Jump to content
Sign In to follow this  
Tropod

Texture Request Thread - Networks

268 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 
After a long research, I found an useful puzzle piece which may be created:

a diagonal S-curve.

diagonal-s.jpg


Does anybody want to create GLR textures for the three curve tiles shown as railway on the pic?

I need one 128x128 image for each occupied tile.

Edit: Two textures are needed only. The left and the right one is the same turned by 180

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Date: 7/6/2005 11:49:04 AM Author: popewiz frimi, anyway you could make that turn onto the road more gradual like it is on the street?

Street-texturing is not made by me, may be someday somebody does some improvements with it, if it is the wish of more then one people 1.gif Or what do you mean ?
 
But look what's under development:
 
<ahttp://img16.imageshack.us/img16/7093/coraveinterone9bi.jpg align=baseline>
 
 

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I'm talking about the road the dead ends into the avenue turn.  For those cars turning right onto the road from the avenue the turn looks very sharp, I was just wondering if there was a way for that turn to be made more gradual.  I understand you have to keep it within one square, but it does look like there is space.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

how do i install these textures and when will they get paths?
great work guys keep it up44.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

yeah, that's great, exactly what I as talking about

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

so much great stuff in here! cant wait to see more of those in my game...

keep up the magnificent work!

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
Tropod will prepare these textures for use in the game. And they get pathes .... someday 1.gif
This all needs time. And pathes and coding is the main-work. So please be patient, thanks

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

This is the next one (hope, you like it)

coraveinterone1bw.jpg
 
 
@jeronij
No no, I hope that I'm not a machine .... but .... who knows ..................... 2.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
If nobody like's to do that, I'll try it
 
-Avenue Orthogonal dead ending into Road Diagonal
 
avenueorthogonalxroaddiagonal2.th.jpg
 
([/irony on]because I've nothing else to do [/irony off] 2.gif)
 
@GoaSkin
Can you tell me the IDs of the RailWay-textures ? I need that for measuring

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    NAM Intersections Alpha 070805
    (Note: Does not contain Paths. Also is currently not compatible with other projects).
    Again, this includes everything done to date I think, plus a few extra.


    Newer requests:
    Avenue Diagonal x Road Orthogonal one-sided
    Avenue Diagonal x OneWayRoad Orthogonal one-sided
    Hopefully this picture should help:
    This is the games default Avenue Diagonal x Street Orthogonal one-sided;
    avenuediagonalxstreetorthogona.th.jpg al


    Current request list:
    -orthogonal street intersecting a diagonal avenue
    -Avenue Orthogonal dead ending into Road Diagonal
    -Avenue Diagonal x Road Orthogonal one-sided
    -Avenue Diagonal x OneWayRoad Orthogonal one-sided
    -GLR Textures (specific ones?)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    odd 42.gif. Seems to work ok on my end. I find if yousendit.com doesn't know what browser you're using, it has issues (goodness only knows why). I would've uploaded it to my webspace, but for some reason it won't stay there. I'll see about uploading it again somewhere/somehow.

    Try this one;




    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Date: 7/8/2005 4:27:33 AM Author: Tropod odd 42.gif. Seems to work ok on my end. I find if yousendit.com doesn't know what browser you're using, it has issues (goodness only knows why). I would've uploaded it to my webspace, but for some reason it won't stay there. I'll see about uploading it again somewhere/somehow. Try this one;
    quote>

    Yes, this one is ok 1.gif Thanks

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 7/6/2005 1:45:51 PM Author: freedo50 how do i install these textures and when will they get paths? great work guys keep it up44.gif


    For all who are asking about the paths: I am currently working on them, and I seem to be the only one doing so. Here are the paths I have done so far:

    -AvenueCurveShort
    -Diagonal Road, Street + Junction
    -Avenue Corner, Orthogonal Street + Junction
    -Avenue Corner, Orthogonal Street
    -Double Diagonal Rail x Straight Street
    -Double Diagonal Road x Straight Rail
    -Double Diagonal Road x Diagonal Rail
    -Double Diagonal Road x Double Diagonal Rail
    -Double Diagonal OneWayRoad x Straight Rail
    -Double Diagonal OneWayRoad x Diagonal Rail
    -Double Diagonal OneWayRoad x Double Diagonal Rail
    -Diagonal Avenue x Double Diagonal Rail
    -Diagonal Avenue with curved end into OneWayRoad orthogonal transition
    -Diagonal Avenue with curved end into OneWayRoad diagonal transition
    -Diagonal Avenue into OneWayRoad Orthogonal/Orthogonal Forked Transition
    -Diagonal Avenue into OneWayRoad Orthogonal/Diagonal Forked Transition
    -Diagonal Avenue Dead Ending into Street Corner
    -Diagonal Road Dead Ending into Street Corner
    -Double Diagonal Road Dead Ending into Street Corner

