORMAX file and I get this: [Configuration]TB2InitScript = CPTB2Main.ms TempPath = C: \ 3dsmax \ gamepacks \ BAT \ Temp \ DestPath = C: \ 3dsmax \ gamepacks \ BAT \ OutputFile \ ; ExportExt = AALevel = 1 CamerasandLights = gamepacks \ BAT \ scenes \ CamLightRigs \ TB2_CameraLightRig.max CamerasandLightsFolder = gamepacks \ BAT \ scenes \ CamLightRigs \ TB2Scripts = gamepacks \ BAT \ scripts \ AlphaSeedFile = gamepacks \ BAT \ Alphas Do Not Delete.bmp Group = cddd1522 Instances = 00030000 NightMats = gamepacks \ BAT \ Maps \ NightWindows \ SC4PluginPath = C: \ Documents and Settings \ family \ My Documents \ SimCity 4 \ Plugins \ UseNightWindows = Falsequote> That I was wrong O_O
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Hello You will see I have a problem It turns out that I need to do IES ramp entry and exit as in the real, I downloaded the 3DS Studio and the BAT for that of simtro When the install BAT4Max ends, I get the 3DS Studio and I assumed that where BAT would have to put something or poor style ... My impression is not OOO I do not know if I will have done something wrong: S The directory is C / Files programa/Autodesk/3dsMax And the manual in English here ... The link to the manual: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=103200&enterthread=y&STARTPAGE=1 Thanks: P
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Hello You will see a problem I'm doing my first bat which only took a cube texture without trying to put the texture comes in a gray: ( Help please! TTOTT
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OK I fixed it but the only flaw is the configuration SC4M you will see the config (which determines whether it is small, medium or large) default map is all blue and do not like change: S How can I do ... PS: I tried changing the save after entering the region but the region did not recognize it and left me green, I tried to enter and get the same green TTTOTTT
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What can I do?) Hello, good afternoon: You will see me down here for a map of NHP simtropolis called Matinenda: Exactly this: https://www.simtropolis.com/stex/details.cfm?id=18988&v=1 The problem is that by converting the image to grayscale terraformer I get something totally different from the original because the plains are represented in a darker tone in grayscale I wonder if anyone can make this map as much as possible like the first image ... I leave the grayscale guide Thank you Mi enlish nevel is pessim Edited image size tungston