    The following still need to be done:
    -OneWayRoad x Street Junctions
    -Road x Avenue Junctions (Diag and Ortho)
    -OneWayRoad x Avenue Junctions (Diag and Ortho)
    -Avenue Y's
    -A few others that aren't mentioned because I forgot their names.

    -Swamper77

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    This may currently not be compatible with other projects. 
    (Both URLs contain the exact same thing/file. If you have trouble with one, then use the other).
    Just an update. Includes some additions/adjustments.
     
    This version includes the addition of Paths. All current files/junctions in the above zip file contain Paths. Do note however, that this should be considered buggy as some junctions may not work correctly & may need some (more) adjustments.
     
     
    EDIT: Just thought I'd post a pic.
     
    newerintersections0011yo.th.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 7/9/2005 4:08:18 PM Author: Tropod
     
    EDIT: Just thought I'd post a pic.
    newerintersections0011yo.th.jpg

    quote>

    Wow, this will bring a whole new dimension in using the avenue tool. 35.gif I guess I need to start a new region when the next NAM is released - so many new stuff, so many new combinations! Great work, guys!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 7/9/2005 8:04:45 PM Author: Andreas Roth

    Wow, this will bring a whole new dimension in using the avenue tool. 35.gif I guess I need to start a new region when the next NAM is released - so many new stuff, so many new combinations! Great work, guys!

    Yes, fine things, but it shows me, that I have to rework some of the textures 1.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Though this thread has primarily dealt with roads, I have a railroad texture request - a y-split texture with the highlighted path removed:
    RR1.jpg

    I always thought it absurd that the highlighted paths through the following intersections existed:
    RR2.jpg

    RR3.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    No Idea !!!

    After several attempts (don't know six or more) I give up. I have no Idea to do eye-candy markings for this, which fit's on this 2 tiles (or 3 with the upper left, it doesn't matter):
     
    <ahttp://img183.imageshack.us/img183/9789/noidea1sv.jpg align=baseline>

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Keiran Halcyon
    This thread isn't solely for road networks, but any networks that deal with textures. So Rail Texture requests are more than welcomed 2.gif. Persons making requests though should just make sure they clearly get across what it is they're requesting.
    As for those pics: the first & second image I get, but not the 3rd one. They would though require writing new code. Rail-based networks have always been typically more complex to deal with (because of the additional checkflags they're capable of using), but they should be possible to code. EDIT: I've just taken a look at the code for this particular set-up. It looks like it may only be replaced, not added to, as the code required is the same as the existing one it seems.
     
     
    frimi2
    Looks good enough to use 2.gif.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 7/11/2005 4:55:32 AM Author: Tropod
    frimi2
    Looks good enough to use 2.gif.
    Ok, here is the package 1.gif
     
    Edit:
    I'll do this:
    -orthogonal street intersecting a diagonal avenue
    -Avenue Diagonal x Road Orthogonal one-sided
    -Avenue Diagonal x OneWayRoad Orthogonal one-sided

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Which do you like most (or tell me, what you want 1.gif):

     
    <ahttp://img104.imageshack.us/img104/9835/selection7vw.jpg align=baseline>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 7/11/2005 7:30:55 AM Author: Tropod
    I agree. Number 1 probably the best one, because the intersecting network is the Street network.

    quote>
    Ok, here we go again 1.gif
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Tropod:

    With these new additions (when they're pathed and such), is it possible to do an orthogonal avenue with diagonal north and orthogonal south intersection, or does that require another texture?

    http://maps.google.com/maps?q=Pittsfield+MA&ll=42.467641,-73.203492&spn=0.007451,0.010131&t=k&hl=en

    Ignore the little slip road, but that kind of intersection is the one I'm wondering about. You can sort of do this in the game right now, but it doesn't look very clean.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    ... and again. This package includes the single road and the single oneway connection.

    FYI: The north-tile is the same as the ingame-tile 04003800 except this is rotated by 90 degrees
     

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections